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Cuz orcs.
Those are the warbands I'd like to see as well. Carnival being the top one.
Many people have suggested orcs along with dwarves, beastmen, and others in the past. It has even been on their feedback list. The addition of new warbands depends on the reception of their currently released dlcs, more sales = faster production on new things. Best way you can make orcs come out faster is to support the developers.
Thank you for doing X.
Please can you now do Y for me because I think they'd be awesome/interesting.
My reasons for believing this are based upon personal experience/anecdotal evidence among friends/attempts to re-ignite my passion from youth.
Regards,
Every single warband request imaginable.
I don't mind these requests, but oh boy would it be nice if they all occupied a single thread so as no to dilute the other posts, such as player's requesting advice.
Orcs are fun and would have an interesting lineup, considering they can take goblins, trolls and whatnot as well as regular boyz. The next 2 factions, if they manage to make more, should be orcs and dwarves.
The lithe figures peered through the foliage at the
group in the clearing below. The pair of Wood Elf
scouts had been shadowing the Orcs for days,
attempting to determine if the small band of creatures
was an isolated warband or the scouting party of a
larger army. While most beings would not be able to
hear the guttural Orc speech from 100 yards away, the
keen ears of the Elves allowed the scouts to discern
what the creatures were saying. Most of it was
nonsense of course, squabbling over some scraps of
meat or pretty rocks, but the Elves patiently awaited the
words that would reveal the purpose of the foul
creatures.
Members of the band loitered about the clearing.
Goblins scampered around ceaselessly, attempting to
avoid the annoyed grasp of their larger Orc cousins. A
single Troll slowly wandered around aimlessly in a
small circle, digging a groove into the ground where it
had been dragging its feet for hours. As the Elves
watched, a solidly built Orc with blood covering his
arms up to the elbows approached a much larger Orc
who was seated on a primitive ‘throne’ of bones and
hides. The scouts had already determined that the
seated Orc was the leader of the motley group.
“How’d da huntin’ go?” asked the Orc Boss.
“Ran inta some ’umies. All dey ’ad was some black
rocks.”
“Where’s da loot den?” asked the Orc Boss. “All ’umies
got loot!”
“Dat’s what I asked ’em!” replied the Big ’Un, “Dey
tried to tell me dat da rocks WAS da loot! Den after I
leans on ’em a bit, dey tells me dat some big boss
’umies pay loads for dis stuff!”
“Loads?”
“Dat’s what dey sed,” the Big ’Un replied, disbelief
plain on his face, “Dey told me da rocks wuz from dis
place called More-ty...Mordh...Mork...well, dey drew us
dis map.”
The larger Orc grabbed the scrap of parchment his
lieutenant had been holding and scanned it for a few
seconds, then began barking orders. Goblins squealed
and ran about the encampment, frantically packing up
the warband’s gear. Four huffed and strained as they
picked up their leader on his throne and carried him
aloft. The Orc warriors were much more composed
about the whole affair, and calmly packed up their kits
and prepared for the journey ahead.
The scouts faded back into the forest, secure in the
knowledge that these Orcs were no threat. They too
had heard stories about the human city that had
treasure supposedly lying on the streets for easy
picking. But they had also heard other stories about the
city. The Orcs would be dead within a fortnight."
Also, a DLC giving us the factions for the imperial (marienburg, middenheim, Avenheim) and cult (khorne, slaneesh, nurgle), with an exclusive and different hero and henchman for each of those, would be awesome.
In my opinion, elfs and orcs have no place in Mordheim, in the lore they have no reason to be there. Although if they did a variant with an open landscape, I would be all for both!!!