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It's an entirely new story with new puzzles, new VOs, etc., set during an early test of the Simulation.
You don't need to guess, we've described it extensively in posts and videos!
It is:
And I personally wouldn't want it any other way. To hear the voice of Elohim was a blast!
This was the game that inspired me to dive deep into philosophy and has shaped and helped me grow a lot. Can't wait to dive back in and experience all of it again but with much better visuals! Keep up the good work guys. You are a fantastic and talented team!
Completely agree. TTP1 is a masterpiece, it does not need to be reimagined or rebooted. When playing the demo, it reminded me of the serenity and beauty of the original, and the tranquility of the music, which I missed in TTP2. Don’t get me wrong, I very much enjoyed TTP2; however, TTP1 will always be a treasured experience for me. I’m looking forward to revisiting this in the remastered edition.
The original also has parallax in the textures, it uses parallax occlusion mapping.
That was intention of the devs, this is not a remake is a remaster to make the game look better and more inline with Talos 2.
Yes this is true, reflections in this game (and Talos 2) if playing at low or medium settings, are very ugly, extremely noisy and unstable, this is because the game uses SSR (Screen space reflections) at those settings, this means only what is visible immediately on screen is reflected. I didn't tried the raytraced ones because I don't have a GPU good enough for that.
IMO the original game reflections are way better than this ones, I assume it used planar reflections or cube maps, older techniques that are not realistic but are way more stable for sure.
This remaster uses Unreal Engine 5 not Unity.
IMO is a petty they abandoned their inhouse engine, serious engine, I liked the cleanness of its graphics, but what is done is done.
Good thing with this remake is they stay pretty close too the original.
So I stand corrected.