Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Limiting it to 10 does seem slightly odd - especially when the skaven used to be quite squishy to compensate for their "strength in numbers" tactics. They were also the warband that excelled at skill and agility. Bulking them up to be on a fair footing with everyone else seems a bit odd.
In practice it was rare for a starting warband to field more than 8 models. even seeing an experienced group with more than 12 was unusual. But as a long term Mordheim veteran 10 just seems to low. It's not that I expect to see more. It's just that if that is the greatest number a player can aspire to then we should hopefully frequently see less.
I'd be interesting to know what balancing emchanics the skaven have to make up for their lack of numeric superiority. I saw them failing a lot of climb checks in the gameplay videos and they used to pass these almost automatically.
Granted in Mordheim they had heroes who were pretty beastly but the low limit of ten, for all warbands, eliminates unique characteristics and differences in playstyles. I'm concerned that the unviersal limit will make units across warbands become similar in stats and in essence make them the same units just with different names.
Orks and skavens can reach 20...but it was part of the original balance in the game(even if i really think there was a lack of balance in the tt game)...
and i'm sure there'll be attachment to our units because i got some for all of my bloodbowl team players!! (15 for some gob team)!
In terms of games taking too long this is largely affected by dodge/parry rates being ridiculously high currently so once something is done to fix that units should die quicker as they should do.
Personally I'd rather have more profiled warbands that aren't the same and have different max numbers as in the TT (even +/- 2 would suffice, e.g. 12 for Skaven)
OR (as posted in the other forum)
Stick to 10 units for all, but make impressive units count as 2 units towards the max (so you might rather want to field 2 guys - right now I think, I would feel urged to include an impressive unit as a tenth unit).
Another thing on my wishlist would be the introduction of squishy units (giant rats, dogs, lesser demons, etc.). These I'd count as 0.5 units.
With both things (impressive = 2 units, squishy = 0.5) you could add the rule that
a) you cannot have more impressive/squishy units than normal units ("who's the boss")
b) you have to have double or more normal units than impressive/squishy (more restrictive)
and presto - with these small modifications you'd have more possibilities with all warbands to play them differently without the balance problems fo having different max warband sizes.
a) e.g. would make it possible to field 3 impressive units and 4 normal (= 10 units) to the 10 normal up to 6 squishy + 7 normal units.
b) with the more restrictive "who's the boss" rule you could field 2 impressive units + 6 normal units up to 4 squishy + 8 normal units (or y mixture of if, e.g. 1 impressive, 2 squishy + 8 normal, etc. etc.)
It could even go more in depth so as your members gain more experience and become more powerfull they might demand more money as their sense of worth has increased which would leave you the option of keeping your favourites and letting some go if they are not cost effective.
This would leave the size of the warband reliant on the amount of gold you can bring in which would keep it's size in check and not get to big unless your playing high end games against other warbands of high value.
However, the Warband Max will still remain at 10 and the minimum at 4 (the minimum might change during Early Access).
Thanks for your reply. Just wondering how the team plans to get a nice contrast between war bands if the max number for all is going to be fixed at 10? Some war bands are about cheap units in mass while others are about low numbers of quality units. I'm concerned that this would mean all war bands will be similar with only minor changes if they are all restricted to 10 units especially once more warbands are added (assuming there will be more).
Cheers, Mid
As for the warbands who relies on more units to be "balanced', well we simply beefed them up a little, especially the Skaven with the new Warpguard unit. It might not be a direct translation from the Tabletop, but we believe it fits well in our adaptation.
It's also important to keep in mind that we might add more than 1v1 eventually and this means more impact on performances so it has to be taken into balance as well.