Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If a single player can, at the click of a single button through multi-boxing, perform the same task across 20+ characters then any item or value produced through that action will decrease in value at 20x the normal rate. This is further exacerbated by how small the game is.
The forums haven't been super active this close to launch so lets say we get... 1000 (paid/premium/member) players at launch. Let's say that 1% (10) of those players decide to multibox 20 accounts at once. There are now 10 players who are using 200 characters in a game with 1,000 (+190 'fake' characters) performing a single task... let's say cutting wood. That's nearly 20% of all players doing a single, item-producing task. The other 80% is mostly doing a different skill or something else.
Now, any skill that uses that wood (We know Carpentry, possibly others) can buy up thousands of wood supplies on the cheap. Yay! Easy levels! ... however, the resulting item is worthless... so now your only doing Carpentry because Skill Level Number Go Up... and from the launch trailer, we know skills go to AT LEAST 300. So a completionist player is going to sit here and make thousands and thousands of tables or boxes or whatever for no other reason than "it's a skill I need to finish" and none of it serves any purpose. Just more tables for the landfill.
Without the 200 additional multiboxed accounts, the skill has more depth. "Well, tables are easy to make, but if I make fishing spears I can sell them for a return of profit, but I shouldn't make too many. If I go and get more of this other wood along the way, I can make wooden shields instead. That wood is expensive, but if I train my Woodcutting I can get the wood myself ..." etc etc. All things you didn't need to consider when Multiboxed To Hell-Oak only cost a couple coins each.
Sounds like this guy gave us some closed beta info. Rush fishing spears and wooden shields for initial money
You may wish to add a bit of clarification in your opening post, so that the two very different definitions of multiboxing don't get further confused by readers/commenters in your thread.
To some MMO players (such as myself and many other old WoW players) multiboxing is a type of cheating where all actions performed on a single game client are automatically replicated via software/macro to all other open clients. Instead, MMO players like me would refer to what you're wanting to discuss as multilogging, which is manually controlling multiple game clients one at a time.
The former is bannable in just about every MMO, whereas the latter is generally allowed in MMOs, and is what happens in EVE Online, RuneScape, etc.
Anyway, you may be happy to know that the Gowers made multilogging against the rules for RuneScape back in the day: https://i.imgur.com/eYbUjNd.png (screenshot of said rule from a photograph of the "official" RuneScape handbook from 2006)
Transcribed just in case:
Perhaps their sentiments on the matter won't have changed, but we'll have to wait and see. So far, there is no mention of this in the rules: https://www.brightershores.com/rules
That is just my stance, I understand you may not agree with this point.
That being said, was not aware of the rule in Runescape, glad to hear there is a precedent, thank you for pointing it out.
Yup. However, I forgot until just now that it's worth pointing out the multilogging rule was changed in around 2014, after the Gowers left Jagex, to this: https://legal.jagex.com/readme/rules/rules-of-runescape#multiple-logging-in
That's when it became allowed, and things pretty much snowballed into the problems we see today on both RS3 and OSRS.
Personally, I'm on the fence about the matter, because I do like having at least one alt when/if allowed. It's just when things get absolutely mad that I'm against it, like the folks with double-digit clients open.
It is not fun, and if legitimized, serves as a cruch for game design issues (like having to rely on multiboxing for scouting purposes in pvp, instead of the game offering you a legitimate way to do it, with an in-game feature), or relying on a friend/guildmate to do it, encouraging cooperation.
Yeah, that's another point, it discourages cooperation, something that goes against the spirit of an mmo.
It doesnt NEED to be, you WANT it to be. The silent majority DGAF as this changes nothing for 99.99% of players who just play a game to have fun and not sweat over some numbers that wont change their life