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However, since he does have a fear effect, it does aid him greatly when you go for a resist tank. With 15 Agility and 15 Weapon Skill he has 30% melee resist, plus another 30 if Fear triggers.
He is far from useless.. but without proper gear he is quite squishy and doesn't do quite the damage you'd want him to do.
And yes, he is a hero you buy late game... ideally at level 7 where you'll know exactly which mutations he has.
Edit: If you want to level one up yourself, get Blood Offering ASAP.
They can have access to Frenzy and Daredevil buffs. So yeah they can deliver at max level.
They are sad at starting level same case with most Rank 4 heroes. Since you are up against AI fielding level 5-6 units in their warband.
I think the real parry build eccentric warband with a lot of potential are Mercenaries. Captains and even Champions.
I must be defying the odds then because every time I've come up against a Cult warband later in the game they've always had Marauder, Possessed and Chaos Spawn able to completely bypass Parry. The Cult are a really strong warband, theres no way they need any buffing.
Skaven - 1 unit that bypass parry Rat Ogre.
Cult - 1 unit that bypass parry Spawn. 3 possible units that can also bypass parry (defending on mutations) Possessed, Mutant and Marauder.
Daemons - 1-2 that can bypass parry (Daemonette and Chaos Ogre(?))
If I don't take STR values to account with other units wtih 15-20(25) STR probability which is about 30-45% bypass (let's make it 50% to be in safeside). You are looking at a small number.
Again Parry builds is not something i do with most of my units. I don't like the 100% total bypass so I keep one - two parry build eccentric units the rest are more "dependable" number Melee Resist and Dodge. Lack of possible counterattacks is the drawback.
So basically any arm mutation counts as a parry bypass? I think Possessed goes under the definite category doesn't it - as they can only use armbands? So 2 definitely bypass parry and 2 more possibly can as well.
Oh sorry you are right. Still not that big number either since the number variant they can bring 1 out of 3 heroes. If you don't bring an Impressive that drastically reduces the units that bypass parry by 2.
To be 100% exhaustive, Bloodletter also have a bypass parry skill (a super-strong blow): Rake.
rule of thumb: if a deamon has a visible weapon (Chaos Ogre, Bloodletter, Plaguebearer), then it can be parried.
Yeah I can't remember which one is it. (I just suspected Chaos Ogres because I never seen my parry works on him, Maybe because of high STR). Thanks for the info about Pink Horrors.
It is not bad, and it is work-able especially if you don't bring an Impressive. You end up with 1 - 3 units that bypass parry out of 5 factions (Not including Daemons).
I only suspect parry builds to not rely heavily on melee resist (that's what the build i was thinking) maybe keeping melee resist to 40% the rest are parry-focused skill sets. There are many hybrids out there.
I did so too with mercs but switched to resist builds as they are more reliable and are 'active' indefinately. Something too consider. Only my merc captain is a solid parrier still, and some of my henchies