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Still makes it a useless skill. Who in the right mind would waste 6 precious skill points on some worthless skill htat takes away sp lol.....
Pinning shot + overwatch with numbing poison. That burns 7 blue pills.
What an utter waste of skill points lol. Better off taking away 4 op and -20% hit chance on them. Then again its better to use normal attack in range than anything else.
Anything using 3 op to cast and not do 50% more dmg is an utter waste of op. Op effectiveness is everything.
Sp pretty much has nothing to do with the game. Ya sure u can get them stuck at a place and spent 3 mins in the whole process while someone else can just kill the thing in 30 secs with hunger and daredevil
It just requires the ability to think past "lul dmg pwns!!1!".
Dmg isn't king. Movement is.
Example: LGT Marksman with Longbow.
He has 35m Range.
Take away 3 SP from a unit with 6m Movement and they only have a total of 24m Movement (18, if they're Henchmen).
Another example: Units with 4m Movement (Zombies, Sisters in Heavy Armour, etc).
Take away 3 SP and they only have 9-12m Movement left.
Basically, you can wear down Melee units before they can reach you. In the first example, if that Marksman has Quick Reload he'll still have 6 SP left after 3 Pinning Shots. So he can move 36m, meaning any 6m Movement units trying to catch him will always be 12m short.
No skills are useless, some just don't have the ability to figure out how to use them.
It's decent on order kiting warband, especially if you combine it with a wolf priest caster spamming frost bites. Bite+pinning mastered is 6 sp, leaving heroes with 1, and henchmen pinned.
And I've allways found sp reduction vastly superior to op reduction because exhaustion is less used than adrenalin's rush, an unmoving target can't enforce/break a 2vs1 and finally a no stance character is just meat on legs when you charge him with 80% crit chance.
Yeah, I was toying with the idea of combining a Wolf Priest Frost Bites and Pinning Shots. Yet another use for the absolutely amazing Wolf Priest. And with Warlock's Armor of Lead? My God. Crawl city.
1 captain specialized range.
2 LGT marksmen
1 wolf priest
1 warlock
3 marksmen
2 flagellant
High range prowl flagellant with hit and run. Use and abuse pinning shot/frost bite/armour of lead. And ALLWAYS keep overwatch on units (costs more bp to the enemy).
You move from house to house, with your flagellants covering the access to the building. Of course a maiden or a skaven band with mist hurts, but.... you do not have imp, so no maiden, and skaven are not running mist that much.