DYNASTY WARRIORS 8: Xtreme Legends Complete Edition

DYNASTY WARRIORS 8: Xtreme Legends Complete Edition

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DOS32 Jan 10, 2015 @ 1:31pm
60FPS...Sometimes...
I haven't touched this game since release because of performance problems back then and they havn't seemed to fix the issue.

The game will run at 60fps sometimes other times it will lock to 30fps with vsync off.
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Showing 1-8 of 8 comments
hickwarrior Jan 11, 2015 @ 9:41am 
So, you start up the game and it's 60 FPS like 30% of the time and 70% 30 FPS? QA isn't what it used to be.
monsterfurby Jan 12, 2015 @ 11:57pm 
I noticed something similar, mostly between cutscenes/camp sequences and the battles themselves. It appears that, for some reason, the former are locked to a lower framerate than the latter, possibly as a cheap way of getting the animation and timing logic to work right. Just speculating though, maybe they are also using higher polycounts or texture resolutions that impact performance.

Long story short: battles themselves should have considerably better performance than cutscenes, but where performance was bad in the beginning, it's still bad now.
Lichenberg (Deaf) Jan 13, 2015 @ 11:07am 
I believe it is depends on how many enemies in the screen. The more there is, lower FPS will occur. This is true for all hack and slash DW style game. This happened on Hyrule Warriors on Wii U, more enemies on screen will get FPS down. It can get down to 10 FPS during Co-Op
DOS32 Jan 13, 2015 @ 12:06pm 
So I was so frustrated I managed to fix it through Nvidia Control panel.

I disabled vsync and also set my gpu to use maximum power instead of adaptive. It seems the same issue with Final fantasy 13 in which the GPU requirement is so low it wouldnt kick the GPU in "work" mode. Now getting 60fps at all times except for cutscenes which are locked to 30fps.
Lichenberg (Deaf) Jan 13, 2015 @ 1:23pm 
Originally posted by Catlin:
So I was so frustrated I managed to fix it through Nvidia Control panel.

I disabled vsync and also set my gpu to use maximum power instead of adaptive. It seems the same issue with Final fantasy 13 in which the GPU requirement is so low it wouldnt kick the GPU in "work" mode. Now getting 60fps at all times except for cutscenes which are locked to 30fps.

I have FF13 also and going through the same thing as you are. Also add to that, make sure the power saving option in Window is set to maximum performance.
Espionage724 Jan 14, 2015 @ 3:50am 
The max framerate in this game is 60; and it won't even go higher to respect vsync properly (on higher refresh rate screens like 75Hz and 120Hz).

As already mentioned, cutscenes seem to lock the framerate to 30, and it seems hard-capped. In-game FPS should be 60 where applicable.

I get 60 FPS consistently most of the time at 1600x900 on a Radeon HD 7850 + FX-8350, but if there's a ton of units on-screen (like that one part in a building the first mission for Wei story), my FPS drops in the 50s. My CPU nor GPU are being stressed during the periods of low FPS, so I'd chalk it up to poor optimizations on this game in certain cases; but it's fine most of the time.
Freeloader Fred Jan 25, 2015 @ 5:52am 
i suffer from nearly the same problem. my issue is though that the first mission i play seems to go fine, FPS wise, but the longer i play and the more missions i go through, the worse it gets until its practically a play by play single frames at a time. its just horrible and i dont understand why this happens.
RiO Jan 25, 2015 @ 7:01am 
Originally posted by Kin6Nothin6:
i suffer from nearly the same problem. my issue is though that the first mission i play seems to go fine, FPS wise, but the longer i play and the more missions i go through, the worse it gets until its practically a play by play single frames at a time. its just horrible and i dont understand why this happens.

That sounds like heat build-up and your card clocking down over time to prevent permanent hardware damage...
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Date Posted: Jan 10, 2015 @ 1:31pm
Posts: 8