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Writing the names of the units here without proper details wouldn't help :) But to be honest, you can see the "feel" of the warband with your starting variety. Later units build on that but do not change your style.
I got to go to bed, but I am sure someone will give you detailed info.
Skaven:
Henchmen - Verminkin, Warpguard
Heroes - Night Runner, Black Skaven, Eshin Sorceror
Impressives - Rat Ogre
Leaders - Assassin Adept
Human:
Henchmen - Fighter, Marksman
Heroes - Young Blood, Champion, Warlock
Impressives - Ogre
Leaders - Captain
Cult of the Possessed:
Henchmen - Dark Souls, Brethren
Heroes - Mutant, Possessed, Marauder
Impressive - Chaos Spawn
Leaders - Magister
Sisters of Sigmar:
???
Essentially Henchman all boil down to one being better at melee (Warpguard, Fighter, Dark Soul) right off the bat, with the other being more ranged focused (though melee builds are definetly viable)
Heroes wise, Skaven and Humans have a ranged hero (Night Runner/Young Blood) a Melee hero (Black Skaven/Champion) and a Caster, Possessed are a bit different in that the Mutant is built like a Ranged character but tends to get all kind of funny gifts from the benevolent powers of Chaos that tend to make his build a bit of a lucky guess. Marauder is a straight up melee build with the added funsies of chaos, and the Possessed is that guy you never take in your roster unless you hate winning.
Leader wise, the Magister is the primary Possessed caster, that aside the rest can all be built as ranged or melee builds dependent on how the rest of your warband rolls.
Sisters, meh, as far as I can tell they appear to all be near identical manly-looking women with flails who hurt my warriors a lot. Their probably is some nuance to their builds but I've not seen it yet.
I probably should start a Sisters warband up..
Henchmen:
- Sister, passive is +2m move on warpstone pickup, mostly going dw/2h first and then parry route or 2h
- Novice, gets +5% dodge after successful hits so make good dodge builds i tend to start them dw/2h then go 1h with free offhand for more dodge, once you have blue shields/higher base dodge consider those for more melee res
Heroes :
- Sister Superior, heavy melee support, comes with +3m movement buff for friendlies if you want to catch some rats or charge over some ambusher
- Purifier, most times your ranged guys, once you mastered those comets they can deliver 40 dmg hits for 2 OP, just pray for good casting dice and stuff them full of -divine wrath gear, also has a passive that breaks parry/dodge stance on successful charge.
- Augur, has free perception with +50% i heard they make great scouts or build for dodge/melee resist but havent used them much myself
Impressive:
Maiden, only impressive that can climb and go in buildings, oh and also range immune. Can learn spells but being an impressive and immune to tiring i use mine just to hit stuff. She comes with a spell that prevents others from casting which can be quite handy though. Can only wear heavy armor so you want armor passive asap.
Leader:
Matriarch, combat caster/frontline support. Initial spell is sigmars might and aoe buff for hit/crit chance. Comes with Passive reduces attack/charge cost by one OP.
I have started using my Augur to scout and at least against AI it makes for an interesting style. I actually finally managed to pull off a mission in which nobody walked onto a trap - started around the cart, and the Augur led the way, only at some point pointing at a first floor window to let a novice know she had to pick up a wyrdstone cluster from up there.