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which is correct for xinput devices and also swapped A and B via ini. but that was not comfortable to play, and still aint allowed me to use few functions on single button.
I have analyzed save and fully remmaped gamepad buttons the way i wanted (except for lack of separated talk\accept button) by hex editin file and here are my notes:
I sat talk\accept to A, and also set Jump to A, this works ok since if you are near someone tot talk jump canceled and you talk instead, moved belly dance-transform to B and item activation to Y, also set dash to RT and swapped inventory and options buttons, now it feels more comfortable.
so my settings (this needs to be hex edited in every save file to persist) are:
The only little flaw - sometime when you are not properly aligned near NPC jump animation starts and then it canceled and sprite of Shantae moved from air to ground to start conversation. WF need to add extra trigger to check if jump and talk triggered at same time and give talk priority without performing jump when you are very close to NPC.