Mordheim: City of the Damned

Mordheim: City of the Damned

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Yesferatu Jan 11, 2016 @ 8:18pm
Are the Sisters of Sigmar that bad?
Every source i find around the internet seems to claim that the sisters are the worst of the 3 factions, and yet they seem to be the only faction i can get any meaasure of success with.

So that leads me to ask, are they really that bad? or am I just getting lucky?
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Showing 1-15 of 35 comments
Nemean Lion Jan 11, 2016 @ 8:31pm 
Maybe for PvP, since they're vulnerable to ranged, but I don't play PvP, so they're pretty solid for me.
Yesferatu Jan 11, 2016 @ 8:33pm 
I only ever play Singler player and the occaisional friendly match with friends.
Dwarfurious Jan 11, 2016 @ 8:40pm 
I had great success with them, havnt finished the campaign but they havnt lost to AI yet. They're only 'vulnerable' to range in the sense that they dont have a lot, unless you want to. Matriarch is a caster, plus two purifiers spamming comets is a ton of damage. Think they can cast 4 comets in a turn, 160-200~ damage but thats without casting fail or divine wrath. Using your henchmen as Shield tanks can help you against ranged a lot, and they get specific ranged Resistance passives/buffs
PorkSocks Jan 11, 2016 @ 8:46pm 
They are arguably the most potent warband once developed, and no slouch in the meantime. The irony of saying they are poor at range is that they can be built for all ranged, and do very well at it. They can gain access to Marksmen as Henchmen, and can have all their heroes act as spell blaster with range 40+ (though it isn't recommended you do this with their impressive).

Yep, they are potentially amazing at range while simultaneously very deadly in close quarters.
hidenscryptorium Jan 12, 2016 @ 12:53am 
I can't speak for Scavens or Merc, but comparing Sisters with Cultists, the former are way more relyable. Dress them all in heavy armor, give them shields and teach to pary, and they can pummel anyone into the ground. Eventually.
Seswatha Jan 12, 2016 @ 1:55am 
Imo they are quite terrible in the beginning where most of them can't dodge (apart from novices) and they have to chose between being able to parry (shield) and do damage (2h, dw). as they have no parry weapons on their list. They do get much better later on though.
Dwarfurious Jan 12, 2016 @ 2:33am 
At low levels 2h weapons are clearly better, since henchmen can only get in one attack with a 1h or a 2h/dw but a hero is better with a 2h since they can attack twice. Then in a couple levels suddenly 1h weapons can attack twice and 2h/dw only once..and a hero can attack 3 times with a 1h.. big shifts of power.
Seswatha Jan 12, 2016 @ 3:25am 
Yeah, as I said things do get better later on as they get to rank 3 and can do 2-3 1h attacks, They have the worst start out of all waebands though imo, Also, on max level henchmen have 5 OP and 2h/dw are again better for them if you want to do damage, but sisters can only pull that off with dodge novices if they want to retain some survivability.
Last edited by Seswatha; Jan 12, 2016 @ 3:26am
Beneathar Jan 12, 2016 @ 4:21am 
They aren't weak to ranged. period.

They fot a very Powerful anti-range spell (Divine revelation, + 50% danged resistance), and they can have ranged weapons too, if they got the reputation to hire marksmen (in fact it is possible to have 5 Marksmen in your warband, if you like so) and they can hire youngbloods via reputation, giving them even more capability in ranged attacks.

The Sigmar purifier, skilled and enchanted in the right way, can fire up to 4 comets on level 10 (without reloading all the time) with only 30% chance of divine wrath on the last one. can be 5 if you skill introspection, but i won't recomment that) each for ~50 damage. In my opinion, shes one of the most powerful ranged Units in the Game, and with a bit boost in agility she can be pretty dodgie as well (Sidestep+avoid mastered).

In addition, the Maiden is pretty much immune to ranged attacks (+200% ranged resistance by default)

No, there is absolutely no weakness regarding ranged attacks, in fact they are the most capable ranged force if you want them to be. I mean, wich ranged unit can fire 4 shots a round for each ~50 damage and still move around or sidestep? Thats worth the price of a (pretty low) chance of divine wrath.

And wich warband can protect themselves so well from ranged attacks?

Sisters are awesome. period.
phantommail Jan 12, 2016 @ 5:58am 
Originally posted by hidenscryptorium:
I can't speak for Scavens or Merc, but comparing Sisters with Cultists, the former are way more relyable. Dress them all in heavy armor, give them shields and teach to pary, and they can pummel anyone into the ground. Eventually.

Parry and heavy armor ? Hello from Chaos Spawn with lobster hand and active mastered Weapon of destruction + blood offering. Kills anything below 400hp in a single turn.

Sister weaknesses - not rly good impressive and units with parry ignoring cuz Sisters has low agility and only Augur can be made as solid melee resist tank.

But they have awesome protection and healing spells. And awesome caster - Purifier.

Definitely not weakest. Just have they pros and cons like any other warband.
Seswatha Jan 12, 2016 @ 6:12am 
Well, warlocks are almost as shooty as purifiers, but they can also disengage making them kiting experts. They do a bit less damage per OP but also need to cast less spells (lightnings are 3 OP), so they have significantly lower curse chance in the end and unlike purifies they can also disengage making them incredibly difficult to chase. Skaven have a +50% aoe ranged resist buff, albeit you have to stay in the area.

But yeah, sister are not weaker to range and not weaker at range than other factions. Their main weakness imo is that they do not dodge very well (apart from novices and augurs, who are not great for different reasons), so they are vulnerable to daredevil damage dealers. They are also kinda forced to go with shields or they end up being pretty squishy (again, apart from novices and aurgurs)
Last edited by Seswatha; Jan 12, 2016 @ 6:23am
Keldorn Jan 12, 2016 @ 6:47am 
Originally posted by phantommail:
Sister weaknesses - not rly good impressive
Maiden is so good i cant believe it. Just sit behind a tight opening and spawn/ (Rat) Ogre is useless. My Daredevil 90% Dodge bypass build kills everything in one round. No tank needed :)
Not being "Large" is the best and worst part of here. It dosnt matter in SP anyway, 3OP Order and WarCry makes every impressive overpowerd.
Beneathar Jan 12, 2016 @ 6:47am 
@maddemiurg

I disagree with your statement sisters arent good dodgers.

My maiden has 105% dodge chance with mastered sidestep, and so has my purifier (needed a book of agility for that), and the Augur and the novice can be pretty good dodgers as well.

sure, you don't want your sisters in heavy armor beeing dodgers (besides the maiden, wich is awesome dodger even if she wears heavy armor)) but with some skills you can make them very meele resistant (67% meele resitance + mastered anticipation + 55% armour absorb - who needs dodging anyway?)

Yes, the sisters are forced to go with shields to parry, as they cant carry any parry weapons, but they can do pretty awesome damage with one hand too, if you got sigmars might and warcry on your leader... so they are very, very good.

They still have their own weaknesses, of course, as any other warband has as well but they are really good for my playstyle, and most of their weaknesses can be circumvented (with a cost, of course)
Keldorn Jan 12, 2016 @ 7:21am 
105% dodge is not good. Ok dodge/parry is 125%, good 135%++
Seswatha Jan 12, 2016 @ 7:23am 
Originally posted by Keldorn:
Originally posted by phantommail:
Sister weaknesses - not rly good impressive
Maiden is so good i cant believe it. Just sit behind a tight opening and spawn/ (Rat) Ogre is useless. My Daredevil 90% Dodge bypass build kills everything in one round. No tank needed :)
Not being "Large" is the best and worst part of here. It dosnt matter in SP anyway, 3OP Order and WarCry makes every impressive overpowerd.
Well, she is very slow and still does much less damage than spawn/rat ogre, but doorways are problematic for the large guys, yes. How did you get 90% dodge bypass on maiden btw? Did you spec her specifically for this?


Originally posted by Beneathar:
@maddemiurg

I disagree with your statement sisters arent good dodgers.

My maiden has 105% dodge chance with mastered sidestep, and so has my purifier (needed a book of agility for that), and the Augur and the novice can be pretty good dodgers as well.

sure, you don't want your sisters in heavy armor beeing dodgers (besides the maiden, wich is awesome dodger even if she wears heavy armor)) but with some skills you can make them very meele resistant (67% meele resitance + mastered anticipation + 55% armour absorb - who needs dodging anyway?)

Yes, the sisters are forced to go with shields to parry, as they cant carry any parry weapons, but they can do pretty awesome damage with one hand too, if you got sigmars might and warcry on your leader... so they are very, very good.

They still have their own weaknesses, of course, as any other warband has as well but they are really good for my playstyle, and most of their weaknesses can be circumvented (with a cost, of course)

Well, maiden can have good dodge, but so can any other impressive, with less investments as they aren't forced to wear heavy armor. So in comparison it's not that great as far as impressives go (still better than merc ogre). Purifiers can be decent dodgers if you get the agility book, but other casters are more agile. Augurs and novices are good dodgers as I said myself (novices being one of the best), but I dislike them for their low WS. As far as melee resist goes, sisters don't have the best sum of WS and agility either so while you can make them melee resist tanks they are not as good in this regard as some other classes. Anyway, dodge is needed to not drop to daredevil in 1 round (that's why i like high agility melee resist tanks the most - they have the least weaknesses compared to pure dodge/parry tanks).
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Date Posted: Jan 11, 2016 @ 8:18pm
Posts: 35