DYNASTY WARRIORS 8: Xtreme Legends Complete Edition

DYNASTY WARRIORS 8: Xtreme Legends Complete Edition

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Losing progress from dying is incredibly stupid
This game still has so many things wrong with it that could be easily fixed if koei actually put some effort in advancing the series. It's so frustrating to lose all my skills/gold/items/exp etc. just because the game can be cheap as hell at times. Wiping out 30 minutes of progress in 5 seconds just because I got bum rushed by 10 units and kept getting juggled is lame as ♥♥♥♥. ♥♥♥♥ like that makes not even want to waste another second on this game.
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Wyświetlanie 16-30 z 59 komentarzy
RX-0Banshee 23 maja 2014 o 5:14 
Początkowo opublikowane przez Miggoh | No meatbuns, No life:
Maybe there will be "Easy foreigner mode" in DW9.

LOL! It'll be called "Ninja Dog" and you can only play as a maxed out Orochi X who'll be a secret character.
CraZy_SkuLL 23 maja 2014 o 5:44 
this game hard??????? what??????? i can't believe what i read!!!!!!
this game it's easy,really easy it's the best casual game.

you die and lose all the things you don't save???? uoooooooooooo amazing it's the only game in the world what have that feature!!!!!!!!

checkpoint??????? really??? want a checkpoint in a game where in 5 minutes can finish the map????

please unnistall all your games ---->get your PC and trow it away ----> now only sit on your bed and wait until you die -----> thx for do this the world it's better whitout you.
That's what the save funcation is for, at least in story mode. I use it all the time in case anything goes incredibly wrong. I'm just glad there isn't a limit to the saves in each battle like I think in DW5.

As for Ambition Mode, you can save after each battle, which is still nice. Being able to save during the battle for that mode would just be really cheap.
la_nague 23 maja 2014 o 7:07 
well, if you died, then you nare dead and you wont get more experienced....since you know....death.


They even let you save mid-battle, something that isnt very common for console games at all.
hetz15 23 maja 2014 o 7:39 
I think it's been designed that way since it first came out. Happened to me a couple of times (somehow i hate the interim save too), but I don't mind because they are mostly due to bad judgement..Once I got ripped apart by Guan Yu at Fan Castle because I didn't have any musou or ally, just pure blind charge, and I got owned.
Początkowo opublikowane przez muccmaster:
This game still has so many things wrong with it that could be easily fixed if koei actually put some effort in advancing the series. It's so frustrating to lose all my skills/gold/items/exp etc. just because the game can be cheap as hell at times. Wiping out 30 minutes of progress in 5 seconds just because I got bum rushed by 10 units and kept getting juggled is lame as ♥♥♥♥. ♥♥♥♥ like that makes not even want to waste another second on this game.

Not sure what your going on about, but Dynasty Warriors has ALWAYS been like that.. so i assume your new to the series.
Dyer1981 23 maja 2014 o 9:20 
I wish when I died I was just instantly revived and that whatever killed me died when seeing me revive so that I wouldn't ever have to deal with anything that could be considered a challenge.
Azzak 23 maja 2014 o 9:36 
You can save during the battle. Just save. If you die, go back to menu and click continue. It's a very forgiving game.
Meturoido 23 maja 2014 o 9:41 
Początkowo opublikowane przez {3°RGF}2ndeCl.Azzak:
You can save during the battle. Just save. If you die, go back to menu and click continue. It's a very forgiving game.

It has to be autosaves, modern gamers can't muster the mental processes required for manual saving.
Carrier002 23 maja 2014 o 10:01 
It sounds like op just wants to breeze through the game without worrying about dieing or difficulty, so why dosnt op just lower the difficulty to beginner?
Sorry but this thread is just too silly... There's a save feature in the menus, that's more than good enough. Please don't try to degrade even more of today's games down.

Learn to manage your health/musou bars better and cover your back more wisely. More importantly, use the save feature from the menu if you care so greatly about your progress to come on the forums whining about losing it.

This isn't a design flaw, it's a good design choice. Too many developers these days are catering their games towards a child's ease of use. Hitman: Absolution is a great example of this.
Ostatnio edytowany przez: [ Rizno . 雨 ]; 23 maja 2014 o 11:01
Erufailon 23 maja 2014 o 12:34 
Man, I wish interim save was actualy like Super Mario's quick save, so it would delete itself after you load it, therefore could only be used to save if you have something to do and have to quit. I never use it, and it's much better, at least I have to pay attention not to die, unlike in most games where I just die, and basicly continue right there as if nothing happened...
muccmaster 23 maja 2014 o 14:40 
To be fair it was my first death from playing. Where did I say it was too hard? DW fanboys are the biggest nerds on the planet acting as if their "hardcore" DW series will be ruined by autosave. What a joke. And if the game already has a save feature that you can abuse all you want how will it "degrade" or make the game any easier if it auto saves for you? All an auto save does is reduce monotony of manually pausing and saving.
Mayhem Effect 23 maja 2014 o 15:07 
There is no need for regular save durring battles, many battles can be completed in under 10 minutes. The end of a battle is the checkpoint, it is sad that you can not see that. For those that want it there is a save feature that can be used easily from the main menu.

Games are supposed to be designed with a challenge/reward balance, with frequent saves that reduces the challenge and should therefore reduce the reward to maintain a balance. This has nothing to do with hardcore vs. casual or any of the other petty namecalling that is already occuring by page 2 of this thread.

In resoponse to "how will it degrade?" Adding frequent autosaves will distort the reward balance system in place and water down the challenge. How will it imporve the game, not one or two player's opinions, if an autosave feature is added durring battles? (not to mention this requires more system resources while the game is active) If it is only saving at cutscenes then it may cause problems with players that wish to skip cutscenes. The developers have already put a system in place that anyone can use without breaking the flow of the game.

Distorting the challenge/reward balance will alienate the long term fans of the DW franchise that have purchased version after version supporting the franchise and samuri warriors and orochi.

The demand (because the OP was not kind enough to word it as a request) is not thought out and a poor choice both technically and design wise. It is to bad the OP can't cut it when there are now 6 dificulty settings that vary from a toddler can play this blindfolded to don't hit me with that marshmallow, I will die. Instead he puts in this STUPID demand.
ReziuS 23 maja 2014 o 16:39 
Wow, so many people in this thread should just git gud.
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Data napisania: 22 maja 2014 o 19:28
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