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You shouldn't put effort into a wasted character, especially if you are just starting out. When you do get around to replacing him you'll wish you didn't spend the time trying to boost him.
I think others will have similar opinions, but we'll see.
Leave facetanking to henchmen warriors, that's their job and destiny to get eyes gouged and arms ripped off. Your expensive heroes and leader should hang ways back away from danger and pop in for killing blows. If you end your turn with your heroes engaged its not good for their general health.
Imo. always fire a guy with internal wound.
For example, high Leadership and Agility. Acrobatic, Sidestep, Serenity (all Mastered). Now he is already a very decent Tank against Daemons and enemy Impressives. Can add some support Skills to use while sitting on the enemy.
Attributes:
===========
Strength: 15
Toughness: 13
Agility: 3
Leadership: 19
Intelligence: 4
Alertness: 7
Weapon Skill: 18
Ballistic Skill: 13
Accuracy: 6
Skills:
=======
Adaptable Defense Basic, Born Leader Mastery, Heroic Presence Mastery, Web of Steel Basic, Order Basic, Armour Proficient Mastery, Flawless Positioning Basic
Coordination Mastery, Courage Mastery, War Cry Mastery, Web of Steel Basic, Order Basic
Books:
==========
Tome of Abilities, Mental Grimoire, Book of Training: Ballistic Skill
Just an example. You never Attack, maybe switch to Shooting weapon if you don't want to melee and have no targets to Order.
But the basic gameplan is to cast three different 1SP costing Buffs on the Warband, and then just engage somebody while Ordering someone twice a turn.
Link to ParaMod Character Planner for those interested[quist4mordheim.github.io]
Oh, sure, I just suggested a decent Leader build. A Hero would indeed probably be better off with Great Weapon and Skill attacks.
2nd Champ - lost an arm on his first deployment, replaced
3rd Champ = old battle wound before even reached level 1, replaced
4th Champ, died in battle
5th.... just hired, he is willing to meet his fate
edit: He already made it to level 1, but now needs a little rest after near death experience
Oh dear, what a death row.
Man you really got to change your tactics with your expensive heroes :) More like hit and run stuff.
https://steamcommunity.com/profiles/76561198086324556/screenshot/2328992979074810999/
It was serious a "dance of death"
Here is the good old classic serenity champion with a minor in crit:
Unit profile: Champion
Attributes:
===========
Strength: 6
Toughness: 9
Agility: 13
Leadership: 15
Intelligence: 4
Alertness: 3
Weapon Skill: 18
Ballistic Skill: 3
Accuracy: 13
Skills:
=======
Adaptable Defense Basic, Defensive Stance Mastery, Resilient Basic, Serenity Mastery, Shield Specialist Mastery, Fatality Mastery, Vital Strike Mastery
Books:
==========
Tome of Abilities, Book of Training: Agility
Equipment:
==========
Pendant (masterwork), Light Armour (masterwork), Sword (masterwork), Shield (masterwork)
Pendant or Courage, Light armour of +2 WS and either +2 AG or +2 ACC. Sword of Havoc. Shield of Shielding.
One unspent mental point goes into intelligence or alertness.
Grimoire adds two points to accuracy or three toughness.
May replace fatality with underdog.
110/100/100 AA/F/T always triggers serenity. Crits create open wounds which have great synergy with melee resist.