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Some of the platforming sections are designed to be barely doable with basic double jumping. It's not a problem to just instantly try again, but being a bandit just makes them almost impossible to fail, you never stress about them and save a little time. I consider it not useless at all because of this. But this is only triple jump. Bounce and "long jump" are actually useless.
I doubt Kiseff will make any places reachable only with triple jump. Imagine how frustrating it will be for mystics and fighters.
Mystics do get their own form of long dash, though. Blink accomplishes the same function, but is also likewise functionally useless.
Fighters don't get anything for extended reach.
And long jump have their uses with good timing on some rooms with walls in crescent grove to make extra good distance
I was referring to using the double dash to create space from enemies. I don't understand why you're talking about triple jumping either. Regardless, I haven't tried any stun moves but I imagine that would assist in keeping an enemy in place for volley. But you don't even need an enemy to remain within volley's aoe for more than a second in order to deal significant damage on single player. I don't understand what you mean by "landing the hit" when volley lasts for a few seconds and isn't a single projectile lol.
That was just my personal experience, though. For you, OP, I would recommend that you use your time as a Novice (levels 1-10) to get familiar with the combat system and the weapons you can use, figure out a style or strategy that's most enjoyable for you, and then choose the class that best fits that style or strategy.
Parrying makes the game pretty easy, so I think you should be fine with any combination of classes and weapons.
I started parrying with my bow to farm drops from bosses and it goes super quick.
Sadly, unlike with Fighter and Mystic, the stun attack for Bandits (Pay Day) isn't quite as easy to combo into.
Pay Day is a melee attack, meaning you have to switch weapons to perform it, then switch weapons again to draw out your bow if you want to follow up with Volley.
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Compare this to Mystic, who's stun attack is one of their spells and can therefor be used with any weapon, and flow into a combo of follow up attacks.
Or the Fighter, who's stun is also a melee attack. However, since all of their skills are based on melee weapons, they don't need to waste time swapping out like the Bandit does.
If a skill requires swapping to another equipped weapon to cast it, your character automatically swaps to it then casts it. In the last update Kiseff made quick swap of weapons almost instant.
Bandit can execute a very nice combo of pay day (AoE melee stun), killer jab (melee AoE dmg + defence debuff), trap bomb (drops right in front of you, very powerful explosion, can be casted with any weapon). You can either run full melee bandit by adding katars charged attack to this combo, or equip a bow in a second slot to cast spread shot that is also a decently powerful close ranged AoE.
At least this is how i play bandit. :)
I heard venom shot is also good against especially durable enemies, may try it if i'll return to the bandit character (currently playing a mystic).
I like mystic a bit more, but i absolutely don't consider bandit some underpowered or inconvenient to use class... unless you run full archer bandit, then you'll have to use mana potions constantly. Go with hybrid or full melee bandit instead, and you'll be good. Imho.
Based on my recent tests, I think 1 handed weapons with a SHIELD are actually better for damage output. This is because you can get additional bonuses from enchanted shields, but only while they are equipped.
One of my Fighters actually did more damage with a one handed sword, than they did with a two handed hammer, because they were getting a Killer bonus from both the sword and shield.