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Thankfully puzzles stay solved as long you don't reset.
Still think "rest checkpoint" isn't working properly as it seems to be doing the same as Reset?
Most of the time, the stars that are in inside of the puzzles are very easy to find. Most of them are right at the beginning, but in order to complete them, you have to use something from outside of the puzzle to help you. If you don't see a possible star in the puzzle area, it's always going to be outside of the puzzles. I needed a decent amount of help on my first attempt at finding all of the stars. I wouldn't feel too bad if you need to look up a guide on where to locate the stars. You can still complete every puzzle on your own.
Now if you want some real challenges for stars, get ready for Gehenna. A lot of "thinking outside the box" required (and a little bit knowledge of cheesing).
Some of the "gardens" (maps) are quite large and therefore it can be pretty aggravating, IMO, to solve some of the puzzles that require you to either run around a whole lot or squint my poor, aging eyes to find that one connector at the top of a random piece of scenery somewhere.
Put differently...a lot of them turn the ENTIRE MAP into a puzzle rather than ONE ROOM into a puzzle which can feel to me like "brute force of time" spent wandering around to find the stars and cheesing every possible way to get a random device out of one puzzle to be used outside is as important as the logic and critical thinking skills applied.
They also help you too look at the puzzles in another way, especially in Return to Gehenna.
Also the Messenger doors, islands are in the wrong order.
The 3 stars are:
Test Level 1: Eclipse
Test Level 2: Lights Out
Test Level 3: Castle
All 3 stars in ItB are inside each of their respective puzzles.
My point being that I think a lot of them don't really truly function as "puzzles" per se...
To me, they are more a person's willingness to explore absolutely everywhere in what are often very large maps. In other words, the solutions are more often a player's willingness to hunt in every nook, cranny and corner of the game to find something obscure rather than they are employing logic, reasoning and problem solving to come up with a solution to something.
So in many ways, I don't even really consider them to be "puzzles" because they rely more on time/brute force to solve than they do THINKING. They're Easter Egg hunts vs. real puzzles IMO.
To take an example, the "Eagle's Nest" puzzle in Area B.
All of the pieces of the puzzle are right there and easy to find. You don't have to hunt around for either the Sigil you're trying to collect or the pieces you need to get to that sigil for an hour. The puzzle doesn't waste your time with those things.
Instead, it just requires you to think about how to use those pieces in a non-linear problem solving fashion and in a completely different way than the game has asked you to think about using those pieces so far. The solution, once you think about it, is actually quite simple but it requires a bit of creativity and to think in a new way.
It is a true PUZZLE vs. a time consuming hunt for not only the KEY to the lock, but often the locks themselves.
If you're not sure which puzzles have stars just use photo mode, definitely don't need to redo every puzzle.
The "super solve" stars (solve a puzzle but with extra elements left over, or a different puzzle inside of the same space) are much better designs, as are the ones that are visible but require outside-the-box thinking to reach. Getting the Eclipse star was incredibly satisfying and made me feel brilliant.