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125%+ dodge for heroes, 100-110%+ dodge for henchmen.
Dodge is the friend of light armor..
Though to be honest Merc warbands feels ill suited for dodge builds in my experience, parry and melee resist builds all the way for mercs.
Tactics play a huge part here, maybe time for some research?
In terms of what you do without it? I don't really notice it. Defensive skills, melee resist, and kill the enemy before they kill you.
Heavy armor is superior if you plan on getting hit (ie. your tanks), cloth armor is better if you're going to try not to. That said, I have units that are fulfilling at least one of the varied roles I listed above in all my high level warbands, so to reiterate- it has it's place, it's just not what most of your units will be wearing. The exception may be Zealots in the new WH warband since they max-out at light armor and shield, but again, depends on the role you assign them (or they get thrust into).
The other people that might want it are ranged units, since they rarely have the SP to take stances, at least the advanced ones. Also, some specific melee heroes could maybe use light over heavy, depending on how they're built.
A melee resist tank might as well wear purple light armour as opposed to heavy armour, especially if they could use the passive slot for something better, because they also plan on not getting hit, but there's no benefit to wearing cloth over light in that case.
A dodge tank could use light too, if they can get their dodge high enough without the cloth bonus.
Slow, heavy, easily left behind on split deployment, normally I would only use heavy armour if im using sisters. All my units in mercs r light. I mean theres so many ways to survive, all the skills, perks, dodge parry etc. To seriously rely on heavy armour to reduce dmg is already a failure strategy by itself.
I avoided heavy armour on my merc warband. Mass light is the way to go, only a solid reason will I abandon 1 passive slot and 6 skill points just so I can squeeze out a bit of survival wearing a plate.
This!
My Warp Guard Heroes which are some of the best tanks in the game wear light armour, because its only there if I get hit, its still substantial and doesn't cause me movement issues! Heavy Armour is great but its great at the cost of 6 skill points and even more critically a passive slot - the choice between mastered heavy armour prof and mastered counter attack mastery for a 130% parry chance and a 60% starting melee resistance doesn't leave any questions for me especially after counter attack got boosted so much, as this guy ♥♥♥♥♥ peoples ♥♥♥♥ up in PvP let alone the way he annialhates the AI.
I tend to run two guys in heavy armour in my Skaven, 2 heroes and 2 henchman in my Mercenaries and I've got two Heavy Armoured guys in my Witch hunters so its hardly an all or nothing affair. My rats don't take much light armour thinking about it, a few heroes but my mercs have loads.
What does that all mean? Strategy matters. Without it you won't be able to use any gear/perk/build to full extent, and as such heavy/light armor may look useless.
This is also my opinion. In my experience it just seems good sense to stack damage resist and damage absorb over any other defensive stat, hence why I started this thread to see if there's any use to Merc melee combatants wearing light armour - especially in the late game.