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Even then, I was unable to modify the game under normal circumstances. I did however cease to test the system any further simply because I had realized that the average Joe couldn't have gotten as far along as I did. Which in my mind, makes it a very secure game.
Does this mean that then game is unhackable?
heck no. I've had my world rolled back before because someone did something they should not have been able to do.
What hapened though? Playful and I worked together to locate the person who did it and they examined what he did and how he did it and even worked with the guy to learn as much as they could, before they ripped out the loopholes he was using. How fast? Pretty much instantly fast. Playful doesn't goof off when someone threatens their IP, and I for one really appreciate that.
Otherwise we would be drowning in unscrupulous, reputation destroying hackboys.
Attempting to 'cheat or hack' in Creativerse is not a good idea at all.
Both Playful and Steam are against hacking and work hard to prevent any known instances of it.