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It is 2 Skill Points less, but also requires it's own passive skill slot.
But I never used this skill for Skavens or Mercs for instance.
That may not seem like much at first glance, but if you take a 100 damage hit, that means taking 45 damage instead of 65. If you have around 300 hp at level 10, that is the difference between needing 7 hits to kill you instead of 5 (or only 3 if unarmored). This works out to 44% extra damage capacity.
So yeah, I'd say it is the right skill for the right kind of unit, which is a killer rather than a tank.
Advandced Armor Proficiency is definitely worth the investment, since you'll be at 55% absorption with a purple heavy armor and a helmet, and that's before any runes.
Wouldn't a killer rather wear no armor and use the Agility to increase Dodge?
For Skaven, sure. For Sisters or Mercs, who start out with much lower Agility and are capped way lower anyways, I'd go with Toughness + heavy armor and Sword as at least half of a dual-wield or alternatively a Halberd.