Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The issue with buffing mortars is that they really suck to play against as their gameplay is to get in a spot enemies can't reach and just point at the enemies you get to see with your FPV drone vision. They're also, more than other weapons, really dependant on playercount in a server for their effectiveness. Imo if they had to get a buff it would be making them more accurate at close range only and their acuracy getting worse with distance, which i think they dont have atm.
That would encourage a slightly more mobile playstyle and make it more of a risk/reward weapon.
Besides that nothing against the other 4.