Deus Ex: Human Revolution

Deus Ex: Human Revolution

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Flippy Apr 13, 2015 @ 7:50pm
The ending to this game was nearly as bad as ME 3
Anyone else think the ending to this game stank? Just to stop players from doing replay for a different ending so they have to buy new games and not make the most of this one.
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Showing 1-15 of 20 comments
illgib Apr 14, 2015 @ 11:37am 
If i liked a game i replay it, not for the endings, even if it's fixed to one only.
If i didn't like it i won't replay it, even if it have 4 or more different endings.
Case closed.
strider0075 Apr 14, 2015 @ 9:23pm 
honestly i feel that the endings in this game and decisions associated with them make them a touch better than ME3. on my last playthrough (and first time beating the game) i was limited to two (i screwed up and didn't rescue sandoval or the boss) but i still had to pause and think over the outcomes (ultimately i said ♥♥♥♥ it and let humanity choose for themselves). ME3 i didn't have that issue since the entire series seemed to push towards the symbiosis ending (universal cooperation and all that).

That said i'm currently working on another playthrough on a harder difficulty and probably will still continue to playthrough in the future regardless of endings, just like i do with ME3 (even though i think the starchild concept was for the birds).

also, sidenote, i think you are drawing the comparison because there are 4 choices at the end. Here's a big difference between ME3 and DX:HR, DX:HR has 12 endings. there are good, neutral, and evil endings for all 4 choices.
Last edited by strider0075; Apr 14, 2015 @ 9:29pm
Flippy Apr 14, 2015 @ 9:34pm 
Dude the endings to both these games stank. Really really stank.

Great games ruined by bad endings. If Mass Effect 3 had to stand on its own with that ending.... but it has 1 and 2 to back it up and awsome game play. The ending of ME 2 had some totaly lame parts as well.

Anyway the point is lets hope these game makers quit ruining games for greed. Players deserve better.

Ya they want to employ people and stuff and thats cool of course but ruining the enjoyment of others isnt the way.

By the way if anyone doubts the endings to these games are that bad they can see for themselves on youtube, but I pity anyone having to sit and watch them.
Last edited by Flippy; Apr 14, 2015 @ 9:38pm
strider0075 Apr 14, 2015 @ 9:47pm 
Flippy,

that's kind of subjective, evidently by people still playing says that the endings weren't bad enough to steer people away from the game. but just for the sake of being productive how would you have done the ending in a game about choice and "free will" (free will in quotes since you are still limited to the options built into the game). it's easy to nitpick, difficult to offer a constructive criticism.
SomeUnregPunk Apr 15, 2015 @ 5:07am 
The endings in this game was created inline with the universe they created. It resembled the endings that the original Deus Ex had. They were also vague enough so that when this company decided to make a sequel, they could use any of the endings and not feel constrained by the ending they created previously.

ME3 on the other hand had a series of endings that was created solely to give the producers and writers something they could put on their resume. They needed the controversy, so they really didn't care if the ending didn't fit with the rest of the game series.
Flippy Apr 15, 2015 @ 6:59am 
Hey this "crap endings to these games" sentiment is VERY common to LOTS of players. They may not know that the game makers do it on purpose to discourage replayability so that they can sell more games though.

The arguements for such single play though game design suck. :) Like I said above, handing players ruined games isnt cool.

This was a great game and I hope the next in the series doesnt have such a bad ending or I wont get this game. I do want to like the next game though.

That youtube is putting the endings for players to check out before buying often these days is no coincidence and it is beyond mild curioustity that players want to see the endings. It is to avoid a slap in the face, which some of these games endings/design most certainly have been.

On top of all this, the bait and switch tactics make players look bad for playing otherwise great games which if the endings were to be viewed alone, would make players appear as if they like that crap.
Last edited by Flippy; Apr 15, 2015 @ 7:04am
voodoo53149 Apr 15, 2015 @ 7:25am 
...what in the world or you talking about Flippy? You are not making any sense. I thought the endings for DE:HR were great, they fit very well with the world the game created.
illgib Apr 15, 2015 @ 1:36pm 
So, you would judge an entire game by the endings watched on youtube without even played or seen a single part of the game itself?
How ♥♥♥♥♥♥ up you're?
Maverick Apr 16, 2015 @ 11:21am 
Having played Mass Effect 1, 2, 3, Dues Ex 1, 2, 3 - I have to say that the multiple-endings is a difficult task for a game developer to approach, due to issues such as: storyline, coding, possibilities of a (pre)-sequal, storyline consistency, just to name a few. With the Mass Effect series, it was an interesting story line, aside from the whole Dues Ex Machina plot device in the 3rd installment. I was astonished by the series and saw no problems with the ending to ME3. I always went "red" because that was my Shepard's mission objective. Those that said the endings to ME3 did not give choice are wrong: I, as the player, had a choice, and all of my previous choices in the preceding games influenced that choice, all be it in the background. (A major decision in ME2 changed the amount of resources for the ending decisions, for example.)

As for Dues Ex: Human Revolution: if you have played the previous games, then the endings for this game are no surprise. In fact, since DE:HR is a prequel, you already had an idea what was going to happen - the question became how was it going to happen. Additionally, since it is a prequel, the developers had a certain structure they had to adhere to for story consistency purposes.

With that being said: I thoroughly enjoyed both the Dues Ex and Mass Effect series and will continue to support them.

illgib Apr 16, 2015 @ 12:39pm 
And by the way, Deus Ex endings were almost the same in the first and Invisible Wars, press a button and watch a very short cinematic, no matter what you did in the entire game.
Still nobody complained how Spector did them wile ago.
Unused Boss Apr 22, 2015 @ 12:35am 
Didn't you know? There's a law against Deus Ex games having satisfying endings.
SomeUnregPunk Apr 22, 2015 @ 9:36pm 
The world had to get screwed over. Otherwise this game being a prequel would make no sense.
Raswayare Apr 25, 2015 @ 12:42pm 
The only thing i wanted of me3 was a bunch of little blue baby's.
But deep down the feeling is the same. Unhappyness.
TheAdmiral Jun 5, 2016 @ 9:26pm 
The endings were...pretty bad. Alright, for one, what happened to Megan and Adam? Did we brush aside all that "subject X" stuff? I'm fine with some artistic approaches, but, we didn't get any closure. Just push a button and get some vague, fairly empty philosophy stuff tuned to one of four radical choices. It's just a slider of "Man can be good, but man can be bad. Man uses technology, and is sometimes bad, but also sometimes good. Freedom is good. People shouldn't kill other people, that is bad. Morality exists. What does it mean? I don't know. The end." Also, don't render an ending, there's plenty of stock footage out there. Just edit that together and put a cyber-y filter over it.

I was kind of relieved when there was a middle option for "Whew, play it straight, expose the truth, let people all know this was all a set-up, and the world can sort things out." And then I guess Darrow's confession that it was his fault because he deliberately made augs go crazy and unleash a global slaugher... translates to Darrow being right and people think he's got the right idea? What? No. No that's not the ending I chose at all. That's not even the ending you said you were going to give me. This is simply mislabeled and doesn't make any sense anyways.

Why did all of the endings have to be some radical swing? Give control to the Illuminati, usher in a new dark age of science, or just go hog wild and proclaim yourself a techno-god. Or murder every survivor in the station to keep people in the dark or something. Because everyone who ever knew anything about what happened was all on that station. All at the same time.

Can't I have an ending where I just say "You know what, just shut off the cyber crazy signal and I'm gonna go back upstairs and go home. I don't need to commit mass-murder/suicide to go crash on the couch and let people figure it out. We can just turn that off right? It's not like a package deal where it's gotta be paired with a broadcast is it? I dunno, broadcast a Seinfeld marathon or something. Whatever. Just make people stop flying into murder-mode."
Thogmar Jun 12, 2016 @ 1:51pm 
Originally posted by Flippy:
Anyone else think the ending to this game stank? Just to stop players from doing replay for a different ending so they have to buy new games and not make the most of this one.
Nope.
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