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But today sudenly my comp have no sound (I tried both headset+speaker)
I deleted this ffdshow and it's ok okey so..... I don't know how to make it use properly so i cannot recomend it
Technical explanation: it turns out newer versions of Windows does come with a MP3 decoder, except the decoder's designed as a hybrid DMO/MFT. With it also comes a new name. The good thing is the game uses the System Device Enumerator, which automatically wraps DMOs as DirectShow filters when binding, so all that was needed was a name change and fixing the pin names. Should work on Windows XP and above.
Still, why they didn't use IGraphBuilder::RenderFile() is beyond me.
P.S. Do you know why the game does reset the key binds all the time. I clicked ‘Apply’ but when I got back to game screen all the key binds have already reseted again.
Any idea?
For input mapping, there's an item about it in the fixes guide.
the music still doesnt work, yes i placed all the files in the right place AND i ran the Patch.CMD file
it gave me the same black windows console box as Altaimond except nothin else..didnt bug out the game either
the thing is, Windows didnt ASK if i "wanted to run BSPatch.exe"
so im assuming something isnt working right as it never prompts me to do that, brings up that black windows console box for a split second then it vanishes and thats it
bspatch.exe TheIOfTheDragon.exe TheIOfTheDragon1.exe filter_change.patch
and then renamed file TheIOfTheDragon1.exe to TheIOfTheDragon.exe
Thanks!