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Go to a dungeon, get wiped ten times in a row making almost no headway, go to the shop, buy new equipment, come back and now the dungeon is babymode.
It really does remind me a lot of Early Access Starbound.
I play a tank too, but I haven't had the issue of being wiped over and over. I also bring consumables to keep my health up while I soak damage and keep up taunt for my friends.
Alone, yeah.
I know it scales up in MP, but maybe the starting point for the scaling is too high while also not scaling enough for parties?
Heh, this character, I started the diva quest, ran over there, fought the Slimeks and about half a second after the Diva's little text box showed up, I took 50-something damage while at like 45/60 and died in one hit. (Do enemies crit? I guess I should check that. After leveling up elsewhere and buying out the shop I was able to fight her no problem though.)
I guess another balancing option might be to *very slightly* increase how much def you get from strength and how much mag def you get from int, since neither stat really buffs defense much.
Still, Gunfire Reborn has the same party scaling issue.
In GR, if you play alone, you die, your only options are to sacrifice a ton of your special currency or die, keep it all, and end the run; if you play with even just one (1) other player, you can both revive each other (with a little debuff) all you want and can cover each other's weaknesses or redistribute buffs for extra strong builds, etc., so even though the scaling is there, 2-player is still vastly easier than 1-player. I imagine it's probably a bit like that in Atlyss too, probably not as extreme though.
I still have a hit about an hour ago burned into my eyes where a Rageboar crit me for exactly 72 damage...
My MaxHp (which I was at the time) was.... 72!!
With multiple enemies, it's difficult to achieve a lot of blocking, and with enemies that release debuffs into the field, the benefits of blocking are low and the consequences of failing to block are severe. the amount of HP is on the low side, basically draining after a couple of attacks, and there aren't a lot of ways to recover it.
I was frustrated to find out that the best way to do this was to use a ranged weapon, so that I should have chosen Bandit or Mystic in the first place (also, I feel like there aren't a lot of Fighter-exclusive items, and I found Mystic-exclusive shields in Crescent Grove, whereas the Fighter is limited to generic shields sold in the store)
How heavily have you specced into Vitality?
Are you keeping your gear up to level?
Are you pursuing enchantments?
Are you using all your skills?
Are you using consumables?
Are you properly managing the crowd or are you just standing in place? ATLYSS just about demands constant movement to stay alive. While this does incentivize ranged playstyles, it doesn't preclude melee, as they also have access to mobile offense.
I didn't encounter too much damage gradation. All I saw was that you really need a lot of VIT, and that's it.
I ended up with a 1:1 build, ending with 40 DEX and 40 VIT, and about 230 HP (taking into account the gear HP bonus). And that's more than enough. I have over 99 healing potions gathering dust in my warehouse, because I hardly use them.
I also didn't notice that you need to constantly parry. The only monsters I actively parried were boars.
All other gameplay you just byte the crowd into a bunch, jump attack on them a few times - stun the crowd - do a couple of heavy attacks - retreat - heal through Recovery or Mist Veil (if you need a little Benny Hill while you heal) - repeat.
That's it. If you don't stand in a crowd of monsters, purposely face tanking and trying to waste your stamina by parrying in the crowd, then you almost never die even in close combat.
For enemies of your level +/- with a weapon of the appropriate level, 1 - 3 cycles per wave are enough for you to destroy everything except "mini bosses".
And yes, if you don't run into enemies that are several times higher than your level, you're fine.
If you just can't stop trying to overcome and tryhard, fighting high level enemies... well, I wish you good luck.
Killers can crit; they're aptly named. There was something in the patch notes about fixing ordinary enemies critting you, so just watch out for them and... I think Precise and Magical ones can also crit you.
Good thing too, I don't think anything under level 10 should crit for 70 damage like some of the things I've been hit by.
lrn 2 dodge
Just dont get hit
Slot Bunjars to heal after making a mistake. Also get Divine and the default heal skill for free healing. You can get away with being hit a lot if you are good at healing.
I just feel that you shouldn't have to dash around like a ninja or perfect parry every attack if you're building entirely to be a tank, but really the only tanking in this game is pretty much just HP tanking, which ends up being kinda dull in a game that only has one (?) source of % healing, which funnily enough is one of your starting spells.
I've been developing too many hand/wrist issues the last couple years to really want to play super fast paced games these days, it's starting to really bring out my love of tanking in games.
Dodging works for everyone, but it's a bit too much of a "panic button" IMO, everyone dashes everywhere, there's really no penalty for spamming it, and it gets you out of the way of basically everything.
I would've balanced it so heavier armor nerfs dashing but you get damage res % (and knockback resist) while light armor buffs your dash but doesn't help much for defense.
Plus it's just weird to try to build a wall of meat tank and just have them zooming around the map like that.
Blocking, I don't know, it really just feels like it was tacked-on and never finished. Regular blocking usually just breaks in 2-3 hits, and the block threshold isn't nearly high enough to really be relevant at all, and the only viable way to make good use of them is to spec into shields specifically as a warrior, anyone else it's just a waste since you don't need a shield to parry.
Heck, blocking is so much of a cobbled job that parrying WAS the "fix" for it to try to make it viable, but that just made blocking into a "whoops, you failed to parry, here's your safety net, try not to break it!" thing.
Parrying works great in small fights. One-on-one is boring because it's super easy to tell when they're about to attack and it's easy to just parry everything, and small groups of like 2-4 are fine, but bigger groups make it unviable because the purple glow tends to get buried or disappear and you're better off just dodging, especially with how big some enemies get, turning the whole screen into a mess of vertices and colors.
Try to look for the skilll scroll Divine. It's in the grove and a vendor on the wall of stars carries it. This is a second classless healing spell that is better than the starting heal. Mystic has another exclusive heal skill but less defensive gear than warriors.
Otherwise, this game might not be for you then.
Before the update, Blocking would be good for maybe an attack or three, before you'd run out of Stamina and (unsurprisingly) get destroyed as you can no longer block or dash.
Pretty rarely used it pre-update, made the Catacombs FAR more doable with far fewer deaths/runbacks once it was added however.
YES. Yes they did (at least until recently)
I know for a fact this lead to some wacky shenanigans like 100+ damage critical hits, which would be a 1-2 shot for anyone who didnt invest heavily into Vitality.
Also notably, you bring up equipment:
I believe it's in general how STRONG the Equipment's stat bonuses are, relative to your own base stats.
Using my Lv25 Fighter for example (All Killer Equipment, Jadetrout, Coldgeist Blade and Rustweary Shield, Stats allocated to 60 Str 20 Vit):
(Base/Equipped)
Health - 134/179
Mana - 33/46
Stamina - 41/57
Attack Power - 61/169
Dex Power - 2/14
Phys Crit% - 0.03%/11.09%
Mgk Power - 1/14
Mgk Crit% - 0.02%/0.22%
Defense - 0/75
Mgk Defense - 0/32
About 50% more Health, 50%~ more Stamina, almost 3x the Base Damage, ALL the Crit Power, and a pretty hefty amount of Defense.
There's also Siphon Leech, which is pretty strong as well. You can pick that up in the Catacombs Chests.