ATLYSS
Are there always enough keys to open every door in dungeons?
There's one specific generation of the Catacombs dungeons that results in 2 (optional) locked doors the both lead to treasure chests, but I only ever see 1 key for them.

Wondering if I've just been missing it somewhere or if it's actually not possible to open both doors.
< >
Showing 1-7 of 7 comments
SilverLight Nov 26, 2024 @ 10:08am 
There are always enough keys to open every door. In some layouts, a key might be hidden in a place that isn't completely walled off, just takes a little platforming.
Cartography Dee Nov 26, 2024 @ 10:32am 
Originally posted by SilverLight:
There are always enough keys to open every door. In some layouts, a key might be hidden in a place that isn't completely walled off, just takes a little platforming.
Thanks, I found the one I was missing the jump into the black space over the iron gate . That one was a lot more obtuse than all the other keys.
Lesserred Nov 26, 2024 @ 10:39am 
Originally posted by Cartography Dee:
Originally posted by SilverLight:
There are always enough keys to open every door. In some layouts, a key might be hidden in a place that isn't completely walled off, just takes a little platforming.
Thanks, I found the one I was missing the jump into the black space over the iron gate . That one was a lot more obtuse than all the other keys.

in one of the other variants, there's extra chests hidden in a similar fashion.
Wonder Nov 26, 2024 @ 10:39am 
Originally posted by Cartography Dee:
Thanks, I found the one I was missing the jump into the black space over the iron gate . That one was a lot more obtuse than all the other keys.
There's more places like that so do stay curious as you adventure around. There's hidden places that aren't associated with a key at all so you might miss them if you rely only on seeing a locked door to tip you off.
Caseadilla Nov 26, 2024 @ 1:53pm 
I believe there's only one instance this isn't the case: a variation of Catacombs where you're intended to go through the nearest locked door and go through a couple more rooms to get another key and get teleported back to the start for the last locked door, but you could technically just go back to the start and skip the middle section.

This variation is the one with the platforming to a lever to enter the dungeon proper.
Last edited by Caseadilla; Nov 26, 2024 @ 1:53pm
SilverLight Nov 26, 2024 @ 2:13pm 
Originally posted by Caseadilla:
I believe there's only one instance this isn't the case: a variation of Catacombs where you're intended to go through the nearest locked door and go through a couple more rooms to get another key and get teleported back to the start for the last locked door, but you could technically just go back to the start and skip the middle section.

This variation is the one with the platforming to a lever to enter the dungeon proper.
But that's not technically "it doesn't have enough keys," just "one of the keys is behind a locked door, so if you go the other way, you skip half the dungeon"

Which, if you're just trying to farm the boss fight for drops, can be convenient
Caseadilla Nov 26, 2024 @ 3:45pm 
Originally posted by SilverLight:
But that's not technically "it doesn't have enough keys," just "one of the keys is behind a locked door, so if you go the other way, you skip half the dungeon"

Which, if you're just trying to farm the boss fight for drops, can be convenient

Under the criteria of "enough keys to open every door in the dungeon", meaning you COULD lock yourself out of that middle portion, it's the only known exception where you are able to use a key in such a way to lock yourself out of getting another key, but not locking yourself out of completing the dungeon.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Nov 26, 2024 @ 10:01am
Posts: 7