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So yeah about the only way to spread corruption would be corruption bombs now, there is no natural corruption spread.
And devs if you don't believe me, I have a corruption tester with corrupt obelisk rotating around on blocks to try and corrupt things. Only thing that will corrupt is damn grass. With the option to turn corruption spread off, please revert the nerf. Making your world public without a password or visitor unmarked is considered user beware, please PLEASE revert this damn nerf so it's user beware too. If not then please change the ingredients to the corruption bomb so it isn't so freaking expensive to make if we wanna make a scary black tree.
This is my tester. Two weeks now, I have about 30 corrupted grass switching it out. Stone, Wood, Dirt and Water just chilling and not doing a thing.
http://steamcommunity.com/sharedfiles/filedetails/?id=1099853238
Yes, I'd also like it if corruption would spread a bit more, at least over wood blocks and leaves again, especially since we can turn the corruption spreading off now (even F2P players) and we still have those handy purifying bombs, healing beacons, etc.
Sure, griefers could abuse the corruption spread by placing corrupted blocks against trees like they did before, but since they can still throw corrupt bombs nowadays, the spreading nerfs only made it harder to grief, they didn't stop it...
Also corrupted water could at least be able to re-corrupt adjacent dirt and stone blocks (mainly meaning the blocks players purified themselves on the corruption layer) ;)
I think water should definitely not turn into corrupted water once again by itself when "infected" by corrupted water, because that was NASTY back then.
Maybe also not other very common blocks like grass, dirt, stone (from one corrupted block to the other I mean) - or just at a very, very slow pace :) How about that, would that be a good idea maybe? It takes several RL hours for a tree to grow into saplings (even if players are offline), so it's definitely possible to change things really slowly if needed :)
As a Terraria player, I know that its corruption is limited before you kill the boss that activates hard mode. Pre-hardmode, it can only infect grass and the things that grow on it, like trees. (Easy to stop, put down something incorruptable in a kinda roadblock, and it cannot cross it. Often occurs naturally.) Post-hardmode, it can now infect ROCK, whick makes of something like 80% of the whole world. Basically, if you do not use the powerful tools to fight back, eventurally it can indeed infect everything!
So, why not set it up like pre-hardmode? Let it spread faster again, but greatly limit the blocks that can be infected, so it can never reach the surface. I was planning on making a world where the whole surface is corrupted, and anyone who joined would have to fight back against it! Evidently, now I can't.
Btw, I'm loving the detailed crafting and the like, but I'd also love to see some more gameplay elements too, bosses, dangerous corruption, ranged weapons like bows or staves, and a lot of cool stuff.