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While I agree...
To be fair, Dynasty Warriors 8 XLCE is a great complete DW game on its own, even if its not-multiplayer/co-op online. Still I'd love to see Konami make Online Multi-player and Online Co-op a fluid and exsisting experiance on PC and give it the proper treatment a PC port needs (like second screen support at least for player 2 via "split-sceen" co-op/mp modes). However, they may not do so immediatley.
Thankfully though Dynasty Warriors 8: Empires is supposed to get ported THIS MONTH for PC but I know little of what it will become on PC. Don't hold your breath though, Konami is notorious for holding out more so than even Blizzard when it comes to completing fan requests.
For Example:
If you look at the Wii-U's Hyrule Warriors that, itself; took awhile to happen and was pending in the works since at least 2008 and exsits because of Nintendo fans that wanted a Hyrulian/LoZ War based game in a smash-up with Mount and Blade- in response I emailed Nintendo- properly informing them about the fan outcrys- and what would be best ie a DW game instead and explained that DW would make a better fit to all and it did. That means from scratch suggestion/idea to concept to pre-alpha to beta to Gold-Alpha (final launch product) it took Konami around 8 years to fullfill that fan-service request. For a new ip game in DW style.
I know your not asking for a complete game but just for a feature-set, all I am saying is Konami is a busy company and Koei is just a small team of Devs under thier thumb. So it may take a bit for them to catch-up. We should expect on the safe side at least two more non-online ports of DW8 PC before we start seeing DW 9 or still on 8 complete with online and PC friendly focuses.
HOPE
It shouldn't be too difficult for Konami/Koei to master on PC though if they are building DW8 and DW9 series around the new 8th Gen of consoles. PC translation will be much easier to the Xbox platform than before and similarlly from PC to PS4 (but even then PlayStation still not Dev friendly yet with all the "improvements" from Sony- its just a bit better than before).
Anyways, here is to hope for a PC DW with good co-op online play, Controller Support for PS4+X1, steady framerates and PC supported centered features. One can always hope. It never hurts...
PS
On a side note I've been away from DW since the tragic bugfest release of DW3- I am just waiting for the right DW to come storming in and offer me everything I ever could want in a DW game at the 60 USD mark. What they have been talking about since DW7 has me optomistic at the least and excited for the next DW I am wishing for. Hopefully it will be great if not good and be PC Friendly with optional online mp and online/offline co-op modes.
At the very least a fluid online co-op would be nice on PC. Meh.
Perhaps you forgot, this one little fact: Most console games still are peer to peer based. It's not even using a server for the gameplay. DW wouldn't be able to be created with a propriatary server set in the traditional sense that most MMO RPGs have on PC.
I agree though, even with and when Konami does back Koei more than usuual if at all or gets joint funding for DW, to pull off a good server based experiance would require more than they can muster atm. I did hear the creator did have rough concepts about a cloud based DW and promised nothing of it being a reality but did go on saying it would be nice to do it that way perhaps.
Just food for thought. :)
They're just being extremely lazy.
I hear that. DW is not a franchise that I would ever play Multi Player.
Which possibly means, in all likelyhood of 99% certianty.
Koei is and has been using Peer to Peer connection methods for everything in the games since they build them with middleware (SDKs) for Consoles first. As long as the game created a save file or folder wtih the needed information. It is entirely possible for DW to run all requested information on Peer to Peer networking. Xbox Live and PSN offer native leaderboard services and middleware.
On PC I am unaware of exact the methods that Steam/Valve would use to offer the same extra functions (be it peer to peer or server based combo) but I do imagine they do have servers for the same services PSN or Live would potentailly offer- except for the one cavat at this point in time; Cloud Server Services for games on the scale Microsoft mentioned offloading taskes like what nox indicated to a server. Which is utterly incredible and not to mention- not how most games that are ported from any console work on the networking side today.
All that any server would do is ping forward and back incoming requests faster like a express package delivery service. Most likely the server would if it were used by Koei, is for saving and sending simple data requests like leaderboards for DW and so forth just like the characters.
Now, since you have created and the DW games saves those characters on the primary devices Storage device: be it Memory Card, USB Mem Card, SSD or HDD. All it needs to do is upload that data in the background when requested. This is where you are propbably right though Nox; the sever if they at Koei used one or a farm of them. Would only serve to send and recall data sent from players or devs who created those CAW characters.
However its still not inconcivable that there is not a sever/server farm involved in the peer to peer networking side of this for DW. It only seems like a monumental task.
Please note I am neither against or for any type of server/network-farm. I just think that I should state what little I knew of games networking. It won't take a genius to figure out how peer to peer works and a server is usually the icing on the cake here for most games, instead of the primary focus for the game in question.
Now before we begin split hairs here, I will say this in reply to the OP Shining Knight again. DW was and always was an experiance you could choose to share, I think you'd be quite competitive in a counter-op if you were in a session with them. Heck you'd be competitive even on the same team like a rival and apeers your not alone in that forey. *Just a guess.
On the side:
Which gives me an idea to send to Koei yet again; A large map editor that allows for multiple battle senarios created by players- to which they are working on for Warriors Orochi 3, I think. Anyway just combine that idea with a counter-operation mode. It'd be AI fodder/ect w/Team A of Players vs Team B of Players with AI fodder/ect. In that the best player who can up the team count would win. They could also offer a Counter-op Generals mode where Player 1 is pitted against Player 2.
Granted they might be doing this already or not I've been away since DW3. lol... much has undoubtedly changed outside the hack n' smash nature of it.
In addition to talk of MP/co-op/ect, the near impossible did happen with Koei and then was reportedly shutdown last year on Jan 10th 2014. See: http://en.wikipedia.org/wiki/Dynasty_Warriors_Online