Mordheim: City of the Damned

Mordheim: City of the Damned

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Flatbuffer Aug 6, 2016 @ 10:37am
How is Hit Chance Calculated?
Is there a base value to your Chance to hit which gets improved by raising your Weapon Skill?
Does the enemy's level, or melee resistance, factor into your chance to hit. (Not taking Dodge and Parry into account but just Hit Chance.)
What would be the Base Hit Chance of characters before adding up your Weapon Skill?
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Showing 1-15 of 19 comments
Emoge Aug 6, 2016 @ 10:41am 
I don't have the exact formula, but melee resistance is facotred, it's literally -% to be hit, not a reduction in damage taken. So someone with 10% melee resistance, actually has a -10% chance to be hit.

Dodge and Parry are not factored, it's a separate roll made after a hit connects.
Prince Kaine Aug 6, 2016 @ 10:43am 
Originally posted by Msunu yenu nonke:
Is there a base value to your Chance to hit which gets improved by raising your Weapon Skill?
Does the enemy's level, or melee resistance, factor into your chance to hit. (Not taking Dodge and Parry into account but just Hit Chance.)
What would be the Base Hit Chance of characters before adding up your Weapon Skill?

I believe it's 70% melee and 60% range (but I'm way too lazy to look for today due to forum being what it is today to find you the certified answer. Ljlanna will correct me if I'm wrong/

The maths goes like this:
[Base chance+weaponskill+bonuses(maces for example)]-[ total melee resist+malus on your character]. Shaved to 95% if it is above.
Warlord Aug 6, 2016 @ 10:45am 
Go play the tutorial.

Flatbuffer Aug 6, 2016 @ 10:48am 
Originally posted by Prince Kaine:
Originally posted by Msunu yenu nonke:
Is there a base value to your Chance to hit which gets improved by raising your Weapon Skill?
Does the enemy's level, or melee resistance, factor into your chance to hit. (Not taking Dodge and Parry into account but just Hit Chance.)
What would be the Base Hit Chance of characters before adding up your Weapon Skill?

I believe it's 70% melee and 60% range (but I'm way too lazy to look for today due to forum being what it is today to find you the certified answer. Ljlanna will correct me if I'm wrong/

The maths goes like this:
[Base chance+weaponskill+bonuses(maces for example)]-[ total melee resist+malus on your character]. Shaved to 95% if it is above.

Thanks. It would be nice to know the actual figures, because even in the character planner found at http://www.pyrospace.co.uk/mordheim/ Hit Chance is not mentioned.
Flatbuffer Aug 6, 2016 @ 10:48am 
Originally posted by Warlord:
Go play the tutorial.

The figures are not mentioned in the tutorial I think.
Paranoia Aug 6, 2016 @ 10:49am 
The exact base chance for Melee is 85% if I remember correctly.
+for attacker's Weapon Skill;
-defender's Agility and Weapon Skill (and Melee resistance in general);
+Maces and other buffs like Insult;
-Enemy's Buffs and your Open Wounds.

And, finally, Stunned Characters are always automatically hit in close combat.
Flatbuffer Aug 6, 2016 @ 10:51am 
Originally posted by ljlinna:
The exact base chance for Melee is 85% if I remember correctly.
+for attacker's Weapon Skill;
-defender's Agility and Weapon Skill (and Melee resistance in general);
+Maces and other buffs like Insult;
-Enemy's Buffs and your Open Wounds.

And, finally, Stunned Characters are always automatically hit in close combat.

Thanks a lot Ijlinna and Prince Kaine!
Prince Kaine Aug 6, 2016 @ 10:53am 
And do not mind Warlord today, he is on edge, you know how helpful he is usually. I'm sure he would bite the head off of someone telling hello on the streets :D
Paranoia Aug 6, 2016 @ 10:53am 
Originally posted by Msunu yenu nonke:
Thanks a lot Ijlinna and Prince Kaine!

No problem. Though you may want to check the exact multiplier on Weapon Skill hit increase yourself. I couldn't recall if it was x2 or x3.
Flatbuffer Aug 6, 2016 @ 10:54am 
Originally posted by ljlinna:
Originally posted by Msunu yenu nonke:
Thanks a lot Ijlinna and Prince Kaine!

No problem. Though you may want to check the exact multiplier on Weapon Skill hit increase yourself. I couldn't recall if it was x2 or x3.

Should be this then
(Base 85 + (Weapon Skill * 2) + Abilities + weapon) - (Debuffs, Enemy Melee resistance, …)

Kernest Aug 6, 2016 @ 11:02am 
You can see your hit chance calculations in game by pressing Alt I believe, either that or Alt Gr or either Ctrl.

That'll show you the exact base chance including all relevant modifiers, except the fact that melee attacks against stunned enemies are automatic hits. Very useful for ranged guys especially, who may suffer from obstructions and because the AI has a propensity to use Careful Approach.
Last edited by Kernest; Aug 6, 2016 @ 11:02am
Prince Kaine Aug 6, 2016 @ 11:05am 
Originally posted by Kernest:
You can see your hit chance calculations in game by pressing Alt I believe, either that or Alt Gr or either Ctrl.

That'll show you the exact base chance including all relevant modifiers, except the fact that melee attacks against stunned enemies are automatic hits. Very useful for ranged guys especially, who may suffer from obstructions and because the AI has a propensity to use Careful Approach.

True, and that is a very recent iumprovement. Another proof if needed of the involvement of RF.
Kernest Aug 6, 2016 @ 11:10am 
Originally posted by Prince Kaine:
True, and that is a very recent iumprovement. Another proof if needed of the involvement of RF.

How is that recent exactly? As far as I can remember that feature has been in the game at least as long as I've owned it.
Flatbuffer Aug 6, 2016 @ 11:10am 
Originally posted by Kernest:
You can see your hit chance in game by pressing Alt I believe, either that or Alt Gr or either Ctrl.

That'll show you the exact base chance including all relevant modifiers, except the fact that melee attacks against stunned enemies are automatic hits. Very useful for ranged guys especially, who may suffer from obstructions and because the AI has a propensity to use Careful Approach.
Oh great Thanks!
Prince Kaine Aug 6, 2016 @ 11:11am 
Originally posted by Kernest:
Originally posted by Prince Kaine:
True, and that is a very recent iumprovement. Another proof if needed of the involvement of RF.

How is that recent exactly? As far as I can remember that feature has been in the game at least as long as I've owned it.

Can be found in the patch note but........ lazy :(

Sorry really, will look at another time
Last edited by Prince Kaine; Aug 6, 2016 @ 11:12am
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Date Posted: Aug 6, 2016 @ 10:37am
Posts: 19