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Mystic: Imp for Siphon Leech, or Chang for Sturdy or Byrdle for Inner Focus
Fighter: Chang for Sturdy or Byrdle for Inner Focus
Bandit: Chang for Sturdy or Byrdle for Inner Focus
So, if you noticed a pattern there, the most common two skills mentioned are either Chang for Sturdy or Byrdle for Inner Focus.
Keep in mind Byrdle's Inner Focus is borderline useless in PVE, and Chang's Sturdy is way less useful in PVP.
So, if you're a Mystic, pick any of those three you like visually.
If you're Fighter or Bandit, you probably have more than enough skill slots regardless.
Fighter typically take Divine to go with their Rage as a skill scroll, Bandits typically take Spread Shot, so they lose one slot from general skills.
Then you might want to have 3 weapon masteries if you swap between PVE and PVP.
My Mystic, I go Bell Mastery, Ranged Mastery, Heavy Weapon Mastery, Katar Mastery, and sometimes Melee Mastery. This requires me to swap mastery, which is basically free by clicking "unlearn" and you get the skill points back. But it's a little annoying.
I also want to keep Sturdy, Inner Focus, Siphon Leech, and Divine on Mystic.
But I also need Fireball for PVP.
So my Mystic requires me to constantly reset because there's only 6 general skill slots but I need 9 of them, not including if I randomly want to use Spire.
Compared to Fighter:
Sturdy, Inner Focus, Divine, Katar Mastery, Melee Mastery, Heavy Melee Mastery
Don't need anything. Could have Ranged Mastery if I wanted. So if I had a proper Fighter race I could hold another mastery.
Bandit:
Katar Mastery, Ranged Mastery, Heavy Weapons Mastery, Inner Focus, Spread Shot, Sturdy (not always needed)
So yeah, Mystic is the one that is most impacted by skills. Sturdy is more PVE focused and you can get Inner Focus while leveling up. Inner Focus is way less useful leveling.
So I think the correct answer for "min-maxing" is Chang.
there are mobs in end game that are stoopid fast ( maws , mushrooms , and rageboars ) , base speed and dash is not enought to spam arrows with these mobs in your back
Inner Focus: Fighter, Bandit, Novice
Leg Up: Bandit (Melee)
Siphon Leech: Mystic, Novice
Sturdy: Fighter, Novice
Obviously none of this matters unless you're picking Novice. I say its either Byrdle or Imp. Byrdle is probably safer since they aren't going to be stuck with Mind builds.
Alacrity and Inner Focus aren't good casually. Too long of a CD for a mediocre and quick effect.
Siphon Leech is only potent in the early game, and falls off (in the current) mid-game even on Mystic.
Leg Up is best when you refuse to dodge on Bandit, but is otherwise just nice to have when handing in quests or for running away while healing.
Sturdy sounds busted on paper, but isn't as useful when you learn how to parry and less useful if you build into Bulwark and Reflect on Fighter.
I found the rest replacable, yes even leg up for bandit could be ok cause it stacks more evade on top of a already good evasive character, its not 100% to dodge so it cannot compare to sturdy which just makes you invincible and you'll find ways to get around high energy costs so alacrity falls off, and imp's siphon drain from what I seen drops a lot in the catacombs but isnt a bad race skill either.
Sturdy is awesome for Fighters, if you max out Reflection. It reflects 120% melee damage back onto your attacker when you parry. And since Sturdy gives you auto parry while it's active, it synergizes quite well.
Fighter main. I wouldn't be caught dead with Sturdy. Love me some Reflect tho.
40 seconds is too long to give up for 8 seconds of something I can do manually that will also benefit the entire party and typically outdamage Sturdy encounter per encounter, but absolutely 100% by the end of a dungeon.
That said; it doesn't matter at all in this game. We're able to get by with half-baked setups and weird stat swap builds, which is cool because we can all just chill together with whatever build we want.
First, this is off-topic, so it's probably better to make a separate thread for this kind of speculation.
But since you brought it up here...I - and probably a lot of other players - appreciate being able to make any character we like and then tailor a build to them, without being locked into X race in order to have Y skill that works best in the game meta. The character creation options are limited enough as it is without, for instance, making everyone play a Chang if they want Sturdy - or screwing over everyone who DOESN'T want to play a Chang because they're now saddled with a sub-optimal racial skill and have no way to get a better one.
(And let's be honest - yeah, if the skills were perfectly balanced then there would be no 'optimal skill', but game balance is extremely complex and a constantly moving target as well. Almost any game you name that has skills to choose from, people will tell you what the best and worst ones are. Not tying skills to race gives players a lot of freedom to have more fun and play more experimentally, which is almost always going to be more valuable and beneficial to a community than locking Y gameplay aspect to X type of character. Which, technically, that already exists by each class having unique skills - why lock skills to race when plenty of skills are already locked to class? Just to artificially limit things more? To force players to choose between their desired aesthetic and an optimal gameplay setup? If you ask me, the current system works fine - although I wish there was an option to delete learned skills, including racial skills, if you don't want them. When slots are so limited, there should be an ability to free them up.)
Heck, go online in multiplayer and ask if someone's got a spare scroll for the one you're wanting, just be nice about it and chances are someone's gonna drop you one.
That races are a purely cosmetic choice, beyond which of the race skills you get by default, is something I very much appreciate.