The Talos Principle: Reawakened

The Talos Principle: Reawakened

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the stars
whats everyone's experience with them? i've got 1 out of 3 so far and basically redoing all the challenges to find hidden rooms with them is soul crushing tbh lol. idk, maybe it would be better if puzzles were deactivated upon completion so at least it was possible to quickly get through them to find missing stuff
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Showing 1-13 of 13 comments
Its not that many puzzles that need to be solved to get the stars, many "only" need some part solved (like in a different puzzle).
Thankfully puzzles stay solved as long you don't reset.
Still think "rest checkpoint" isn't working properly as it seems to be doing the same as Reset?
Originally posted by joridiculous:
Its not that many puzzles that need to be solved to get the stars, many "only" need some part solved (like in a different puzzle).
Thankfully puzzles stay solved as long you don't reset.
Still think "rest checkpoint" isn't working properly as it seems to be doing the same as Reset?
hmm, but if, for example, i missed one star in the very first section, i meed to re-solve (as in carefully redo) something like 7-8 puzzles, because i dont know where exactly the star is. more than that, idk if stars appear outside of puzzles like these purple things do - which i saw both inside and outside a puzzle zone
Originally posted by Спартак здесь?:
Originally posted by joridiculous:
Its not that many puzzles that need to be solved to get the stars, many "only" need some part solved (like in a different puzzle).
Thankfully puzzles stay solved as long you don't reset.
Still think "rest checkpoint" isn't working properly as it seems to be doing the same as Reset?
hmm, but if, for example, i missed one star in the very first section, i meed to re-solve (as in carefully redo) something like 7-8 puzzles, because i dont know where exactly the star is. more than that, idk if stars appear outside of puzzles like these purple things do - which i saw both inside and outside a puzzle zone

Most of the time, the stars that are in inside of the puzzles are very easy to find. Most of them are right at the beginning, but in order to complete them, you have to use something from outside of the puzzle to help you. If you don't see a possible star in the puzzle area, it's always going to be outside of the puzzles. I needed a decent amount of help on my first attempt at finding all of the stars. I wouldn't feel too bad if you need to look up a guide on where to locate the stars. You can still complete every puzzle on your own.
Originally posted by HighDensityLipo:
Originally posted by Спартак здесь?:
hmm, but if, for example, i missed one star in the very first section, i meed to re-solve (as in carefully redo) something like 7-8 puzzles, because i dont know where exactly the star is. more than that, idk if stars appear outside of puzzles like these purple things do - which i saw both inside and outside a puzzle zone

Most of the time, the stars that are in inside of the puzzles are very easy to find. Most of them are right at the beginning, but in order to complete them, you have to use something from outside of the puzzle to help you. If you don't see a possible star in the puzzle area, it's always going to be outside of the puzzles. I needed a decent amount of help on my first attempt at finding all of the stars. I wouldn't feel too bad if you need to look up a guide on where to locate the stars. You can still complete every puzzle on your own.
Yeah, it is not uncommon for the star to be in the "hub" world, like the purple sigils can be. And some of them can be a real head scratcher too figure out where you're supposed to get the lasers from (like one in "Egypt" where you cant even see the source.

Now if you want some real challenges for stars, get ready for Gehenna. A lot of "thinking outside the box" required (and a little bit knowledge of cheesing).
Alcator Apr 14 @ 12:18am 
There is a Steam Guide listing all the stars for Talos Principle, go look it up.
For me personally, I'm not a huge fan of the approach to the Stars puzzles in the first game vs. the 2nd...even revisiting them a few years later after having played the original version of the game.

Some of the "gardens" (maps) are quite large and therefore it can be pretty aggravating, IMO, to solve some of the puzzles that require you to either run around a whole lot or squint my poor, aging eyes to find that one connector at the top of a random piece of scenery somewhere.

Put differently...a lot of them turn the ENTIRE MAP into a puzzle rather than ONE ROOM into a puzzle which can feel to me like "brute force of time" spent wandering around to find the stars and cheesing every possible way to get a random device out of one puzzle to be used outside is as important as the logic and critical thinking skills applied.
Originally posted by BeefoTheBold:
For me personally, I'm not a huge fan of the approach to the Stars puzzles in the first game vs. the 2nd...even revisiting them a few years later after having played the original version of the game.

Some of the "gardens" (maps) are quite large and therefore it can be pretty aggravating, IMO, to solve some of the puzzles that require you to either run around a whole lot or squint my poor, aging eyes to find that one connector at the top of a random piece of scenery somewhere.

Put differently...a lot of them turn the ENTIRE MAP into a puzzle rather than ONE ROOM into a puzzle which can feel to me like "brute force of time" spent wandering around to find the stars and cheesing every possible way to get a random device out of one puzzle to be used outside is as important as the logic and critical thinking skills applied.
The the point. The Stars in an Extra challenge in the game. Completely voluntary.
They also help you too look at the puzzles in another way, especially in Return to Gehenna.
Originally posted by Alcator:
There is a Steam Guide listing all the stars for Talos Principle, go look it up.
That's kinda helps
Originally posted by ᵀᴶᴸ Sagrado:
Originally posted by Alcator:
There is a Steam Guide listing all the stars for Talos Principle, go look it up.
That's kinda helps
All the guides for Original game is still valid for this version, Except the Purple doors / sigils as they didn't exist. And some of the "tricks" are not valid or have new solutions.
Also the Messenger doors, islands are in the wrong order.
I think the original poster mentioned 1 of 3 stars - alluding to the 'In The Beginning' chapter.
The 3 stars are:
Test Level 1: Eclipse
Test Level 2: Lights Out
Test Level 3: Castle

All 3 stars in ItB are inside each of their respective puzzles.
Last edited by skf_mikeweber; Apr 21 @ 8:49am
Originally posted by joridiculous:
Originally posted by BeefoTheBold:
For me personally, I'm not a huge fan of the approach to the Stars puzzles in the first game vs. the 2nd...even revisiting them a few years later after having played the original version of the game.

Some of the "gardens" (maps) are quite large and therefore it can be pretty aggravating, IMO, to solve some of the puzzles that require you to either run around a whole lot or squint my poor, aging eyes to find that one connector at the top of a random piece of scenery somewhere.

Put differently...a lot of them turn the ENTIRE MAP into a puzzle rather than ONE ROOM into a puzzle which can feel to me like "brute force of time" spent wandering around to find the stars and cheesing every possible way to get a random device out of one puzzle to be used outside is as important as the logic and critical thinking skills applied.
The the point. The Stars in an Extra challenge in the game. Completely voluntary.
They also help you too look at the puzzles in another way, especially in Return to Gehenna.

My point being that I think a lot of them don't really truly function as "puzzles" per se...

To me, they are more a person's willingness to explore absolutely everywhere in what are often very large maps. In other words, the solutions are more often a player's willingness to hunt in every nook, cranny and corner of the game to find something obscure rather than they are employing logic, reasoning and problem solving to come up with a solution to something.

So in many ways, I don't even really consider them to be "puzzles" because they rely more on time/brute force to solve than they do THINKING. They're Easter Egg hunts vs. real puzzles IMO.

To take an example, the "Eagle's Nest" puzzle in Area B.

All of the pieces of the puzzle are right there and easy to find. You don't have to hunt around for either the Sigil you're trying to collect or the pieces you need to get to that sigil for an hour. The puzzle doesn't waste your time with those things.

Instead, it just requires you to think about how to use those pieces in a non-linear problem solving fashion and in a completely different way than the game has asked you to think about using those pieces so far. The solution, once you think about it, is actually quite simple but it requires a bit of creativity and to think in a new way.

It is a true PUZZLE vs. a time consuming hunt for not only the KEY to the lock, but often the locks themselves.
Last edited by BeefoTheBold; Apr 21 @ 12:43pm
Syzygy Apr 21 @ 3:22pm 
Originally posted by Спартак здесь?:
Originally posted by joridiculous:
Its not that many puzzles that need to be solved to get the stars, many "only" need some part solved (like in a different puzzle).
Thankfully puzzles stay solved as long you don't reset.
Still think "rest checkpoint" isn't working properly as it seems to be doing the same as Reset?
hmm, but if, for example, i missed one star in the very first section, i meed to re-solve (as in carefully redo) something like 7-8 puzzles, because i dont know where exactly the star is. more than that, idk if stars appear outside of puzzles like these purple things do - which i saw both inside and outside a puzzle zone

If you're not sure which puzzles have stars just use photo mode, definitely don't need to redo every puzzle.
Songbird Apr 21 @ 10:10pm 
The "pixel hunt" designs that Talos 1 uses for a lot of stars are pretty bad. Having to poke into one tiny random corner to see that there's actually a sliver of a path that the camera can't see back there, which leads to a switch or something, is just a real pain. It's not fun to have to comb every single inch of a hub looking for these.

The "super solve" stars (solve a puzzle but with extra elements left over, or a different puzzle inside of the same space) are much better designs, as are the ones that are visible but require outside-the-box thinking to reach. Getting the Eclipse star was incredibly satisfying and made me feel brilliant.
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