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That said, I do fire warriors if they lose a leg (Mercenaries are slow as molasses in January to begin with...), if a shield user loses an arm, a spellcaster gets megalomania, any injuries that make a character lose an offense point, or if a character I'm training loses an ability that I need at maximum.
That said, most of my heroes and leaders are injury free, or have injuries that don't bother them (e.g. a Champion with megalomania). Injuries do lower your warband's rating so having a character with an injury that does not hamper them can be an advantage.
Really the only thing it affects is the rating. Since your AI opponents match your rating it doesn't really matter. In PVP, you get to choose what rating you want to fight against so almost the same thing.
If you have a specific build in mind for that character it can throw a wrench into it. I believe the spirit of the game calls for you to adjust your play style to fit, otherwise you're just having to grind up new characters. There's no guarantee they won't suffer something worse.
Seriously though, if it's an injury that even minorly inconveniences me they're probably getting fired. There are problems i don't mind having like AMOK and stuff like that but mostly I try to keep my troop as healthy as possible.
Except possessed, I've been doing my damnedest to have one of those ♥♥♥♥♥♥♥ lose an arm and get the bladed arms mutations so i can have him parry, no double weapon penality and kill maim burn as it were.
But sometimes it's just unacceptable due to game logic, not warrior's purpose. Warrior can't climb due to injury and team starts in a position where it must climb out as there is no stairs leading out? He will just be a rating waste that can'd do a thing for team...
Some may call me "evil". But i prefer the word "efficient".
The decrease in battlerating does not nearly make up the disadvantage of bigger injuries. The biggest problem is, when you keep the injured guys and play with your corewarband you may be in such a disadvantage, that you will not win the battle hence you get some more injuries which you may have prevented by fielding only healthy guys.
that said.
anyone with skull fracture/stupid gets retired.
everything else can be okay if it not too dehabitating
IE: maimed hand on a spellcaster
or
amok on a melee guy.
etc etc.
Injuries isn't THAT bad ... and it looks cool on the characters :D One of my favorite characters is my burst eardrum, concussion and missing eye mercenary henchman :) (he took quite a few blows to the head)
And sometimes they're just hard to replace. My yolo sado-masochist Slaaneshy-Magister is such a liability. No good replacements in a while and I made the mistake that I didn't train 2 leaders from the beginning. Now I'm stuck with a severed-leg, severed-arm Magister with a burst eardrum and about 4 or 5 stat reductions. He still does his job quite well though (attract attention, spam Vision of Torment and then Sidestep, so others can finish off stunned enemies) and he somehow fits the band...;-)