Creativerse

Creativerse

Making a Mob Spawner?
I get the general idea of it. But one thing I am still unclear about is, do you Have to be inside a claim or can you be like half and half in 2 claims. And one video talks about height. Talking about divisible by 16 when you do the /sim command for the up and down number. But she also uses the // command number but if I do this a divisible by 16 and a // number are different. Does this matter? This is my first mob spawner I am making. I have only been playing for a lil over a week.
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Showing 1-11 of 11 comments
julia_maluca Dec 5, 2017 @ 5:11am 
Mob spawners don't care about claims, they care about blocks. I usually put down 15x15x3 blocks of whatever it takes to spawn and that works fine. Make sure you have a few blocks of headroom so you can walk into your spawner as well. Most of my spawners were underground.
Misty_Roses Dec 5, 2017 @ 5:20am 
ok cool. thx. it was getting all confusing lol. Does it work if you put like say on one lvl in like a 30x30 say dividing it up into 4 sections of different types or does it work better if you stay the same type per layer? i know the more of a type you have, the more spawns but i just didnt know if putting them next to each other would hurt spawns or not. i saw her do that in the vid. and thought i would check that too before i did it and got bad spawns lol.
TheRemyD Dec 5, 2017 @ 6:36am 
Spawners can be super easy or you can get super involved with them. Each mob actually requires different things to make them spawn. So making a spawning pad is simply making an area that meets the general guidelines for a set of mobs.

I say this because certain mobs cannot spawn near some blocks. I can't remember which ones are picky but I think Miru avoid Surface Blocks. So if your stalactite spawner is near surface blocks it may affect your spawn rate.
Liellamelody777 Dec 5, 2017 @ 7:15am 
Originally posted by mistys2003:
I get the general idea of it. But one thing I am still unclear about is, do you Have to be inside a claim or can you be like half and half in 2 claims. And one video talks about height. Talking about divisible by 16 when you do the /sim command for the up and down number. But she also uses the // command number but if I do this a divisible by 16 and a // number are different. Does this matter? This is my first mob spawner I am making. I have only been playing for a lil over a week.
Also make sure to use natural blocks like Hardened Lava / Igneous rock or Corrupted Stone / Dirt For a corrupt farm you need to put down crafted blocks on the bottom to prevent spread if you are not the owner of the world.
Misty_Roses Dec 5, 2017 @ 7:19am 
Originally posted by TheRemyD:
Spawners can be super easy or you can get super involved with them. Each mob actually requires different things to make them spawn. So making a spawning pad is simply making an area that meets the general guidelines for a set of mobs.

I say this because certain mobs cannot spawn near some blocks. I can't remember which ones are picky but I think Miru avoid Surface Blocks. So if your stalactite spawner is near surface blocks it may affect your spawn rate.
do you know of any site that gives info on this? i was planning on doing the under ground stones in order they are from bottom up but I guess maybe i could put a couple layers of crafted blocks in between the last under ground layer and the start of my above ground layer. Or I was thinking of putting the under ground stones in a 2x2 config together. But i could do the layer thing the same i guess.
nerdleywhiplash Dec 5, 2017 @ 10:38pm 
Bigger is better in my experiance and I like ceiling hieghts of 5-10 blocks. Also light up surrounding competing areas or build over water helps for more spawn.
Your last hope Dec 6, 2017 @ 6:51am 
Sharing my mob Spawner, it works really well
http://steamcommunity.com/sharedfiles/filedetails/?id=1205830005
TheRemyD Dec 6, 2017 @ 11:48am 
As far as I know that information is not published anywhere specifically.
Tinker Dec 7, 2017 @ 5:18pm 
Yup, there its the stalactite spawner that hates surface blocks. I had RemyD help me on that for teh farm on HT that I run. I had to put the spawner at 20+ blocks above the water to get it too work.

My typical spawners are 2x2 claims in size. The floor and walls are the biome materials that will spawn the mobs. If its an underground biome, the roof will be stone so you keep out the light and to keep spawns popping up above.

Last edited by Tinker; Dec 7, 2017 @ 5:25pm
J's Dec 7, 2017 @ 7:36pm 
The only issue about positioning I've heard about is when the surface is in the top 14-15 of a chunk and the creature does not have enough room to spawn before the limit of the next top chunk (16 blocks).

This may be old news, or not. If somehow you match the other criteria for spawning (block type, number, sunlight or lack thereof) and it does not work... try making the surface 2 blocks lower or 2 blocks higher.

Edit : There might also be the # block/chunk if somehow you build the surface to minimal spec (100) on the corner of 4 claims (25 each) meaning no single chunk get sufficient blocks... again that may be old news.
Last edited by J's; Dec 7, 2017 @ 7:40pm
J's Dec 7, 2017 @ 7:38pm 
Originally posted by nerdleywhiplash:
Bigger is better in my experiance and I like ceiling hieghts of 5-10 blocks. Also light up surrounding competing areas or build over water helps for more spawn.
Make sense... as for chests... to limit concurent spawn so all trigger in the same space.
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Date Posted: Dec 5, 2017 @ 4:51am
Posts: 11