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If you try again thou, learn from your mistakes. I highly recomend, that you use your leader and that dramatis personae to pick up key quest items. Not only do they have more sp (and thus the greater mobility) but keeping such items off of hench and heroes leaves them more free to combat, and avoids you having the quest items on major frontliners. Also since the personae must stay up, it avoids the very situation you ended up in.
Since your doing human mercs, I suggest you use your warlock as the main objective carrier for story missions. As a mage, he should never be tied up on front lines, and has plenty of mobility to do the objectives, while still having the range on spells to hell party.
If you pick up the tokens (ie empty the bags) they might change on your map screen. You can try the 'wyrdstone wiggle' if they're close together to not use too many SP.
Don't know if the save and backup will help (I believe there's a risk on that strategy, but it is possible).
go into ur files ie:
c:>>>Program files (86)>>>Steam>>>userdata>>>steam id>>>276810>>>remote
Copy everything in that remote folder and put in a separate folder on ur desktop or whereever. Before you go into battle make sure u have a backup in that folder if things go wrong close out the game copy those files you had saved and replace the ones in the remote folder with em. Restart the game and your back to business.
Last edited by [EL] kaher [UN]; 11 May @ 10:37am
That's from the technical forum, a subject about 'How do you backup a save game?'
Not tried it myself.
I'm fairly sure I've depopulated the entire Chaos contingent of Mordheim by this point.
The devs are retarded when it comes to scripted missions.
Cut your losses now and make a new warband and never touch the missions
Then try the opposition cart.
Then if you really can't find them, don't abandon the mission - suicide the dramatis personae (Luthor).
Then check file integrity of Mordheim.
I thought letting Luthor die caused the mission to count as a complete and utter failure which would lead to my people randomly dying and getting wounds though?
In Witch Hunters' Act 1-1 story mission, I failed once simply since the enemy leader, which had an item I needed, blew itself up with magic and an enemy took the item from him. When I tried again, the leader blew itself up again, but this time, the enemy that took the item delivered it right to me.
Granted, the ONLY, and I do mean ONLY reason I failed the first time is that the Quayside map is stupid in one very important regard. Normally, reinforcements appear at the edges of the map, so you can kill them and have time to complete the objective before reinforcements are on you again. Quayside HAS no accessible edges - so reinforcements just appear right near your objectives. This is not a problem in the Mercs' Quayside mission since they actually spawn a bit farther away, but for Skaven and Witch Hunters, they appear right on you, endlessly, so you're constantly getting charged again on every single turn, unless you just keep them tied up without killing them, which is basically suicide to low-level Skaven!
From what I've seen - and I admit I haven't beaten any story mode yet, though I'm up to Act 2-2 with some warbands, Quayside is the only map that has this problem. I don't agree with the notion that the missions themselves are bad in general - just VERY specific ones.
Well done for your perseverance!
And that has turned the mission into an XP piñata.
That had to give some of your guys a pretty good boost in XP!
The problem I had with Quayside was that I didn't realise you needed to put more than one barrel on certain sewer junctions... So I went through the sewer, out the other side, looking for another sewer tunnel. Ended up finally realising what must be the truth of the situation, fought my way back into the damn tunnel and finally won.
Again, killing a ridiculous number of enemies on the way. Boy am I glad I went with as many ranged weapons as possible...