DYNASTY WARRIORS 8: Xtreme Legends Complete Edition

DYNASTY WARRIORS 8: Xtreme Legends Complete Edition

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Wren 17 Feb 2015 @ 11:35am
A question about Warriors orochi 3!
One of my biggest likes about this series is how challenging it is for 2 people, how strong officers are among the hundreds of scrubs you cut through just to get there, fighting back to back with a friend barely surviving the entire battle, of course i mean the early hard, and later chaos mode.

And i most certainly am not refering to dynasty warriors 6 onward xDD

warriors orochi 3 ultimate's challenge level, i played the standard warriors orochi 3, and found that when i was capable of completing the final level on chaos, i was 1 hit killing everything, and.. in turn, i was 3 hit ko'd, while that makes a great challenge, it doesnt entertain as much as a titanic duel against Orochi himself at the top of his huge tower.

By the time i've climbed it, i ♥♥♥♥♥ slap him once and thats it, The AI doesnt even make an attempt to block, and he is so weak all together, we saw this rectified in DW7 empires, the single officers could take a hit, and actually put up more of a fight, though still not to the same levels of DW 4 XL >___>

So my question, is warriors orochi 3 ultimate still the one hit thrill overkill everything game that is a poor excuse for warriors games? or do we have ourselves a fun challenge, and a justifiable reason to make my character become a god and still be challenged >_>?



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Ralen 17 Feb 2015 @ 11:38am 
If that game was available on PC, I'd be happy to answer your question...
Tenshu 17 Feb 2015 @ 11:49am 
All I say is that story is made impotent by one single line: Archers in DW3
Wren 17 Feb 2015 @ 1:41pm 
Diposting pertama kali oleh Tenshu:
All I say is that story is made impotent by one single line: Archers in DW3

yeah, we dealt with them, they were still dwarfed by the difficulty of DW4XL's advanced ai. =p
Tenshu 17 Feb 2015 @ 1:50pm 
Diposting pertama kali oleh Zender Railen:
Diposting pertama kali oleh Tenshu:
All I say is that story is made impotent by one single line: Archers in DW3

yeah, we dealt with them, they were still dwarfed by the difficulty of DW4XL's advanced ai. =p
Difficulty was lost after 3 imo, where those archers could take off 75% of your life from an arrow you can barely see. :v
Diposting pertama kali oleh Pax Augusta:
If that game was available on PC, I'd be happy to answer your question...

I agree with you, Sir!
Ralen 18 Feb 2015 @ 3:30am 
Diposting pertama kali oleh Tenshu:
Difficulty was lost after 3 imo, where those archers could take off 75% of your life from an arrow you can barely see. :v
That's not difficulty... That's nonsense... There is a distinct difference between something that is challenging and something that is virtually unplayable.

Diposting pertama kali oleh Shokatsuryō:
I agree with you, Sir!
It's my way of encouraging Omega Force/Koei to hurry up and port more titles! There are a lot of games still missing...
Wren 18 Feb 2015 @ 6:47am 
Diposting pertama kali oleh Pax Augusta:
Diposting pertama kali oleh Tenshu:
Difficulty was lost after 3 imo, where those archers could take off 75% of your life from an arrow you can barely see. :v
That's not difficulty... That's nonsense... There is a distinct difference between something that is challenging and something that is virtually unplayable.

Diposting pertama kali oleh Shokatsuryō:
I agree with you, Sir!
It's my way of encouraging Omega Force/Koei to hurry up and port more titles! There are a lot of games still missing...

I do agree about the archers, it was nonsensical and tedious, and actually made one battle in particular unplayable, Wu zhang plains, an entire field full of them, the maps we played that phase we usually dealt with them by making them come to us =p hard mode on that was very very difficult.

still, the question is bieng avoided >.>
Ralen 18 Feb 2015 @ 8:36am 
Diposting pertama kali oleh Zender Railen:
...
I'd answer the question if I knew! Sadly, I've never played any of the Warriors Orochi games, thus my input is meaningless. I wouldn't mind it coming to PC though!
Tenshu 19 Feb 2015 @ 10:04am 
Diposting pertama kali oleh Pax Augusta:
Diposting pertama kali oleh Tenshu:
Difficulty was lost after 3 imo, where those archers could take off 75% of your life from an arrow you can barely see. :v
That's not difficulty... That's nonsense... There is a distinct difference between something that is challenging and something that is virtually unplayable.
Concerning Dynasty Warriors, that's about as close to difficulty as you can get as the AI has always been dumb in comparison to other games of its genre, past and present, other than "my hit may either tickle you or take off 3/4 of your life, other than that I'm not gonna act any different". I mentioned it as that's about the only "challenge" the series ever brought, barring new player vs. Lu Bu "challenge".
As for WO3U, I didn't see anything in its notes mentioning any AI improvement so take that any way you'd like, I'll be getting Hyper for the Wii U in the mail soon so not sure if that would be any different from vanilla.
Terakhir diedit oleh Tenshu; 19 Feb 2015 @ 10:04am
Wren 19 Feb 2015 @ 1:14pm 
Diposting pertama kali oleh Tenshu:
Diposting pertama kali oleh Pax Augusta:
That's not difficulty... That's nonsense... There is a distinct difference between something that is challenging and something that is virtually unplayable.
Concerning Dynasty Warriors, that's about as close to difficulty as you can get as the AI has always been dumb in comparison to other games of its genre, past and present, other than "my hit may either tickle you or take off 3/4 of your life, other than that I'm not gonna act any different". I mentioned it as that's about the only "challenge" the series ever brought, barring new player vs. Lu Bu "challenge".
As for WO3U, I didn't see anything in its notes mentioning any AI improvement so take that any way you'd like, I'll be getting Hyper for the Wii U in the mail soon so not sure if that would be any different from vanilla.

Unfortunately you are very, very wrong, Idk but, maybe you didnt check our chaos mode of dynasty warriors 4? and especially so on 4 extreme legends, what made that challenging was not.. unflinchable lu bu or.. archers obliterating your hp bar, it was a single officer, capable of defending your onslaught, capable of countering you, capable of exploiting every single opening so much so that blocking becomes a part of second nature while fighting.

Now, lets just talk about what this advanced AI means, firstly, the soldiers. Everyone wants you, i dont just mean, orcs on legolas, i mean like cops after a cop killer, they want you gone, and gone right now. so you truly have to fight, and for your life, you have to make sure you know the map you are attempting to ensure you know where each HP pot is, and use them wiseley, you have to fight WITH your bodyguards, or second player, keeping them alive, so they can keep you alive.

But ultimately, what happens when you find 2 officers? and as for the infamous extreme mode itself, what happens when you discover 3 officers?

consider how satisfying it is just to defeat two officers with pure reflexes, last second blocks, and croud control attacks such as stuns, launchers, i mean it, every splitsecond counts, and this was when i had my character fully leveled. You need to remmember, dynasty warriors 4 was focused on dueling, and while it was my least favourite of the earlier franchise, i apreciate its difficulty tenfold.

People who say dynasty warriors is easy, do not put themselves in harms way, Even the newer ones can be challenging, they just... arent as fun or satisfying to win because you can get so overpowered... so easily.

But consider this, try surviving nightmare mode on the latest dynasty warriors 8, with a weapon that isnt so unbalanced, in otherwords, no lightning blade, no additions to your weapon such as.. Flash(it was called flash on dynasty warriors 6, it has a high chance of instakilling soldiers and dealing huge damage to officers, 3 hits kills. Regardless of stats)

Also on dynasty warriors 7, even when nightmare mode was added, which was the difficulty after chaos, you could literally be invincible or all the way to invulnrable, by having yourself equiped up to be unflinchable, and scoop up an entire HP bar worth of lifesteel per slash lol.

every dynasty warriors has always been more challenging in empires games, because it is the raw sandbox, and allows you to avoid the overpowered stuff alot easier, but also makes it satisfying to use that stuff without feeling like you are going overkill.

=p im a major dynasty warriors fan, but the ps3 era just doesnt do it like the old ones, im hoping the ps4 era shapes up.

ps2 era is still superior!.

Tenshu 21 Feb 2015 @ 8:11am 
Diposting pertama kali oleh Zender Railen:
snip
Actually I do remember DW4, never had XL, but the game is still just ok even on the highest difficulty, perhaps it may be because I was raised on harder beat em ups from the past like Streets of Rage 2's Mania mode without using a continue (which is miles ahead of the DW series). I do give it to the Empires sub-series because it is pretty much different, but the main series has always been pretty easy. Also on 8 I don't use Flash, I have Lightning Blade but I barely even switch weapons as my Zhou Yu (I just give him one as a secondary because it looks cool) otherwise his Bo has Flurry, Harmony, Velocity, Induction, Enlightenment, and Recovery. He's not OP by any means, but he gets the job done without much difficulty at all. Even so, I only award you a point on the newer games being inferior from what you just pointed out: if the player has to handicap themselves to bring about the challenge, that's indicative of a design flaw already, unless it was designed purposely around that (sandbox games, games with New Game+s that let you carry over equipment barring Dark Souls, etc.)
The only real challenge I got from a DW game was the online one, and obviously because it was another human on the other side playing against me. :v
Terakhir diedit oleh Tenshu; 21 Feb 2015 @ 8:12am
Wren 21 Feb 2015 @ 9:26am 
Diposting pertama kali oleh Tenshu:
Diposting pertama kali oleh Zender Railen:
snip
Actually I do remember DW4, never had XL, but the game is still just ok even on the highest difficulty, perhaps it may be because I was raised on harder beat em ups from the past like Streets of Rage 2's Mania mode without using a continue (which is miles ahead of the DW series). I do give it to the Empires sub-series because it is pretty much different, but the main series has always been pretty easy. Also on 8 I don't use Flash, I have Lightning Blade but I barely even switch weapons as my Zhou Yu (I just give him one as a secondary because it looks cool) otherwise his Bo has Flurry, Harmony, Velocity, Induction, Enlightenment, and Recovery. He's not OP by any means, but he gets the job done without much difficulty at all. Even so, I only award you a point on the newer games being inferior from what you just pointed out: if the player has to handicap themselves to bring about the challenge, that's indicative of a design flaw already, unless it was designed purposely around that (sandbox games, games with New Game+s that let you carry over equipment barring Dark Souls, etc.)
The only real challenge I got from a DW game was the online one, and obviously because it was another human on the other side playing against me. :v

lol im sorry, but because of how difficult dw4 extreme legends was, by the time i got to dwo, i.. survived.. and killed during an.. EIGHT v one.. because of RANGE advanced >.>

talking about skill bieng what made your game easy, well.. no lol.

Also as for dynasty warriors 4, i dont remmember if this had the advanced AI, i only seem to really remmember it coming out in extreme legends, which would explain why you havnt expereanced it =p

what you say about the old ones becomes somewhat irrelevent to counter any point i made about the game, because im refering to the combinatin of DW4 and XL's expansion >.>

as for the new ones, requiring a handicap isnt always a design flaw, i did it on resident evil 5, but i dare you to try professional mode without a mass amount of deaths which force you to learn where every single threat is. Though.. that isnt to say the newer games are hard without personal custom difficulties lol.

THEN AGAIN, on dynasty warriors 8 regular, i walked into a battlefield and encountered a massive army of well...... officers, 12 of them. 2 of us stood against it and thought to ourselves, i think i like where this is going, And of course dived in like a couple of lunatics.

After wiping out half of them the battle ended with the escape of our general lol.

As for the older games difficulty, they all have one thing in common, and i find it terribly irksome.

They all have players which call them easy, like i said, if you think this, you didnt put yourself in harms way. Dynasty warriors 3, i have completed he fei castle on hard mode with both wu and wei factions, without the use of a horse, and without skipping the entire battle to kill the commander.

so you see, these games bieng old do have exploits.. skipping the battle and killing the commander is one flaw i truly hate, and i apreciated dynasty warriors 4 empires once again for its advanced AI coming out to play when you tried to do just that.

now, in dynasty warriors 3, Archers aside, try fighting 2v1 against the hardest difficulty officers, try 3v1, you'll find yourself having a hard time, try this in dynasty warriors 4 Extreme legends chaos mode?

you WILL get vapourised, 3v1 isnt just hard, it isnt possible, 2v1 is just about possible, but 3v1? 4v1? not gunna happen, firstly, in dynasty warriors 3, the main source of damage is your fire element, so you needed to juggle, and alot just to keep this source of damage going.

This persisted in dynasty warriors 4, and when the advanced AI came out to play in extreme legends... well, juggling became impossible, and it was fun, i felt like i was fighting another player, or a fighter more advanced than myself if i faught the likes of Yue ying, or even dueled... ANYONE.

Duels became scary, now the reason i keep bringing up DW4.

Is because warriors orochi ultimate 3, has a duel mode. And while i would now be alot better at the game as maturity permits, i would love to see how far i've come against that advanced AI.

(still in the process of trying to buy a working copy of the extreme legends and base disc)
Mblades 21 Feb 2015 @ 10:29am 
hmm i am not sure. then again never really played too much orochi warriors 3 ultimate since i mainly did the base story and the added story from ultimate.

But I guess the endless mode or whatever its called could be challenging but i think that mode was more like survival either solo or co op which was pretty hectic on the PS4 version of the game.

But one thing that made it annoying was the obvious frame drops due to having too many enemies/officers/and buffed officers on screen.

Other than that it was a blast. Also orochi warriors 3 ultimate had SOOOOO many characters basically DW7 character list, SW3 character list, unique characters specific for this game (not as many) and at least two characters from other franchises of koei, (like 2 characters from DOA, Ninja gaiden and crap ton more.
Tenshu 21 Feb 2015 @ 11:21am 
Diposting pertama kali oleh Zender Railen:
moar snip
When did I imply it was skill that made my time on DWO more enjoyable than the base series? It was that I fought better players (when it wasn't a lagfest anyway) that would come up with the most wonderful combos that no AI, aside from an amiibo, could pull off consistently :v
And 8 v 1, I assume that was Showdown or Survival in the Peach Garden (therefore you were pretty much wasting time as that's not even the point of those modes, people use Capture weapons in Showdown, therefore less damage output in favor of tower/juggernaut damage plus people are rarely coordinated in Showdown and I find it hard to believe you would be able to attack that many people who were competent without being Musou Countered by ANY element type), B. Spear and Cudgel were designed for crowd control, but at least you got lucky there wasn't an I. Rod user or a S.Fan user with E1 Crescent... or you fought Khans XD.
Also, cute that you wish to speak for me that I call the series easy because I don't put myself in harm's way, when I do, I bullrush the games because there's not much else that can be done in the first place. Bringing up RE5 in a discussion of the DW series' difficulty curve is rather irrelevant, and obviously if you start the game on Professional, you'd have had to have been exposed to everything previously and you start off at square one anyway, so how does that counter my notion on design flaws by having the player handicap themselves? The game handicapped you in that example.
Another flaw in your argument... you don't REMEMBER if DW4 had this advanced AI, therefore me not playing the XL version explains why I haven't experienced it... despite that fallacy, I'll track down a copy of DW4XL and see if it actually is Xtreme. (whether I track it down by legitimate means, I'll leave to your imagination :v)
I do agree that the Duel mode in the Orochi series was awesome, the AI seemed to input read at times, but I've been used to that from SNK games........... F U Miyamoto Musashi.....

The main thing though is, if many people find the series easy, that doesn't really give you the stance of being in their shoes and explaining why, when they know their own experiences. Maybe some are just better at bullrushing than you, maybe there's some AI exploit (there is no perfect AI yet) they used which would be questionable for difficulty, but still a reason. In the end, it's an opinion. The AI may have peaked at 4, 4XL, or both, but you felt it, and I didn't (yet, if XL is in fact much harder). Maybe after that was the time the DW series started supposedly getting more female buyers in their native Japan, so Koei made the games easier there, and slightly harder here (that's what I read a while ago, whether it's true, idk, you guys tell me).

Also in your example of 12 v 2... I hope you were talking about 2 player co-op, and you weren't actually talking to an AI officer that just happened to be there....

I'll get back to you once I track down 4XL though.
Terakhir diedit oleh Tenshu; 21 Feb 2015 @ 11:23am
Wren 21 Feb 2015 @ 12:42pm 
"When did I imply it was skill that made my time on DWO more enjoyable than the base series?"

I never said any such thing. i only talked about DWO as my own personal expereance.

As for the people who call dynasty warriors easy, i asked what strategies they used, some use the horse the whole time, others lure officers away.

So i shall ask you, how would you complete He fei castle while as Wei? Back on DW3

my expereance is as follows.

Knowing that moral is going to plumet, and fast, we faught to expand our duration and save allies in a 2 player rush, during this we would kill multiple wu officers that over extend.

However, after... lets say 10 minutes of fighting? every single ally is defeated, every single soldier is gone, and all that is left is our commander, myself, and my ally. So, we spent the rest of the entire battle duking it out with the entire enemy army, which que's up back on dynasty warriors 3, this means that we get encounters with multiple officers at once, often 4 at a time,

we not only had to fight to survive, with literally no healing, but we also had to protect our commander who also had literally no healing.

Then finally after all this we had to trek all the way back to the boats where the enemy commander, Quan i believe is sitting all nice and cozy, when getting used to hard mode which back then was essentially chaos mode, this guy often kicked our ass, but we eventually nailed it down and finished our first max flag/star difficulty map on chaos.

One thing that people who call this game easy has in common, Is a lack in stories such as this.

I remmember how the battle flow of that occured, i remmember how it went as Wu which was twice as difficult because you are on the offensive this time.

every warfront falls short, you have to fight the entire frontline defense force to protect your commander, then you have to fight your way through one of the different routes.

I remmember Xu shu on this stage standing on a broken bridge, with his weight bieng swung around it was only a matter of time before he went to launch you into the pit bellow o.o

It isnt that its you're too skilled to find this difficult, because even people who are skilled enough to do it, would know that no new player would be capable, and that it would take a lot of attempts. Part of what makes the Wu side so much more difficult than wei, is actually the time limit.

Wu zhang plains however. Archer hell right there.
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Tanggal Diposting: 17 Feb 2015 @ 11:35am
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