Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Long story short: battles themselves should have considerably better performance than cutscenes, but where performance was bad in the beginning, it's still bad now.
I disabled vsync and also set my gpu to use maximum power instead of adaptive. It seems the same issue with Final fantasy 13 in which the GPU requirement is so low it wouldnt kick the GPU in "work" mode. Now getting 60fps at all times except for cutscenes which are locked to 30fps.
I have FF13 also and going through the same thing as you are. Also add to that, make sure the power saving option in Window is set to maximum performance.
As already mentioned, cutscenes seem to lock the framerate to 30, and it seems hard-capped. In-game FPS should be 60 where applicable.
I get 60 FPS consistently most of the time at 1600x900 on a Radeon HD 7850 + FX-8350, but if there's a ton of units on-screen (like that one part in a building the first mission for Wei story), my FPS drops in the 50s. My CPU nor GPU are being stressed during the periods of low FPS, so I'd chalk it up to poor optimizations on this game in certain cases; but it's fine most of the time.
That sounds like heat build-up and your card clocking down over time to prevent permanent hardware damage...