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is that the space hulk sitting at 58% on metacritic? or another better one :P
Short summary.
1 wound per guy, standard WFB rolling to hit.
So in close combat WS vs WS so you'd have about 50% chance to hit and do damage most rounds. In close combat you'd be taken out automatically once you lost a wound.]
Against ranged combat you'd lose a wound then have to roll to see if Knocked Down > Stunned > Out of Action (Knocked over for 1 round, knocked over for 2 rounds, out of the battle, respectively)
I said "great treatment" as far as porting the game. Perhaps the fan base of blood bowl is indeed smaller or that pc players don't really dig the system. For a tabletop game it's awesome for sure.
Well, not exactly. When you lost your last wound (most folks had 1) you rolled. 1-2: Knocked Down, 3-4: Stunned (iirc) 5-6: Out of action .
This occured in melee and shooting as well. If you were knocked down you could get up and move a small distance on your turn. The enemy would have to roll to wound you if they engaged you while down. If you were stunned, any enemy in melee would automatically take you out of action. If you survived, on your turn you could crawl a 2" and get better.
Ranged shots would roll the same but still had to wound no matter what state you were and still roll the wound chart even if you were already stunned.
It's cool when you are hanging out with a friend, drinking some beers, and enjoying the gameplay in person. It's a totally different story when you are doing that on the internet, against someone you don't know, and you haven't spent hours and hours painting your minis and making awesome terrain. It's less about winning and losing and more about having fun with friends.
You're comparing a hobby to a video game. It's a bad comparison. Frankly, although I have my differences with some design choices, what they are doing with this game is over-all very smart for internet gaming, and the heavy min-maxing it presents. Winning>Fun (or winning IS fun in this situation).
There's less luck and randomness and more room for tactics in this rendition. There's not a lot of tactics going on with one-hit kills. It's fine when your half drunk and losing to a good friend. It's not fun with some jerk on the internet trolls you in chat while abusing one-hit kill mechanics and riding luck streaks.
Did you never play Plood Bowl by Cyanide online? I'm so tired of people crying about luck in that game. It seems every other game is ruined by whining, crying, complaining, or straight up disconnects. It would be the same here with a straight port.
I'm not saying shootin isn't deadly, however, as a group of 3 henchmen with crossbows or decent weapons will be a high threat to go at.
It also greatly decreased turn around comebacks seeing as in TT you are at 100% till your last wound. Here if you get hit a few times or fall down you might get taken out by 1 hit from anyone.
I agree - BUT - not on this case.
One thing are games where you have one character (mostly but not only rpgs), but in context having a unit takend down 'one shot' ain't bad by that alone. I mean, it can be depending on design but in this case seens more then acceptable, even in the digital version.
Your phrasing alone gives away where your comment comes from... i play way more games where i 'am'/control one persona so its natural to see by that frame. Skirmishes aren't as detached as large scale war games but in a game where half of the charm is the very nature of evolving and having to replace said units...
In this case, the studio made the choice of not porting the game as is (with a couple of fix, sure, we all know the dual wielding and armor issues), and instead went for a mmo/rpg approach to it...i only come here to watch this discussion (subscribed somehow), but other than this i am not playing the EA, nor following what's coming.
I think tabletop players will only be upset if the game loses a lot of it's flavor and feel. I don't think it has. You're going to have to learn new ways to do things, but that shouldn't be a burden. It's a game. Suck it up.
However, the devs should not take this as a free pass to lose sight of TT Mordheim. For example get SoS steel whips and slings into the game ASAP. It's all cool as long as the game's fun to play, and so far the early release is a lot of fun to play. It should only get better.