BloodLust Shadowhunter

BloodLust Shadowhunter

Incia3000 Mar 21, 2015 @ 5:55am
Classes, differences, unique abilities?
I'm now playing as a witch, my first character was a warrior. What are the real differences other then graphics? Same kind of with the whole vampire and Dhampir differences.

Now that most bugs and exploits are ironed out, I think this should be a pretty big deal to put time into, make them more different and unique.

Currently what I gather is the very first minutes that play differently, because all 3 classes have different Clan reputations, so by nature I choose to summon spiders as the Witch because it's one of my starting skills I can choose.

But later in the game? I can find loot with clan tags and eventually gain 200/200 reputation to all clans, so what actual difference does the 10+ rep at game start do? Not much.

Vampire + Dhampir differences, some resistance and 2 strength point differences. No real important attributes, so the game doesn't play different whatever you choose, whole game experience will still be the same.

Witch start with 3 Firecraft instead of shield spell.

Later in game when I was a Warrior I had a lot of equipment that gave me Firecraft, so I had 10 Firecraft points anyways even without ever putting any in it with my level ups.

Starting weapons then? As a Witch I still got flashlight, and knife, 2 potions each, exactly same as a Warrior. So... yay?

Now that the developer added in the Witchblade, why not make the Witch start with this instead of dull sword?

ROUGH IDEAS:

Make witch and by the way, a male witch is a wizard, change the name too.
Make witch the only character able to get for example 5+ on all spells.
This means a Warrior can still find a Ring with 5+ Firecraft, and try to shoot some fireballs but can never master the art. Witch on the other hand can level up to 40+ on Firecraft and use it as a main weapon.
Warrior could be the only class with the special ability to swing the sword, make the ground slash a Warrior only ability. This will make combat battles very unique for the Warrior and Witch for example.

I haven't played with the Rogue or 'Criminal' yet, but if it's same as Rogue in Diablo then I suggest adding more Bows, Shotguns, and other ranged weapons with high Dexterity requirement, and restrict the Bow skill only to Criminal class.
Criminal also good with lockpicks and disarming traps.

Maybe remove lockpick and disarm ability from Warrior and Witch, restrict to Criminal only.
However, make chests and lockpickable doors be able to be broken down with high Strength (Warrior) but damage 50% of the loot. Telekinetic Spell for Witch to open locked chests/doors; consuming lots of mana (10% chance of breaking loot).


Warrior starting potions, only 2 Elixirs.
Witch starting potions, 2 Mana potions.
Criminal...? 1 of each? 5 lockpicks?

Restricting the Witch to master all the spells, I mean only the actual spells, like firecrafting and shooting light/electricity, chain lightning.

Anyways, here's my few words on the classes.
Last edited by Incia3000; Mar 21, 2015 @ 7:51am
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Showing 1-4 of 4 comments
WRF Studios  [developer] Mar 21, 2015 @ 11:23am 
Good stuff...

I am always torn between letting all character classes be allowed to shape into anything they want without limits (ie. a Warrior with great spell abilities or a witch with a great strength) since some people like this feature while others would prefer a unique experience for each class - making replaying a different character a specific "class" experience.

There's plus and minus to both these styles... (allowing any class to become talented in any area or limit skill expertise with certain classes) and not sure what most players prefer.

I would be curious to hear other opinions on this.
Last edited by WRF Studios; Mar 21, 2015 @ 11:26am
Incia3000 Mar 21, 2015 @ 11:51am 
I read a trivia page on the old Diablo 1, and they had originally planned to only have Warrior, but due to the 'new' level up thing with that game at that time you could shape your character how you please yourself.

They later added Rogue and Sorcerer, and made them unique.

My original point here is to limit the level gap, I currently find it ridicules you can get to level 300 (all talents + all skills maxed).

So I like the idea of having 3 different classes, and basically replayability because then you could play the game in 3 completely different ways.

With that said, if the level gap would be somewhere round 40-50, then you as a warrior would be forced to spend most into strength which makes sense.

Anyways, I sent you an e-mail explaining my take on the games ideas, it's more properly written too.
Obi-wan Jabroni Mar 22, 2015 @ 9:18pm 
I like being able to shape myself. It's a feature I absolutely love. If you want to add a bit of uniqueness though that would be cool. Evolution skills for each class at levels 10, 25, 50, 100, 200,300

Or if you wanted more depth, you could have an evolution tree and get points at those level that would allow you to shape towards a certain path, with unique passives and skills only avalible to that class.
Panic Fire Apr 23, 2018 @ 6:29pm 
Originally posted by Incia:
I'm now playing as a witch, my first character was a warrior. What are the real differences other then graphics? Same kind of with the whole vampire and Dhampir differences.

Now that most bugs and exploits are ironed out, I think this should be a pretty big deal to put time into, make them more different and unique.

Currently what I gather is the very first minutes that play differently, because all 3 classes have different Clan reputations, so by nature I choose to summon spiders as the Witch because it's one of my starting skills I can choose.

But later in the game? I can find loot with clan tags and eventually gain 200/200 reputation to all clans, so what actual difference does the 10+ rep at game start do? Not much.

Vampire + Dhampir differences, some resistance and 2 strength point differences. No real important attributes, so the game doesn't play different whatever you choose, whole game experience will still be the same.

Witch start with 3 Firecraft instead of shield spell.

Later in game when I was a Warrior I had a lot of equipment that gave me Firecraft, so I had 10 Firecraft points anyways even without ever putting any in it with my level ups.

Starting weapons then? As a Witch I still got flashlight, and knife, 2 potions each, exactly same as a Warrior. So... yay?

Now that the developer added in the Witchblade, why not make the Witch start with this instead of dull sword?

ROUGH IDEAS:

Make witch and by the way, a male witch is a wizard, change the name too.
Make witch the only character able to get for example 5+ on all spells.
This means a Warrior can still find a Ring with 5+ Firecraft, and try to shoot some fireballs but can never master the art. Witch on the other hand can level up to 40+ on Firecraft and use it as a main weapon.
Warrior could be the only class with the special ability to swing the sword, make the ground slash a Warrior only ability. This will make combat battles very unique for the Warrior and Witch for example.

I haven't played with the Rogue or 'Criminal' yet, but if it's same as Rogue in Diablo then I suggest adding more Bows, Shotguns, and other ranged weapons with high Dexterity requirement, and restrict the Bow skill only to Criminal class.
Criminal also good with lockpicks and disarming traps.

Maybe remove lockpick and disarm ability from Warrior and Witch, restrict to Criminal only.
However, make chests and lockpickable doors be able to be broken down with high Strength (Warrior) but damage 50% of the loot. Telekinetic Spell for Witch to open locked chests/doors; consuming lots of mana (10% chance of breaking loot).


Warrior starting potions, only 2 Elixirs.
Witch starting potions, 2 Mana potions.
Criminal...? 1 of each? 5 lockpicks?

Restricting the Witch to master all the spells, I mean only the actual spells, like firecrafting and shooting light/electricity, chain lightning.

Anyways, here's my few words on the classes.

Just so you know a Male Witch is a Warlock.

A female wizard is still a wizard. Food for thought.

To Developer: Consider changing witch to "Mage" (which is the generic term used for all spellcasters and again is sexless) Witches and Warlocks aquire power through pacts with demons.
Last edited by Panic Fire; Apr 23, 2018 @ 6:30pm
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