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http://steamcommunity.com/groups/gentlemenofmordheim/discussions/0/492378265877064589/
1) stick together.
2) dogpile on the enemy - 1 vs 1 should be avoided at all costs!
3) if the enemy attack in numbers, find and kill the weakest ones first to allow you to surround the survivors.
4) when mobbing enemies, leave a line of retreat. That way, if they fail the all alone check you get free hits!
5) pull your wounded guys out if you can. Send them off looting or something - it's better than going out of action!
Exactly. Most important is to Stick together, also means : Try to choose missions where your warband is somewhat near from each other or you might get punished hard, if you cant find one, first thing to do is gather together as quick as possible ( always possible to send scouts or skip a day if you dont find a mission for you, as long as you are in-time with the wyrdstones payment and have enough gold to cover warband salary ). When launching the mission, select LAUNCH...NEVER SELECT LAUNCH AND DEPLOY since your warband will most of the time be already engaged in an unfair fight right at the beginning, far from back-ups...In my experience, always pick the normal difficulty missions, it will be hard enough anyway, but obviously easier than higher difficulties, unless you like having peg-legged, severed arms and fractured skulls in your warband
I got one other suggestion, from my experience with Cult faction and from what I read, all factions have the same issue : Avoid faction quests unless you know what you are doing, most of them are confusing, poorly designed and requires a no-mistakes-at-all run, not to mention long, boring, endless reinforcement from the enemy side, somewhat good rewards, but its high risk. Faction quests are a big problem with this game...I am thinking about the Act2-1 Cult quest...At your own risk.
Another thing I do : At begining of the round, when my warband is finally tight close together and where I want them on the map ( personnaly, I always try to find an open area and then wait for the enmy there ) , I send the most useless henchman on higher grounds just to see whats coming. I sometime take a high SP ( blue movement dots ) further to see what is coming, then I run back to the rest of the warband. If you walk on the exact same path, you will get your SP back.
Also : Walk carefully. Look at the ground and walls ! Plenty of traps. You dont want to trigger a trap while ambushing or charging an enemy, it will stop your action and you will earn a random debuff. Even when you are scouting, because if you trigger a trap, walking back from where you come wont restore your SP and believe me, a far from the pack warrior will get swarmed in no time.
Finally : Know your enemy, look at the icons. A crown means leader, 3stars means hero and one big star means big trouble. Just so you dont send single units against those, if possible, dont send lower level units against those. At the moment, there is a common bug where the enemy impressive unit ( the big star one ) get stuck in a doorway because he is too large, in those situations, dont bother with it unless you know you can kill it, they deal massive dmg, crits alot, dodge alot, massive HP and has tons of Offense Points ( red dots )...But has good loot.
Sorry for the long read, these were what works best for me. This game is hard and punishing, but really fun. Hope it helped
As far as the actual fight, just stick together and swarm enemy, the AI will somewhat split his group, so you want to travel as a group and when you meet an enemy swarm him and kill him before the bulk of the enemy show up so that your never outnumbered. Have your low health guy retreat and gather loot/wyrmstone. The early game is by far the hardest part, it gets much easier.
Otherwise, the rat are OP but there impressive is useless until way late game.
Also check the calculator to get an idea of how you can build your guy
http://nithon.de/mcotd/
As for Warband specifc tips, some basics I've learned for the 3 I've played (not played Chaos yet);
Sisters - always keep together. Lack of ranged outside of spells (or smugglers if you go that route) means you need to apply your people in one spot, overwhelm it, then move on. Because of your generally lower speed try and pick a good covered area to ambush enemies and prevent swarming and getting picked off at range
Mercs - Pick a decent sniper nest/area with solid lines of fire, set up an overwatch chain, and set up your melee units in ambush to hit them as they get past the overwatch. With a decent spot and a good setup, you can devastate enemy bands before they get into melee.
Skaven - use their speed to scout out enemy warriors and pick spots to swarm them with 2+ of yours at a time. I like to use warpguards as lures to take any charges that happen to occur, then use heroes to swarm the enemy and take them down quickly.
New Players guide to Mordheim
Maybe repost it here and ask Kes for a sticky?
Sorry I have to disagree with selecting LAUNCH....it will auto deploy your band and you will get trashed, always USE Launch and Deploy, you can then set your band up how you want it for the battle.
Is it cool if I repost that collection and ask Kes for a sticky? Of if you would be so kind?
I'd also like to add that through perception checks you can set up interesting tricks, using your knowledge of where the traps are you can use them to interrupt enemy charges, wasting an unwary enemy's red pills.