Mordheim: City of the Damned

Mordheim: City of the Damned

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Does Rune of Devotion effect Tzeentch Curse?
Title says it.
Just started playing a Chaos Warband and got 2 purple weapons with the Devotion enchant on them. Can anyone tell me if it would reduce the chance of triggering Tzeentch Curse, or does it only reduce Devine Wrath?

Thanx for any info in advance.
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Showing 1-15 of 18 comments
Paranoia Jan 15, 2018 @ 10:53am 
No. Spellbinding does.
So, if you see any Casters with Staffs, kill them good and loot their Staffs. One may get lucky.
Last edited by Paranoia; Jan 15, 2018 @ 10:53am
Skorganthetoad Jan 15, 2018 @ 1:18pm 
TY paranoia.
figured as much, but was hoping they were interchangable.
Bloodscape Jan 15, 2018 @ 1:29pm 
The full list is here:

http://mordheim-city-of-the-damned.wikia.com/wiki/Enchantments_(Runes_and_Marks)

Runes only work for Order so the Rune of Focus (helmet slot) is only for the Warlock.

Also, you actually need a Mark of Spellbinding (rather than a Rune).
Darth Cannabis Jan 15, 2018 @ 1:54pm 
Originally posted by Bloodscape:
The full list is here:

http://mordheim-city-of-the-damned.wikia.com/wiki/Enchantments_(Runes_and_Marks)

Runes only work for Order so the Rune of Focus (helmet slot) is only for the Warlock.

Also, you actually need a Mark of Spellbinding (rather than a Rune).

Well that's just a small syntax thing. What is called a rune on one side is called a mark on the other.

You still have mark of focus for the rest (all the arcane casters on chaos side), which is same thing as the rune of focus for warlock.

Just remember that focus and spellbinding=arcane casters, while piety and devotion = divine spellcasters.

The other difference (and remember warlock is arcane, despite being order side), is that divine magic is NOT effected by heavy armor and helmet, while the arcane spellcastinng IS.
Last edited by Darth Cannabis; Jan 15, 2018 @ 2:27pm
Skorganthetoad Jan 15, 2018 @ 2:27pm 
Originally posted by Darth Cannabis:
Originally posted by Bloodscape:
The full list is here:

"divine magic is NOT effected by heavy armor and helmet, while the arcane spellcastinng IS."

...Divine magic isn't effected by heavy armor and helmet... I have over 100 hours into a Sisters game and about as much into a Inquisitor game as well and I never knew that. Been using light armor on my casters... :steamsad:
Darth Cannabis Jan 15, 2018 @ 2:30pm 
Originally posted by Skorganthetoad:

...Divine magic isn't effected by heavy armor and helmet... I have over 100 hours into a Sisters game and about as much into a Inquisitor game as well and I never knew that. Been using light armor on my casters... :steamsad:

Yeah, you don't need to worry about this on your wolf and war priests, matriarch, purifiers, or the maiden. Your warlock does thou since he is arcane like the magister, doomweaver, eschin sorcerer, and necromancer, despite working for the order side.

Don't feel too bad thou about not noticing it, its something I didn't for quite a long time myself. Then one day, I realized there was a reason the armor says - to ARCANE spell casting, not just casting. Just pay attention, as the game is very specific when it says Divine wrath or Tzentch's on curse chances, arcane and divine on spells themselves.

For a chaos band, where to look out on this distinction between arcane and divine is with doomweavers idol of change. Used offensively to reduce a sister or witch hunter warband by increasing thier cast cost can be a great change from just reducing yours. But if you try that on a warlock, your getting an extra lighting bolt or fireball thrown at you.
Last edited by Darth Cannabis; Jan 15, 2018 @ 2:51pm
Bloodscape Jan 15, 2018 @ 5:38pm 
Originally posted by Darth Cannabis:
Well that's just a small syntax thing. What is called a rune on one side is called a mark on the other.

Ahh, gotcha... the page has been updated. Its one of those infromations I took from the Official Wiki to be complete and expediant.

I basically shoot myself in the foot when taking the information to be correct. I figured that if the Official Wiki published that there was no "mark" of focus then there must not be one. My bad.

Thanks for the heads up on false info.
Darth Cannabis Jan 15, 2018 @ 9:01pm 
Originally posted by Bloodscape:
Originally posted by Darth Cannabis:
Well that's just a small syntax thing. What is called a rune on one side is called a mark on the other.

Ahh, gotcha... the page has been updated. Its one of those infromations I took from the Official Wiki to be complete and expediant.

I basically shoot myself in the foot when taking the information to be correct. I figured that if the Official Wiki published that there was no "mark" of focus then there must not be one. My bad.

Thanks for the heads up on false info.

Yeah I checked and there definately is a mark of focus, my eschin sorcerer on skaven was wearing one.

Pretty sure all of them are there as both mark and rune, its just order calls them runes and chaos calls them marks.

The curious one, is that there is even a mark of piety. While both of rune and marks of focus make sense, since the warlock is an arcane caster on order side, that one confounds me. Why would there be any need for marks of piety when there are no divine casters for any of those warbands? Would not be surprised for there to be a rune of change as well.

Yes indeed, upon double checking in game, on merc and sister warbands, they have runes of change and conspiracy.

This brings an interesting question to mind, since they deal with Tzentch's curse. Could a divine caster use them for the good part, while ignoring the downside of increased curse? This could be huge for the warpriest or matriarch on thier healing. Get a 20% increase to cast chance, WITHOUT the 40% increased curse chance, or just a strait up immunity to broken jaw without the extra 10%
Last edited by Darth Cannabis; Jan 15, 2018 @ 9:19pm
Paranoia Jan 15, 2018 @ 9:25pm 
Originally posted by Darth Cannabis:
Yes indeed, upon double checking in game, on merc and sister warbands, they have runes of change and conspiracy.

This brings an interesting question to mind, since they deal with Tzentch's curse. Could a divine caster use them for the good part, while ignoring the downside of increased curse?

Yes, Conspiracy indeed has no negative sie effects for Divine Casters.
Bloodscape Jan 15, 2018 @ 9:44pm 
Ya, I checked in game after it was mentioned. It just really never occurred to me to double check before.

Especially things like Piety, LoL. It's probably just included for completeness. Could you imagine getting every rune on a Chaos warband, just to be missing the "coveted" mark of piety? Another way of making us not sleep at night?

On a serious note, it makes sense if you get an enemy "rune of piety" that it would be called a "mark" for your warband, rather than a "rune".
kappahun Jan 16, 2018 @ 12:04am 
Originally posted by Darth Cannabis:
The other difference (and remember warlock is arcane, despite being order side),

Is there any lore specific reason for this?
Paranoia Jan 16, 2018 @ 12:40am 
Originally posted by kappahun:
Is there any lore specific reason for this?

Yeah, Arcane Magic is one of the eight Winds of Chaos/Magic channelled into a more manageable form (or, with Chaos, just raw Chaos unchained), whereas Divine Magic is pretty much just asking for a godly boon from a matron/patron.

The only aspect that Mordheim fails to capture would be that Chaos Sorcerers could cast pells unimpeded whilst armoured, and, indeed, the mortal sorcerers were, 99% of the time, clad in Chaos Armour (think Heavy Armour but on steroids). But, then again, the closest we got to Chaos Sorcerers were Doomweavers and Magisters, so mayhaps that was a downgrade enough for them not to be blessed so. And Doomie may even spam Curses in Heavy Armour if actually succeeding in Casting is not important.
Last edited by Paranoia; Jan 16, 2018 @ 12:40am
kappahun Jan 16, 2018 @ 1:57am 
Ok, but how does Arcane Magic fit into an Order WB? Doesn't it hurt some religious aspects?
Bloodscape Jan 16, 2018 @ 2:58am 
I think your looking for the lore of mercenaries. Mercenaries hold alliegence to rivals vying for the throne.

This is fan based lore:
http://mordheim-city-of-the-damned.wikia.com/wiki/Righteous_Warbands_(Order)
kappahun Jan 16, 2018 @ 3:20am 
"Reiklanders are devout followers of Sigmar" - from mordheim rule book. Although I also have to add, that it doesn't separate magic in divine and arcane, but into 5 different categories.

I accept it as is, no further questions :)
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Date Posted: Jan 15, 2018 @ 10:43am
Posts: 18