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I am always torn between letting all character classes be allowed to shape into anything they want without limits (ie. a Warrior with great spell abilities or a witch with a great strength) since some people like this feature while others would prefer a unique experience for each class - making replaying a different character a specific "class" experience.
There's plus and minus to both these styles... (allowing any class to become talented in any area or limit skill expertise with certain classes) and not sure what most players prefer.
I would be curious to hear other opinions on this.
They later added Rogue and Sorcerer, and made them unique.
My original point here is to limit the level gap, I currently find it ridicules you can get to level 300 (all talents + all skills maxed).
So I like the idea of having 3 different classes, and basically replayability because then you could play the game in 3 completely different ways.
With that said, if the level gap would be somewhere round 40-50, then you as a warrior would be forced to spend most into strength which makes sense.
Anyways, I sent you an e-mail explaining my take on the games ideas, it's more properly written too.
Or if you wanted more depth, you could have an evolution tree and get points at those level that would allow you to shape towards a certain path, with unique passives and skills only avalible to that class.
Just so you know a Male Witch is a Warlock.
A female wizard is still a wizard. Food for thought.
To Developer: Consider changing witch to "Mage" (which is the generic term used for all spellcasters and again is sexless) Witches and Warlocks aquire power through pacts with demons.