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And dice-rolls based as well. Wait a minute, I might still have the Rulebook somewhere, lol
2D6 rolls based, ofc :
11-15 : dead
16-21 : multiple wounds
22 : broken (not severed!) leg (-1 movement)
23 : broken arm (chance to get severed arm or light wound)
24 : madness (chance to get stupidity or frenzy)
25 : smashed leg : miss next battle or can't run anymore (which would be SP loss in this case)
26 : chest wound
31 : missing eye
32 : old battle wound
33 : nervous system trauma ( -1 Initiative)
34 : maimed hand
35 : deep wound
36 : returns without equipment
41-55 : full recovery
56 :Grudge (hates enemy type taht put him down, non existant in the game afaik)
61 : captured
62-63 : hardened (warrioris now immune to fear)
64 : horrible scars (causes fear)
65 : sold to the arenas
66 : near death experience (or its game equivalent)
irony is , i m french