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There are other ways to takle this problem with other tech but this is the simple way. IMO it sounds like you may want to go with a sensor, that checks for players near the switch. Hook the delay and senser to a "AND" Logic gate, then when they leave the area of the sensor the light will go out right away.
Basicly you will have to use a logic gate for this. I hope this helps :)
First let me say thank you for taking your time and replying to this :)
Second .. true I am thinking about using a sensor but the led thing was just an example xD For what I'm trying to do is using block phasers to change floors :) It's a really creative thing and I've never seen anyone trying it so I said why not make it / for example you place 2 phasers then for example place a block of dirt and let phaser 1 hide it then place a block of grass and let phaser 2 hide it now you have 2 hidden blocks dirt and grass so the thing is .. when you use an inverter gate it doesn't show 1 of the blocks and the reason is timing, phaser 1 quickly will show the hidden dirt block at the same time phaser 2 will hide the grass block so you will need a delay gate.. when I placed the delay gate It worked perfectly fine but only 1 try cuz the command to phase was 1 second delayed for phaser 1 and so phaser 2 was able to hide the grass block but when you wanna switch it back the delay gate will delay your command another 1 second before phasing the dirt block and the grass block will not show up cuz the dirt block was already there taking the place.. which led me to this discussion, it would be great if they would make the gates capable of delaying both true and false commands both of them should have their own delay selector as I mentioned above :) hope this makes a lil bit more sense than the first post xD And thank you in advance for taking your time to read this my good sir. :)
https://www.youtube.com/watch?v=WUH3uADup_g
This guy did a good job, also he points out one of the problems with the way the server stores the blocks in the phaser.
He has another vid talking about another method.
I would suggest naming outputs to make things easy, for instance have you dirtblock phaser recive "dirtpath" or somthing like that and the other phaser recive "grasspath." I find this method helps me keep things striaght when builting huge contraptions. This youtuber talks about the copy and past method which is fine.
Pro tip: after sellecting your send and before you hook it up to a recive hold shift, doing this will let you hook up many machines. IE- Send a switch to an LED and hold shift before clicking and keep holding it after you hook up the LED then you can keep holding Shift and connect all the LEDs you want.
This is actually what I needed, Thank You ! :D
Glad I could help you! ^_^
I've been learing more and more about the machines in CV. If you have questions I will be happy to try to help.
Same here but they should make things smoother with these machines like you don't need to get 99999999 logic gate and another 99999999 flip flop gate bla bla bla to make a simple task such as phasing ... also I was thinking about making a clock that actually works lol but it seems impossible with these minor bugs :/
Wow, that must be some big path! LOL! Are you making them phase up, or along the ground? If you are going on the ground i could see how that could be a problem unless you make it like levels of ground since you can't really phase a phaser. If the phasers are pointing up(like in the vid) that would mean you would need 2 per block, that adds up quick. Something you may consider is making a path that runs underground and the phasers open up a spot to go through. It isnt as cool but would make things easyer. This is also good if people play on your world and run very old comps, I have noticed some players get bad lag with alot of machines/lighting/pets.
Wow, that must be some big path! LOL! Are you making them phase up, or along the ground? If you are going on the ground i could see how that could be a problem unless you make it like levels of ground since you can't really phase a phaser. If the phasers are pointing up(like in the vid) that would mean you would need 2 per block, that adds up quick. Something you may consider is making a path that runs underground and the phasers open up a spot to go through. It isnt as cool but would make things easyer. This is also good if people play on your world and run very old comps, I have noticed some players get bad lag with alot of machines/lighting/pets. [/quote]
Oh hell no xD I know how things work but tbh I have a floating land made out of 4 claims and you know just how big is that ... So making the phasers is something really hard considering their block phasing range and the setup it needs
https://www.youtube.com/watch?v=-uo60yG79As
The "And" gate is not getting the required specifications to emit a true so when you flip the switch to off, it doesn't match and sends a false. It will always send a false no matter which way you flip the switch because there isn't a second input attached to the "And" gate for it to calculate so it will default to false every time.
The reason the light is still able to come on is because after you flip the switch on it sends the false from the "And" gate, but the timer hasn't gone through it's cycle time yet and when it reaches 3 seconds which is after the "And" gate has already processed it will then process, trumping the "And" signal and turning the LED on.
When you flip the switch off.. The "And" gate will process first which turns the light off. The timer will still process 3 seconds later and since the switch is in false state being that you turned it off, it will process the false over top of the already false processed by the "And" gate and that is like 0+0=0 and doesn't matter. It's just simple witchcraft.
You can actually use a number comparison to do the same. Just set the value to 2 or higher because the switch will always send a 0 or 1 to the number comparison and if you make it so it will not match then it will send a false or reset signal to the LED and shut it off. Same concept as the "And" gate but takes a few more clicks to setup. "And" gate is quick and easy.Hope this helped the understanding some.