Creativerse

Creativerse

Insomniac Jan 28, 2017 @ 10:15am
Corruption Mob Spawner...
ive been told that in order to have a decent corruption mob spawner i must have 3 blocks deep of corrupted blocks and that they must be on the floor, walls and ceiling and that i must use every type of corrupted block or the spawn rate would be slow....

the problem is that this is rather space intenstive and i was hoping to just coat the floor with corrupted stone and be done with it..... which way will work?
Last edited by Insomniac; Jan 28, 2017 @ 10:15am
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Showing 1-14 of 14 comments
ThugDragonz Jan 28, 2017 @ 10:36am 
Must be atleast 16x16 room with 100 corrupt dirt and stone. Optional to have other blocks.
Hoki Jan 28, 2017 @ 10:44am 
sometimes those present also require other blocks (like corrupted water if youre going for a corrupted spawner). depending on what mob youre' aiming for those additional blocks needed differ.
miru and thing like to show up when you dont want them to like when handling extractors or chests. for those cases they have presets checking for nearby extractors or chests.
Insomniac Jan 28, 2017 @ 10:46am 
see, i get two different answers again! which one is it!
Insomniac Jan 28, 2017 @ 10:47am 
Sorry im testy, it is just every forum post about this does this "two answers" thing
NoMan Jan 28, 2017 @ 12:09pm 
I no longer build square boxes with lids to spawn mobs. I like to enhance the landscape to create adventure areas. For my corruption "spawner" I just corrupted the area surrounding my haunted barn and let nature take its course. I come each night and fight it out. I have many, many stacks of dust. I know this is not as efficient as a factory-type setup, I just think it's more fun.

On the night of this video I had no weapon on me so I decided to go taunt a Thing just for laughs. It was a spontaneous recording, it was late, I was a little intoxicated. I forgot to even turn off the HUD until several minutes in. So it may not be worth sitting through all five minutes but near the end when the sun comes up you can see how I set it up. You can also see that corrupt mobs survive the sunrise, so while they only spawn at night there is no rush to harvest by dawn. A roof is not necessary.

For spreading corruption, bombs work great. Water can be useful for spreading if strategically placed but it can get out of hand and can be a pain to clean up. I added a lot of water but mostly for cosmetic purposes in areas I had already corrupted.

Bottom line, you do not have to build a certain size box or whatever. Just get some corrupt bombs and go corrupt some largish area of dirt, wood, water, leaves and stone. As long as you meet the chunk requirements someone mentioned above, corrupt mobs as well as diamond chests will spawn there at night.

http://steamcommunity.com/sharedfiles/filedetails/?id=851980959
Insomniac Jan 28, 2017 @ 12:15pm 
Originally posted by Catdaddy:
I no longer build square boxes with lids to spawn mobs. I like to enhance the landscape to create adventure areas. For my corruption "spawner" I just corrupted the area surrounding my haunted barn and let nature take its course. I come each night and fight it out. I have many, many stacks of dust. I know this is not as efficient as a factory-type setup, I just think it's more fun.

On the night of this video I had no weapon on me so I decided to go taunt a Thing just for laughs. It was a spontaneous recording, it was late, I was a little intoxicated. I forgot to even turn off the HUD until several minutes in. So it may not be worth sitting through all five minutes but near the end when the sun comes up you can see how I set it up. You can also see that corrupt mobs survive the sunrise, so while they only spawn at night there is no rush to harvest by dawn. A roof is not necessary.

For spreading corruption, bombs work great. Water can be useful for spreading if strategically placed but it can get out of hand and can be a pain to clean up. I added a lot of water but mostly for cosmetic purposes in areas I had already corrupted.

Bottom line, you do not have to build a certain size box or whatever. Just get some corrupt bombs and go corrupt some largish area of dirt, wood, water, leaves and stone. As long as you meet the chunk requirements someone mentioned above, corrupt mobs as well as diamond chests will spawn there at night.

http://steamcommunity.com/sharedfiles/filedetails/?id=851980959
LV would kill me and then Jack would resurrect me and kill me again...

Corrupt Bombs on the surface is strictly Verboten on PG2G Metropolis

that is why i am building this underground... also i tried corrupt bombs but im to much of a control freak to not do it by hand...
Last edited by Insomniac; Jan 28, 2017 @ 12:16pm
NoMan Jan 28, 2017 @ 12:34pm 
Originally posted by glenn.cellphone:
LV would kill me and then Jack would resurrect me and kill me again...

Corrupt Bombs on the surface is strictly Verboten on PG2G Metropolis

that is why i am building this underground... also i tried corrupt bombs but im to much of a control freak to not do it by hand...

I hear you. Lots of worlds have that "No Corruption" rule. The thing is, it doesn't spread out of control like it may have in the past. In fact mine hasn't "spread" at all. It is where I put it for the most part, and has been for weeks or even months. I tried to apply it to look like it was spreading but it is not. And the mobs pretty much stick to that 4-claim area. I actually wish corruption was a little more dangerous. Maybe we can have Enhanced Corruption as a world option or as part of a Survivalist DLC in the future. :steamhappy:
Hyo Jan 28, 2017 @ 12:47pm 
I'm not sure where people get these numbers... I had a floor space of 12x12, corrupted water framing one row of surface corrupted dirt, which was dug down 4 blocks then housed four blocks tall above it. It was a modest spawner that I was able to tame a Thing inside thanks to being three blocks above it. This was more of a personal farm before I became a PRO player. gl.
Insomniac Jan 28, 2017 @ 12:53pm 
Originally posted by Hyo:
I'm not sure where people get these numbers... I had a floor space of 12x12, corrupted water framing one row of surface corrupted dirt, which was dug down 4 blocks then housed four blocks tall above it. It was a modest spawner that I was able to tame a Thing inside thanks to being three blocks above it. This was more of a personal farm before I became a PRO player. gl.
so it was a 12x12 square or a 12x12x4?
Ko0L4iD Jan 28, 2017 @ 1:10pm 
Everyone has different methods and they all work to one degree or another. Bottom line is if put enough blocks together in an area of the same type, you will usually get mob spawns. I've built box spawners(platform with walls and ceilings), spawners with water (various styles) and just big large flat platforms 1 block thick and they've all spawned mobs.

I've made them varying sizes from 16x16 to 128x128. The more blocks you place the more potential you have to spawn a mob.
aly Jan 28, 2017 @ 2:06pm 
The reason for the 16x16 block minimum is, from what I've read in the past, is you need 8 surface blocks in a chunk. A chunk is 16x16. To find where a chunk begins and ends type /sim in the chat box. You can figure out from there where the corners of your chunk are. A 16x16 area covers it no matter where you place your blocks, even if part of your spawner is in two, three or 4 chunks. I don't remember if you need more than 8 blocks per chunk, but that may be where the discrepancies are coming from. If you need 16 or 24 blocks and you want only an 8x8 spawner, you would need to make it 2 or three layers.

Personally, I clear one claim in the fossil layer and do 16x64 stripes of wood alternating with igneous, one layer. I don't touch the walls or ceiling. I do a few plugs of corrupted wood in my regular wood stripes which then spread rather quickly. Then everyday when I come on I go clear the area. I have plenty of tourmaline and C-dust to last a long while. All mobs for corruption and lava layer spawn there and i get a couple of chests everyday too.
Last edited by aly; Jan 28, 2017 @ 2:08pm
Fabian Jan 29, 2017 @ 12:58am 
in my case i can spawn every mob anywhere if: 1st there is enough space and 2nd there are no creatures nearby, i don't know the radius
Insomniac Jan 29, 2017 @ 4:22am 
my single layer of corrupted stone isnt spawning anything. the room is 4x5 excavators in area.....

I am now going to put two more layers of corrupted stone underneath
Last edited by Insomniac; Jan 29, 2017 @ 4:23am
TheRemyD Jan 29, 2017 @ 6:40am 
Each mob has specific requirements for spawning. The general rule is 100 blocks of the biome the mob comes from within a single chunk (16x16x16). Spawn mechanics are based on several other factors such as number of mobs nearby, specialty items(chests, extractors, liquids), and light.

So it depends entirely on what you are wanting from your mob spawner. Since mob count is a variable it is wise to ensure the entire chunk is available for spawning and not just "most of it". This includes the verticle spacing. There are many ways to figure out chunks.

I tend to just flatten out an area in the layer I am wanting to make a spawner for, and then just use teleporters to take me to biomes that have what I need.
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Date Posted: Jan 28, 2017 @ 10:15am
Posts: 14