Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Represents some girlfriend he had.
Though Madie could be his own innocence getting left behind, waiting for his uncle to come back.
During the final scene when Fred sends the boy back home, Fred ends with "my boy". The narrator might have seen his uncle as a father figure and reflected it in the story in order to cope. Also, the fleeting nature of the final scene gave me a couple ideas about how the narrator remembers his uncle. The suit his uncle wears is not the same as the boy's suit, it's noticeably scarce in armor, offering none of the protection that the boy had. Remember how the boy damaged his suit during the journey, but was protected from the perils of the ice cave by it? The uncle's suit would never have survived the journey, I mean duct tape can only withstand so much punishment. The ending felt like it was intentially rushed, almost disconnected from the rest of the story in order to allow the narrator to cope with his loss and connect with his uncle.
Anyway, I'm getting ahead of myself. Long story short this game can be treated as an interactive experience or can be broken down and analyzed. The conclusions might not even be what the writers intended, but they give open ended stories like this amazing depth.
Not that I'm defending the story (as a matter of fact, the plot was rather shallow), but the interactions between characters was so endearing I don't want to take away the whimsical tone of the game.