Mordheim: City of the Damned

Mordheim: City of the Damned

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Possessed Hero is Useless
Why is this character so useless? He looks so big and powerful, yet a Skaven Assassin Adept takes him out with two swipes of his Weeping Blades.

Why would anybody want this character? Is this one of those characters you only buy at lvl 5 or above?
Last edited by Penny Royal; Oct 5, 2016 @ 9:28pm
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Showing 1-15 of 22 comments
Ishan451 Oct 5, 2016 @ 11:00pm 
The Possessed is a pure damage dealer. He is not designed to tank anyone and his damage is pitiful until you get a set of blue bracers, ideally purple one.

However, since he does have a fear effect, it does aid him greatly when you go for a resist tank. With 15 Agility and 15 Weapon Skill he has 30% melee resist, plus another 30 if Fear triggers.


He is far from useless.. but without proper gear he is quite squishy and doesn't do quite the damage you'd want him to do.


And yes, he is a hero you buy late game... ideally at level 7 where you'll know exactly which mutations he has.


Edit: If you want to level one up yourself, get Blood Offering ASAP.
Last edited by Ishan451; Oct 5, 2016 @ 11:04pm
Boink Oct 6, 2016 @ 12:25am 
I own 2 Possessed glass builds.

They can have access to Frenzy and Daredevil buffs. So yeah they can deliver at max level.

They are sad at starting level same case with most Rank 4 heroes. Since you are up against AI fielding level 5-6 units in their warband.
Last edited by Boink; Oct 6, 2016 @ 12:47am
Summanus Oct 6, 2016 @ 1:11am 
The potential changes proposed to Leadership on Fear and Terror in the Feedback section may make this unit better in the future as fear will become more of an issue.
toranaga1985 Oct 6, 2016 @ 1:29am 
as boink say, main issue is level them up with the ai chasing them while low rank and the lack of armor make theyr survivability inexistent. imho they not worth the investment of ag. build pure dmg dealer. go in wen mr guy/henchy sucked up stance/counterattack of impressive, tank, random begger,walls, houses. anything. and wreck them. move to another guy delay use magister order. wreck another delay and so on. usually against ai can destroy up to 3 heroes that way. ofc till they are full builded they suck hard. they are the exageration of what pos heroes are.
Summanus Oct 6, 2016 @ 3:47am 
Hang on. So Marauders can completely bypass Parry as well as Possessed hero? Wow, that seems somewhat overpowered - especially when you're playing a parry-orientated group like the Sisters.
Boink Oct 6, 2016 @ 3:55am 
The odds of meeting mobs that bypass parry is rather small. Even though that is a factor I only got one real parry build in my Sisters of Sigmar the rest is either sidestep or defensive stance. That parry build also has a potential to get a melee resist value (Anticipation) just in case I face mobs that do bypass parry or caught me off guard.

I think the real parry build eccentric warband with a lot of potential are Mercenaries. Captains and even Champions.
Last edited by Boink; Oct 6, 2016 @ 3:55am
Summanus Oct 6, 2016 @ 3:59am 
Originally posted by Boink:
The odds of meeting mobs that bypass parry is rather small.

I must be defying the odds then because every time I've come up against a Cult warband later in the game they've always had Marauder, Possessed and Chaos Spawn able to completely bypass Parry. The Cult are a really strong warband, theres no way they need any buffing.
Boink Oct 6, 2016 @ 4:21am 
Yes you are 2 out of 5 factions have units that can bypass parry.

Skaven - 1 unit that bypass parry Rat Ogre.
Cult - 1 unit that bypass parry Spawn. 3 possible units that can also bypass parry (defending on mutations) Possessed, Mutant and Marauder.
Daemons - 1-2 that can bypass parry (Daemonette and Chaos Ogre(?))

If I don't take STR values to account with other units wtih 15-20(25) STR probability which is about 30-45% bypass (let's make it 50% to be in safeside). You are looking at a small number.

Again Parry builds is not something i do with most of my units. I don't like the 100% total bypass so I keep one - two parry build eccentric units the rest are more "dependable" number Melee Resist and Dodge. Lack of possible counterattacks is the drawback.

Last edited by Boink; Oct 6, 2016 @ 4:25am
Summanus Oct 6, 2016 @ 4:30am 
Originally posted by Boink:
Cult - 1 unit that bypass parry Spawn. 3 possible units that can also bypass parry (defending on mutations) Possessed, Mutant and Marauder.

So basically any arm mutation counts as a parry bypass? I think Possessed goes under the definite category doesn't it - as they can only use armbands? So 2 definitely bypass parry and 2 more possibly can as well.
Boink Oct 6, 2016 @ 4:31am 
Originally posted by antlucasexe:
Originally posted by Boink:
Cult - 1 unit that bypass parry Spawn. 3 possible units that can also bypass parry (defending on mutations) Possessed, Mutant and Marauder.

So basically any arm mutation counts as a parry bypass? I think Possessed goes under the definite category doesn't it - as they can only use armbands? So 2 definitely bypass parry and 2 more possibly can as well.

Oh sorry you are right. Still not that big number either since the number variant they can bring 1 out of 3 heroes. If you don't bring an Impressive that drastically reduces the units that bypass parry by 2.
Last edited by Boink; Oct 6, 2016 @ 4:32am
miniaaar Oct 6, 2016 @ 4:31am 
The other deamon bypassing parry is Pink (and blue ofc) horror.

To be 100% exhaustive, Bloodletter also have a bypass parry skill (a super-strong blow): Rake.

rule of thumb: if a deamon has a visible weapon (Chaos Ogre, Bloodletter, Plaguebearer), then it can be parried.
Summanus Oct 6, 2016 @ 4:33am 
I need to stop building such Parry-reliant warbands...
Boink Oct 6, 2016 @ 4:35am 
Originally posted by miniaaar:
The other deamon bypassing parry is Pink (and blue ofc) horror.

To be 100% exhaustive, Bloodletter also have a bypass parry skill (a super-strong blow): Rake.

rule of thumb: if a deamon has a visible weapon (Chaos Ogre, Bloodletter, Plaguebearer), then it can be parried.

Yeah I can't remember which one is it. (I just suspected Chaos Ogres because I never seen my parry works on him, Maybe because of high STR). Thanks for the info about Pink Horrors.
Boink Oct 6, 2016 @ 4:39am 
Originally posted by antlucasexe:
I need to stop building such Parry-reliant warbands...

It is not bad, and it is work-able especially if you don't bring an Impressive. You end up with 1 - 3 units that bypass parry out of 5 factions (Not including Daemons).

I only suspect parry builds to not rely heavily on melee resist (that's what the build i was thinking) maybe keeping melee resist to 40% the rest are parry-focused skill sets. There are many hybrids out there.
uddhava Oct 6, 2016 @ 8:15am 
Originally posted by antlucasexe:
I need to stop building such Parry-reliant warbands...

I did so too with mercs but switched to resist builds as they are more reliable and are 'active' indefinately. Something too consider. Only my merc captain is a solid parrier still, and some of my henchies
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Date Posted: Oct 5, 2016 @ 9:26pm
Posts: 22