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Those who survived the initial destruction of Mordheim were facing constant danger from both within the ruins that was once their homes and without in the form of the Zealous Witch Hunters. It is only when a figure calling itself the Shadowlord appeared and begun taking over the city, did the Cult of the Possessed came into being. They are not formed from just the Mordheim survivors however, as "followers of the cults of Chaos gather from all over the Empire to pledge their souls to him (the Shadowlord). Though none know whether he is man or Daemon all proclaim him their saviour and eagerly seek to do his bidding."
So the Cult of the Possessed is really a amalgamation of cultists of Chaos -- some are desperate folks throwing their last hope behind a malign figure and others are power-seeking psychopath working their ways to Daemonhood, and anything in between. All swear alliance to the Shadowlord (I mean, a creature with such power isn't to be trifled with)
So even folks who dont wish to do offer praise to the chaos gods.. But no the cult are defenitly folks who have chosen to follow the true gods..
Uhmm the Shadowlord is the demon prince known as Be'Lakor the dark master.. First demon prince to walk the old world.. unable to manifest a material body outside of Mordheim due to Tzeentch's curse laid upon him when he was getting a little too bold.. In times past he has tried to assume the role of the everchosen even stole the body of one of the chosen lords of chaos.. Only to find himself unable to enter and collect the crown.. So yes we know very well who the shadowlord is the followers might just view him as a new entity.. Hard to say how far their knowledge stretches..
There are no "Good guys", just "less bad" bands. The mercs all work for one of the three self-proclaimed Emperors of that time, one way or the other, to loot wyrdstones so their patrons may make use of them. The Skavens are warpdust junkies that need the stones for pretty much everything they do, the Cult is the cult and the Witch Hunters are fanatics that want to kill everything they deemed heretics (also they are not working for any of the Emperors).
The Sisters are maybe the most innocent of them all - they were first persecuted by the Witch Hunters on the charge of witchcraft (that's where all that healing magic come from) and they retreated back to their stronghold next to Mordheim, and after surviving the fall they are still being hunted by everyone, including the Witch Hunters who caused their downfall to begin with. And even then they still faithfully serve Sigmar by picking up as many warpstones as they can and bury them beneath the temple of their stronghold.
But they are using magics (in the form of prayers), in a way, so technically the Witch Hunters are right. But the Witch Hunters also ignore the fact that the Warrior Priest of Sigmar use the same magic. So there.
Interesting, is this in an army book or novels? I do not recall reading this.
Also off topic but was wondering if anyone knows if the new total war game is like dark omen at all?
Im kind of curious where you've been seeing this. Im playing them right now, and theyre pretty powerful so far. Theyre probably more slow build-up in terms of if you want to run a mutant team, but their basic henchman Darksoul hits like a truck w/ a two hander. In addition, I was under the impression that mutant teams were one of the stronger ways to go in general.
On the lore part, most warband in Mordheirm is bad guys if you think of it. Merc is empire people who seek riches and at the timeline Empire is in total chaos due to civil war so eveyone in the Empire at that time is kinda bad in a way. Witch hunters are those who believe they are the good guys but they are just a bunch of maniac who burn everyone that is not them hahaha. Cult is basically those people who are crazy enough to worship the dark gods some dont even know which god they worship but they just wish to seek the ultimate gift of demonhood. Skavens just need the stones as they are junkies and their machine need the stones to power up (still wondering when can we get some crazy weapons from them, jezzails, warp lighting cannon, warpfire thrower etc) and lastly the sisters, they think everyone who comes to Mordheirm is baddies and will not ask any question rather than bash you on the skulls and claim 'For Sigmar'.
Warhammer fantasy lore have no good guys actually just a bunch of different thinking groups which think they are doing something wonderful in their own ways.
Here are my reasons:
very very few repositioning options available. Only 3 units can disengage and go and assist there buddies. In a game where you try to enforce as much 2v1 as possible it is kinda problematic. OC it's balanced by the fact that you will never flee with your unit and allways stand your ground to fight, but the edge it brings is better mid game.
Mutations forces you to be either extra cautious while choosing your build, or take bets... that might end up loosing ones.
They start with the leader as a caster, and with a starting spell sooooooo good (honestly WoD is one of the most OP spell of the game) that you will use it....... and 9999 you to death 2 or 3 times at least before learning restraint. SoS do too, you will tell me, but the spell is an aoe you will cast once a turn, WoD can be cast twice. Temptation temptation come to slaanesh lil hummie
Finally there 1st mission stats are really hard if you have a close look. Mutant has 3 WS at start, there's no clear defensive path for them, thus making them tricky to understand at first.
The mercenaries are a bunch of greedy bastards but they atleast admit it.
The Witch hunters are overzealous hypocritical (Only we can use wyrdstone properly!!) fanatics and thus a step worse then mercenaries.
Chaos and Skaven are even worse then that imho.
Could just be pragmatism though. Gonna need money to buy things like food, maybe the services of a smith, etc. Which also explains the presence of a Smuggler in their roster, even if in "normal times" the Sisters would frown upon that profession.
Also +1 Kaine for the Cult being kinda weaker. They have the most violent impressive but the Darksouls can't do normal hench work and have poor fighting stats (huge physical but barely more WS than a Novice) and the Heroes aren't that good. In fact as time goes on my Cult warband starts using more and more rats instead.... (first Warpguards, now a Globadier... soon gonna be just the Magister, the Spawn and the Mutant)