Mordheim: City of the Damned

Mordheim: City of the Damned

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How do you deal with guys with injuries
Do you keep them, if the consequences are not too severe - or arew you always going for something perfect?
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Showing 1-15 of 17 comments
Twahn May 1, 2016 @ 7:45pm 
Keep them. It's a waste of character and, often, art effort to just throw them away. In a world where people complain about warbands full of clones, every peg leg, missing arm, wrecked hand, missing eye is a blessing. ;)
wendigo211 May 1, 2016 @ 7:46pm 
I'm constantly training 1 or 2 replacement characters, so once one of the replacements are trained up, I replace the most damaged character whose role he can fill.

That said, I do fire warriors if they lose a leg (Mercenaries are slow as molasses in January to begin with...), if a shield user loses an arm, a spellcaster gets megalomania, any injuries that make a character lose an offense point, or if a character I'm training loses an ability that I need at maximum.

That said, most of my heroes and leaders are injury free, or have injuries that don't bother them (e.g. a Champion with megalomania). Injuries do lower your warband's rating so having a character with an injury that does not hamper them can be an advantage.
imjeff1 May 1, 2016 @ 11:14pm 
I keep them no matter what. The only way someone gets out of my service is in a body bag lol. That being said, If a low level gets stupidity and I don't think I can bump up their intelligence I show them the door. Right now I have a leader with stupidity but it's completely negated by intelligence boosting and rune of lucidity.

Really the only thing it affects is the rating. Since your AI opponents match your rating it doesn't really matter. In PVP, you get to choose what rating you want to fight against so almost the same thing.

If you have a specific build in mind for that character it can throw a wrench into it. I believe the spirit of the game calls for you to adjust your play style to fit, otherwise you're just having to grind up new characters. There's no guarantee they won't suffer something worse.
Last edited by imjeff1; May 1, 2016 @ 11:15pm
domino May 2, 2016 @ 12:00am 
"suffers x injury" You're lucky game OSHA makes me pay you before i fire you.

Seriously though, if it's an injury that even minorly inconveniences me they're probably getting fired. There are problems i don't mind having like AMOK and stuff like that but mostly I try to keep my troop as healthy as possible.

Except possessed, I've been doing my damnedest to have one of those ♥♥♥♥♥♥♥ lose an arm and get the bladed arms mutations so i can have him parry, no double weapon penality and kill maim burn as it were.
dohc4907 May 2, 2016 @ 1:32am 
Generally I'll keep ones with minor inconveniences, but anything that hinders their job gets them fired. I have a smuggler that's lost an arm I'm keeping until another one gets trained up, built mostly for shooting but has high dodge so using her as a dodge tank/decoy/wyrdstone mule until then.
I always keep them. Having a ruff n gruff warband gives it character. Although if someone gets a skull fracture that's an automatic firing. I've made peggies and one-arms serve a purpose, but a Stupidity Check on a unit with 2-3 intelligence is too much of a liability in battle.
Aedwynn May 2, 2016 @ 3:36am 
Currently you can separate injuries in two categories: acceptable and unacceptable. If my Marksman looses arm - I won't even heal him. I don't need ranged guy that can't use ranged weapons. On other hand, when warrior gets injury that does not go against his purpose, why not?
But sometimes it's just unacceptable due to game logic, not warrior's purpose. Warrior can't climb due to injury and team starts in a position where it must climb out as there is no stairs leading out? He will just be a rating waste that can'd do a thing for team...
Last edited by Aedwynn; May 2, 2016 @ 3:40am
Lathrael May 2, 2016 @ 4:17am 
My rules are simple, if you lose an arm, leg, hand, or your little finger, you'll either lose the head as a bonus or make retirement plans with your last wage.

Some may call me "evil". But i prefer the word "efficient".
Thoka May 2, 2016 @ 4:26am 
i dump em when they stuff who hinder ther use or mut i dont want
steelwarrior77 May 2, 2016 @ 5:18am 
Thanks for the feedback - really nice the game allows different approaches - I am still undecided, if I want more character for my warband with mior inconveniences or a more perfect warband ;-D
Wulfgar May 2, 2016 @ 8:44am 
The categorization acceptable vs. unacceptable is best to handle it.
The decrease in battlerating does not nearly make up the disadvantage of bigger injuries. The biggest problem is, when you keep the injured guys and play with your corewarband you may be in such a disadvantage, that you will not win the battle hence you get some more injuries which you may have prevented by fielding only healthy guys.
Last edited by Wulfgar; May 2, 2016 @ 8:45am
Petrothian May 3, 2016 @ 12:15pm 
I use the "of fate" enchant on helmet so my guys don't lose arms and legs anymore.


that said.

anyone with skull fracture/stupid gets retired.
everything else can be okay if it not too dehabitating

IE: maimed hand on a spellcaster
or
amok on a melee guy.

etc etc.
Keep them on unless the injury is really crippling like Stupidity, loosing OP or loosing an arm as an archer...

Injuries isn't THAT bad ... and it looks cool on the characters :D One of my favorite characters is my burst eardrum, concussion and missing eye mercenary henchman :) (he took quite a few blows to the head)
ElArt0 May 3, 2016 @ 2:03pm 
I tend to keep them as well. You can use them as cannon fodder in the next games ;-)

And sometimes they're just hard to replace. My yolo sado-masochist Slaaneshy-Magister is such a liability. No good replacements in a while and I made the mistake that I didn't train 2 leaders from the beginning. Now I'm stuck with a severed-leg, severed-arm Magister with a burst eardrum and about 4 or 5 stat reductions. He still does his job quite well though (attract attention, spam Vision of Torment and then Sidestep, so others can finish off stunned enemies) and he somehow fits the band...;-)
Last edited by ElArt0; May 3, 2016 @ 2:05pm
ghetto May 3, 2016 @ 3:35pm 
Some warbands I fire charcters more often than in others.
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Date Posted: May 1, 2016 @ 7:07pm
Posts: 17