Mordheim: City of the Damned

Mordheim: City of the Damned

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Varmint 2016 年 8 月 6 日 上午 7:45
Battleground Objectives: Looting and XP - and Mission Ending
Read somewhere but can't find now; someone said something to the effect:

Not being able to loot all available loot on the ground because the Battleground was over thanks to enemy Rout is a poor design choice. (something to that effect)

Bump

The mechanics of this must be built into the game - in an immersive and intuitive (organic) way.
Just ending the Battleground with unrealized XP running around and loot on the ground is silly (despite the nod of one third? of loot supposedly being claimed after...)
- in light of the fact that the player is supposed to be working on leveling up and collecting resources ...
- but *during the Battleground Combat only?*

Recommend something like global Poison Gas or Mutant Scavengers or something if the idea is to hurry off the Victors before all loot can be claimed or enemies vanquished.

Anything but this arbitrary time to go home and leave everything behind *because we have claimed the battlefield from the enemy we don't need any xp or loot anymore* as it is now.

Makes no sense. Killjoy.
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Jasan Quinn 2016 年 8 月 6 日 上午 8:06 
It helps if you imagine the "real" scenario the game is trying to represent.

Imagine the scenario. You're somewhere in Mordheim when an enemy Warband comes after you. Post battle, you've probably got some men wounded and in need of medical aid. Some might be unconscious or bleeding to death, with limbs hacked off or guts ripped open.Your rivals have fled, dragging their wounded with them or leaving them to die, but they'll be back.

Worst of all, Mordheim has horrors besides Cultists, Skaven and fanatical Humans to contend with. Perhaps as you fought a heavy fog has begun to roll in, filled with unknown terrors. Perhaps a party member sensitive to the Winds of Magic warns of a buildup of dangerous energies. Perhaps the dead themselves begin to stir around you. If all else fails, it's probably wise not to stick around in case another warband shows up!

Mordheim isn't a place you can linger with any degree of safety. After the skirmish, your warband scavenges as best they can (and note that the harder the mission the more loot they can scavenge, suggesting more time to do so) and then retreat to a place of safety.
Prince Kaine 2016 年 8 月 6 日 上午 8:08 
You do not leave because it's time to go home you leave because you made a hell of a rucus battling the others guys and a city full of demons is suddenly VERY interested in your location. If you think on a battlefield you stop for the loot when other enemies are on your way you are someone who will probably NOT live a very long life.
Arrrtyom 2016 年 8 月 6 日 上午 8:20 
引用自 Jasan Quinn
It helps if you imagine the "real" scenario the game is trying to represent.

While that is how I imagined it at first, there's no way you can bring realism into this. Granted i'm not 100% sure how the mechanics are now but I'll just ramble on anyway. It's stupid to have loot left behind even when your characters are like directly next to it. And ending the match (and the loot) directly after you've defeated the enemy feels pretty ass. Also, if the game is that focused on realism I should be able to disengage if I have space to my side. Why can I only hop to the back and not to the side?

I would have liked something like maybe, a turn (or a few) where the winning team goes to loot stuff before the combat ends, and to remove the auto loot portion. Or they could make it so that the longer they stay in the area, the higher the risk of something happening (injuries? reinforcements? aliens?) Right now this current feature is indeed pretty killjoy as OP says, since people expect to be able to reap the spoils (at least, spoils of their choice) after winning combat. And it's not like combat in this game is easy for newcomers.
最后由 Arrrtyom 编辑于; 2016 年 8 月 6 日 上午 8:23
Fry93 2016 年 8 月 6 日 上午 8:32 
Ok on deadly difficulty with 10 warband members active at the end of battle you already loot 70% of the map. Do you really need more? Even on normal you loot more actively and passivly as soon as your warband gets bigger. I don't think even an extra turn is necessary. In the beginning when you can't loot much the loot is bad anyways. Fragments and white stuff only. Who needs that?
Jasan Quinn 2016 年 8 月 6 日 上午 8:42 
Okay, the point about leaving loot that's right next to you.

1) You might not actually leave it. Remember, if you win you're awarded a random selection of the loot and wyrdstone left on the field, representing your warband grabbing stuff as they depart.

2) If it's loot on a body, that body might still be able to hurt you. Again, this is a mechanical abstraction. Would you really try to mug a giant rat who might bite your face off?

3) All manner of stuff is not factored in. Imagine the sights, sounds and smells of "real" Mordheim. Yes, there's that really expensive looking loot at your feet, but your best friend is shrieking in agony because there's a crossbow bolt in his eye, you're soaked in blood and bodily fluids, your head is spinning from a hammer blow and the wall in front of you just sprouted eyeballs. These are not conditions that promote calm, rational behaviour.
The Punisher 2016 年 8 月 6 日 上午 8:49 
You get awarded stuff like that though at the end of the battle randomly. Even from living enemies too I think.
gungadin22000 2016 年 8 月 6 日 上午 9:11 
I've no disagreements with the current looting system. The trick to succeeding in Mordheim isn't just to slap the other warband around, it's to do that AND loot the most wyrdstone and gear in the progress - it's to discourage you from just bunching your whole crew up in a pile while waiting for the enemy for maximum safety and boredom.

It makes sense "lore-wise" too - after beating off an enemy warband, you don't want to stick around for too long in case they come back with reinforcements or if your fighting's attracted some of the less friendly local demonic wildlife, hence the limited post-match looting.
Blood Angel 2016 年 8 月 6 日 上午 11:50 
引用自 Jasan Quinn
Okay, the point about leaving loot that's right next to you.

1) You might not actually leave it. Remember, if you win you're awarded a random selection of the loot and wyrdstone left on the field, representing your warband grabbing stuff as they depart.

2) If it's loot on a body, that body might still be able to hurt you. Again, this is a mechanical abstraction. Would you really try to mug a giant rat who might bite your face off?

3) All manner of stuff is not factored in. Imagine the sights, sounds and smells of "real" Mordheim. Yes, there's that really expensive looking loot at your feet, but your best friend is shrieking in agony because there's a crossbow bolt in his eye, you're soaked in blood and bodily fluids, your head is spinning from a hammer blow and the wall in front of you just sprouted eyeballs. These are not conditions that promote calm, rational behaviour.

Mug a giant rat lmao thats the best phrase i saw since the weekend madness. You made my day
Kblocks 2016 年 8 月 6 日 下午 12:00 
this thread kills me you guys are saying imagine this and imagine that. pretend this pretend that. we're already playing some pretend game why further pretend any of that crap.

引用自 Prince Kaine
You do not leave because it's time to go home you leave because you made a hell of a rucus battling the others guys and a city full of demons is suddenly VERY interested in your location. If you think on a battlefield you stop for the loot when other enemies are on your way you are someone who will probably NOT live a very long life.



引用自 Jasan Quinn
Imagine the sights, sounds and smells of "real" Mordheim. Yes, there's that really expensive looking loot at your feet, but your best friend is shrieking in agony because there's a crossbow bolt in his eye, you're soaked in blood and bodily fluids, your head is spinning from a hammer blow and the wall in front of you just sprouted eyeballs. These are not conditions that promote calm, rational behaviour.

I get that warhammer is like a spinoff of some DnD paper and pencil stuff but damn
Jasan Quinn 2016 年 8 月 6 日 下午 12:04 
引用自 Kblocks
I get that warhammer is like a spinoff of some DnD paper and pencil stuff but damn
D&D is to Warhammer what My Little Pony is to Game of Thrones.
Kblocks 2016 年 8 月 6 日 下午 12:07 
don't be butthurt because I made the reference. use your imagination lmao. dnd is warhammer. warhammer is dnd
Kblocks 2016 年 8 月 6 日 下午 12:08 
doesn't change that looting sucks
Warlord 2016 年 8 月 6 日 下午 12:47 
Steam forums would be a much nicer place without private profile trolls.

Please, Valve......
Kblocks 2016 年 8 月 6 日 下午 2:12 
Yeah right dude you know the looting is garbage. I can't even drop stuff out of the bag to pick up these stupid barrels. plus what do you want to see my profile for. stop creeping and trying to troll me hypocrite
Prince Kaine 2016 年 8 月 6 日 下午 2:19 
引用自 Kblocks
Yeah right dude you know the looting is garbage. I can't even drop stuff out of the bag to pick up these stupid barrels. plus what do you want to see my profile for. stop creeping and trying to troll me hypocrite

Man the fact that you do not understand how the system works does not make it garbage. The only one trolling here is you. There is a reason for that, it goes back to 1995, a time where you probably were no more than an itch in your daddy's balls, and had to be implemented to respect the licence agreement. It does not suit you, you don't want to look around why it is like this and you don't want to play with it?

GOOOOOOODDDDDD, i'll bet most of the usual players on this forum are not that eager to know you. Doors that way, feel free to go anytime, good riddance.
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发帖日期: 2016 年 8 月 6 日 上午 7:45
回复数: 24