Creeper World 3: Arc Eternal

Creeper World 3: Arc Eternal

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Blind Oct 9, 2023 @ 11:30am
Is Jovencoting impossible?
That's Tormented Mission S200_101
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Showing 1-15 of 15 comments
Fireswamp Oct 9, 2023 @ 12:17pm 
Short answer: Yes.

There are 12 Tormented Space maps believed to be impossible, they are:
S200_13 Copdenulus
S200_64 Bradsometum (I)(-)
S200_69 Eridon (-)
S200_101 Jovencoting (I)
S200_119 Madotis (I)(-)
S200_153 Luumulyr
S200_155 Landen
S200_162 Molzacdai
S200_169 Paraisoer (I)
S200_169 Paraisoer
S200_187 Abertoft (I)
S200_189 Keomicanfur

Full list of these maps as well as all of the hardest maps can be found on the KC forums at: https://knucklecracker.com/forums/index.php?topic=14333.msg104713#msg104713
Blind Oct 9, 2023 @ 12:32pm 
oof

I tried using a TERP to make a mortar pit, but there's simply not enough time
Blind Oct 9, 2023 @ 5:49pm 
As an aside, are we gunna get a Tormented Space for Creeper World 4?
Air Bear Oct 9, 2023 @ 6:06pm 
Creeper World 4? No, its out of development and feature complete. IXE, something like that hasn't been ruled out yet.
patrick.hasses Oct 10, 2023 @ 12:51pm 
Named and Shamed......Poor Old S200_101 Jovencoting, always getting the short end of the stick. XD

@Fireswamp. That list is a little is out of date. I believe I've encountered 26 impossible maps.
Also, S200_69 Eridon is not one of them. It's gruellingly difficult, but possible.
Blind Oct 10, 2023 @ 1:43pm 
I think it gets called out cuz it's so close to the starting position...

unless starting position is random :D
Fireswamp Oct 10, 2023 @ 2:09pm 
Originally posted by Blind:
unless starting position is random :D
Starting position is not random and you are exactly right that it get called out in no small part because of how close it is to the starting location. Aliancasterer also gets called out a lot because it is a difficult map in the starting system.

Originally posted by patrick.hasses:
@Fireswamp. That list is a little is out of date. I believe I've encountered 26 impossible maps.
Also, S200_69 Eridon is not one of them. It's gruellingly difficult, but possible.
Do you have a more updated list I can give people the next time this question is asked?
patrick.hasses Oct 11, 2023 @ 1:16pm 
Maybe someone will have better luck than me....
S200_162 Molzacdai
S200_195 Caermeter
S200_83 Piocorp
S200_92 Barwick
S200_64 Bradsometum
S200_27 Astmu
S200_112 Dunkao
S200_187 Abertoft
S200_119 Madotis
S200_137 Oabost
S200_6 Dalnaran
S200_71 Valworthdai
S200_77 Oracardenlo
S200_148 Wyatttemen
S200_169 Paraisoer
S200_13 Copdenulus
S200_185 Tillyketh
S200_101 Jovencoting
S200_189 Keomicanfur
S200_153 Lummulyr
S200_144 Dizorcport
S200_113 Zabcor
S200_26 Daxnaleness
S200_144 Emprakald
S200_151 Keomitster
S200_151 Golphomin
lionhart Oct 22, 2023 @ 4:05am 
Originally posted by Fireswamp:
Starting position is not random and you are exactly right that it get called out in no small part because of how close it is to the starting location.
Not only that, but it is also an inhibitor world, so it is one of the first worlds that most players come across when trying to open up a path to the right side of the map.
Razorflamekun Dec 17, 2023 @ 8:56am 
Originally posted by patrick.hasses:
Maybe someone will have better luck than me....
S200_162 Molzacdai
S200_195 Caermeter
S200_83 Piocorp
S200_92 Barwick
S200_64 Bradsometum
S200_27 Astmu
S200_112 Dunkao
S200_187 Abertoft
S200_119 Madotis
S200_137 Oabost
S200_6 Dalnaran
S200_71 Valworthdai
S200_77 Oracardenlo
S200_148 Wyatttemen
S200_169 Paraisoer
S200_13 Copdenulus
S200_185 Tillyketh
S200_101 Jovencoting
S200_189 Keomicanfur
S200_153 Lummulyr
S200_144 Dizorcport
S200_113 Zabcor
S200_26 Daxnaleness
S200_144 Emprakald
S200_151 Keomitster
S200_151 Golphomin

S200_162 Molzacdai
S200_195 Caermeter
S200_83 Piocorp
S200_92 Barwick !!!!!!
S200_64 Bradsometum
S200_27 Astmu
S200_112 Dunkao
S200_187 Abertoft
S200_119 Madotis
S200_137 Oabost
S200_6 Dalnaran !!!!!!
S200_71 Valworthdai !!!!!!
S200_77 Oracardenlo !!!!!!
S200_148 Wyatttemen
S200_169 Paraisoer
S200_13 Capdenulus
S200_185 Tillyketh
S200_101 Jovencoting
S200_189 Keomicanfur
S200_153 Lummulyr
S200_144 Dizorcport !!!!!!
S200_113 Zabcor !!!!!!
S200_26 Daxnaleness
S200_144 Emprakald !!!!!!
S200_151 Keomitster *
S200_151 Golphomin *

You should use your own list and things next to the list :P

Though you should explain the notations :P
Last edited by Razorflamekun; Dec 17, 2023 @ 8:57am
patrick.hasses Dec 19, 2023 @ 11:12am 
The * was for newly discovered(at the time)....!!!!! was for could reach odin artifact....allowing for some out of the box solutions/or still was hopeful for solution.
Honestly, I've always suspected Jovencoting to be possible, just nightmarishly difficult. Back in the day I threw a fair few attempts at it and always seemed to fall just a LITTLE short... I'm convinced there's a way, but it's ludicrously precise.
Tibi Jan 4 @ 7:18am 
Originally posted by bennoble30:
Honestly, I've always suspected Jovencoting to be possible, just nightmarishly difficult. Back in the day I threw a fair few attempts at it and always seemed to fall just a LITTLE short... I'm convinced there's a way, but it's ludicrously precise.

I wonder how long it would take to program an AI that can simulate player input, and essentially brute force every possible solution for that map.
Originally posted by Tibi:
Originally posted by bennoble30:
Honestly, I've always suspected Jovencoting to be possible, just nightmarishly difficult. Back in the day I threw a fair few attempts at it and always seemed to fall just a LITTLE short... I'm convinced there's a way, but it's ludicrously precise.

I wonder how long it would take to program an AI that can simulate player input, and essentially brute force every possible solution for that map.

Based on prior gaming AI experiments, probably somewhere around 2 years. (Remember you have to take both software development and training time into account.)

That said, gaming AIs can be tricky things to use as reference because of their superhuman reaction time and frame-perfect inputs. Creeper World 3 makes it easier to adopt an AI's strats than most games because its pause function allows the player to queue up numerous commands at once, but even then you'd really have to spam P to keep pace with a CW3 version of something like AlphaStar.
Blind Feb 6 @ 2:24pm 
players can make operations while paused in this game, so a TAS may be player possible
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