ATLYSS
Mage feels weak
It's only me or mage is really weak in compare to other classes after major update?
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Showing 1-15 of 43 comments
Mystic as a whole took massive nerfs last update. I've heard that at least magus is gonna get fixed next update, but I hope more of the changes are reverted or reworked. Many common mystic builds were obliterated last update.
To be fair, my whole Magus playstyle was buff and debuff stacking with Imbue, Ruin, Prism, and Cross. So I felt it. But yeah, Bishop got the buff it deserved for sure. And Prism was a little broken before.

Break for real now.
Feels stronger than its ever been this patch, the stuns are very good for keeping enemies from being able to do anything, and the damage is very high and hits a lot of enemies at once.
Magic feels underwhelming in the late game. After about Lv20, I started to notice that my Scepter charge attacks were basically the exact same as Fluxbolt and similar Spells, but I kept using it, because it cast faster than charging, but I would charge between cooldowns. Eventually I just gave up and removed my offensive spells completely, because the Sapphire and Grove Scepters seems to have better DPS by just holding down the attack button, particularly with the latter.

Also, just the general range and ability to home in on enemies is bad. A lot of the times spells just whiff completely, especially if they have a short range, where you basically have to give enemies a kiss. I just unlocked Bishop, and I read on the wiki that they did decent damage, but while Chroma Ray has pretty decent damage, it has such a ridiculously short range and set up, that it seems like I won't get any use out of it, when I can just spam attacks instead. Healos was also kind of disappointing, as it only recovers like 60 HP + 7 HP a few times over 12 seconds with a 30 second cooldown... when I could just cast either of the other 2 heals for twice the amount and half the wait.

This is with a pure Mind build, btw. I don't mind being a glass canon, but I don't feel like I have a canon. It kind of just feels like I'm a squishy archer that has some heal spells.
I'm getting polar opposite experience. I struggled as melee warrior, when I switched to mage on 2nd character - I was shreading enemies and bosses. Parrying was more situational than essential. You get more access to healing spells and spell that would litearly absorb all the dmg.
I think magic is a bit too overpowered. Perhaps doesn't deal as much burst dmg at later game, but better for AoE and less risky than melee. But the fact I can keep shoting while on the run, making dps consistantly high unlike melee where I have to constantly hit and run.

Also magic bypass protection something that melee can't with exception of one skill that you can use one time and enemies can ressist the debuff anyway.
Originally posted by Jurist:
I'm getting polar opposite experience. I struggled as melee warrior, when I switched to mage on 2nd character - I was shreading enemies and bosses. Parrying was more situational than essential. You get more access to healing spells and spell that would litearly absorb all the dmg.
I think magic is a bit too overpowered. Perhaps doesn't deal as much burst dmg at later game, but better for AoE and less risky than melee. But the fact I can keep shoting while on the run, making dps consistantly high unlike melee where I have to constantly hit and run.

Also magic bypass protection something that melee can't with exception of one skill that you can use one time and enemies can ressist the debuff anyway.

Fighter has some of the lowest DPS at the moment and has to run in close to do it, bandit and mystic both have range and a lot of DPS output along with better survival (mystic absorbs, bandit dodges a lot). Even at max level mage has much more burst damage potential. I can generally hit an enemy with a ruin for 150 x 3 damage with about 50 more damage over time and it's a big AoE wave. I can sustain well over 600 DPS with minimal effort and much more in bursts, and that's vs single target and all the moves being multi hit capable.
Originally posted by Dakota:
Originally posted by Jurist:
I'm getting polar opposite experience. I struggled as melee warrior, when I switched to mage on 2nd character - I was shreading enemies and bosses. Parrying was more situational than essential. You get more access to healing spells and spell that would litearly absorb all the dmg.
I think magic is a bit too overpowered. Perhaps doesn't deal as much burst dmg at later game, but better for AoE and less risky than melee. But the fact I can keep shoting while on the run, making dps consistantly high unlike melee where I have to constantly hit and run.

Also magic bypass protection something that melee can't with exception of one skill that you can use one time and enemies can ressist the debuff anyway.

Fighter has some of the lowest DPS at the moment and has to run in close to do it, bandit and mystic both have range and a lot of DPS output along with better survival (mystic absorbs, bandit dodges a lot). Even at max level mage has much more burst damage potential. I can generally hit an enemy with a ruin for 150 x 3 damage with about 50 more damage over time and it's a big AoE wave. I can sustain well over 600 DPS with minimal effort and much more in bursts, and that's vs single target and all the moves being multi hit capable.
Guess I was underutilizing full power of magic and not very efficient. But even on that apprentice level of knowedge and personal skill as mage - It was significantly easier and felt a lot more powerful as Mage than figther.

I could easily go against enemies and areas much higher lvl than me as mage. Running away and dodging is much easier than figthing at point blank as figther.


Unironicaly inreducing more range enemies that could potentionaly reach mages - makes figthers life even more harder and painful
i don't remember if there was a update since i last played, but last time my wand was doing more DPS than my spells, so yeah, mage skills are kinda weak
Originally posted by Jurist:
Originally posted by Dakota:

Fighter has some of the lowest DPS at the moment and has to run in close to do it, bandit and mystic both have range and a lot of DPS output along with better survival (mystic absorbs, bandit dodges a lot). Even at max level mage has much more burst damage potential. I can generally hit an enemy with a ruin for 150 x 3 damage with about 50 more damage over time and it's a big AoE wave. I can sustain well over 600 DPS with minimal effort and much more in bursts, and that's vs single target and all the moves being multi hit capable.
Guess I was underutilizing full power of magic and not very efficient. But even on that apprentice level of knowedge and personal skill as mage - It was significantly easier and felt a lot more powerful as Mage than figther.

I could easily go against enemies and areas much higher lvl than me as mage. Running away and dodging is much easier than figthing at point blank as figther.


Unironicaly inreducing more range enemies that could potentionaly reach mages - makes figthers life even more harder and painful
Yes and no. Range attacks only trigger when you are also at range. Here, hold on... I still have this gif somewhere explaining basics of how to fighter..

Here it is

https://steamcommunity.com/sharedfiles/filedetails/?id=3564462300
Mage is fine, fighter is suffering.
Mystic / Mage feels very good! :tunicidea:

Here's my Mystic (lvl. 24) vs. The Crescent Grove's Valdur Boss (lvl. 25):
https://youtu.be/3Hvzqe1qMZU

First time ever fighting this guy. Took it extra slow since I didn't know any boss mechanics.

Mystic's gear wasn't fully upgraded or optimized yet. I had Unattuned spells from just leveling up.

Don't have the level 28 subclasses unlocked yet, but I'll experiment with both.
>the literal faceroll class is weak

ok

Originally posted by Crow Buddy:
Mystic / Mage feels very good! :tunicidea:

Here's my Mystic (lvl. 24) vs. The Crescent Grove's Valdur Boss (lvl. 25):
https://youtu.be/3Hvzqe1qMZU

First time ever fighting this guy. Took it extra slow since I didn't know any boss mechanics.

Mystic's gear wasn't fully upgraded or optimized yet. I had Unattuned spells from just leveling up.

Don't have the level 28 subclasses unlocked yet, but I'll experiment with both.

ngl this is actually a better first attempt than most
Originally posted by Ren:
ngl this is actually a better first attempt than most
Thanks!

I would love your advice. Do you happen to know if the points in Dex are wasted on Mystic/Mage? Should I be putting them in Vitality and Mind instead?

I can't tell if it's worth the investment (also need to upgrade my gear). I'll respec Stats if needed.

Lvl 24 Mystic:
Str: 1
Dex: 14
Mind: 31
Vit: 33
Originally posted by Crow Buddy:
Originally posted by Ren:
ngl this is actually a better first attempt than most
Thanks!

I would love your advice. Do you happen to know if the points in Dex are wasted on Mystic/Mage? Should I be putting them in Vitality and Mind instead?

I can't tell if it's worth the investment (also need to upgrade my gear). I'll respec Stats if needed.

Lvl 24 Mystic:
Str: 1
Dex: 14
Mind: 31
Vit: 33

Yeah, you only want vit and mind on a mystic. No real good reasons to split your damage power stats at the moment.
Originally posted by Dakota:
Yeah, you only want vit and mind on a mystic. No real good reasons to split your damage power stats at the moment.

Thank you. I'll respec! I like Mystic the most so far, need to get all classes to 28, but Blinking is really fun.
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