Mordheim: City of the Damned

Mordheim: City of the Damned

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dgresevfan Sep 16, 2017 @ 10:01am
Relic of Sigmar has gone missing - help?
I have rather a large problem. I was doing the temple of sigmar story mission with the human mercenaries. I've gotten hold of, filled, and returned to the wagon all of the water vials. I also found the relic of sigmar early on. But a couple of my guys were taken down during the mission and I had to go and retrieve vials from them.

I didn't notice the relic being on one of those guys, but it does seem like it has vanished from the inventories of everyone else. The mission objective turned back to "retrieve the relic of sigmar" rather than putting it in the wagon.

Is there anything I can do it help track it down?

The main problem is I've ended up killing a ridiculous amount of enemies so the floor in many places is basically coated with loot sacks (with nothing in but useless tokens).

Is there anyway of highlighting where a quest item ended up? Any way of seeing everyone's inventory at once rather than individually?

Even any way of backing up my save so I can check the thousands of loot bags without losing the mission for the most stupid reason ever?
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Showing 1-15 of 20 comments
Darth Cannabis Sep 16, 2017 @ 10:06am 
Not much can be done to help you here. All you can do is hope to remember who had it and where they fell and try to retrieve it, or get your dramatis persona killed and try again.

If you try again thou, learn from your mistakes. I highly recomend, that you use your leader and that dramatis personae to pick up key quest items. Not only do they have more sp (and thus the greater mobility) but keeping such items off of hench and heroes leaves them more free to combat, and avoids you having the quest items on major frontliners. Also since the personae must stay up, it avoids the very situation you ended up in.

Since your doing human mercs, I suggest you use your warlock as the main objective carrier for story missions. As a mage, he should never be tied up on front lines, and has plenty of mobility to do the objectives, while still having the range on spells to hell party.
Last edited by Darth Cannabis; Sep 16, 2017 @ 10:08am
kriscardiac Sep 16, 2017 @ 10:12am 
Ouch.

If you pick up the tokens (ie empty the bags) they might change on your map screen. You can try the 'wyrdstone wiggle' if they're close together to not use too many SP.
Don't know if the save and backup will help (I believe there's a risk on that strategy, but it is possible).
dgresevfan Sep 16, 2017 @ 10:49am 
Is it possible? I just found a couple of forum threads elsewhere saying savescumming auto-kills your entire warband.
kriscardiac Sep 16, 2017 @ 11:02am 
[EL] kaher [UN] has Mordheim: City of the Damned 11 May @ 10:15am
go into ur files ie:

c:>>>Program files (86)>>>Steam>>>userdata>>>steam id>>>276810>>>remote

Copy everything in that remote folder and put in a separate folder on ur desktop or whereever. Before you go into battle make sure u have a backup in that folder if things go wrong close out the game copy those files you had saved and replace the ones in the remote folder with em. Restart the game and your back to business.
Last edited by [EL] kaher [UN]; 11 May @ 10:37am

That's from the technical forum, a subject about 'How do you backup a save game?'

Not tried it myself.
ChemicalBacon Sep 16, 2017 @ 11:28am 
The best solution here is for the devs to get their ♥♥♥♥ in order and better design the scripted missions. I don't play them for the reasons above and more. They are utter trash
dgresevfan Sep 16, 2017 @ 12:21pm 
If it wasn't for the ridiculous INFINITE SPAWNING ENEMIES there wouldn't be a problem.

I'm fairly sure I've depopulated the entire Chaos contingent of Mordheim by this point.
dgresevfan Sep 16, 2017 @ 12:46pm 
OK I have a bigger problem. Quitting with ALT F4 and reloading seems to have made the relic objective completed but now the game thinks I don't have the vials...!?
ChemicalBacon Sep 16, 2017 @ 12:53pm 
Originally posted by dgresevfan:
OK I have a bigger problem. Quitting with ALT F4 and reloading seems to have made the relic objective completed but now the game thinks I don't have the vials...!?
Trust me, don't do scripted missions.
The devs are retarded when it comes to scripted missions.

Cut your losses now and make a new warband and never touch the missions
kriscardiac Sep 16, 2017 @ 1:16pm 
Try in your cart for the vials.
Then try the opposition cart.
Then if you really can't find them, don't abandon the mission - suicide the dramatis personae (Luthor).
Then check file integrity of Mordheim.
Last edited by kriscardiac; Sep 16, 2017 @ 1:19pm
dgresevfan Sep 16, 2017 @ 1:36pm 
Originally posted by kriscardiac:
Try in your cart for the vials.
Then try the opposition cart.
Then if you really can't find them, don't abandon the mission - suicide the dramatis personae (Luthor).
Then check file integrity of Mordheim.

I thought letting Luthor die caused the mission to count as a complete and utter failure which would lead to my people randomly dying and getting wounds though?
dgresevfan Sep 16, 2017 @ 2:14pm 
Well, I tried the suggestion of looking in the enemy chest, and it was in there! SOMEHOW I managed to get to the end of the mission. That was absolute hell. I killed 64 chaos guys...
Talithmara Sep 16, 2017 @ 2:37pm 
What really makes these missions occasionally frustrating is that the infinitely respawning AI often loot the bodies, take the quest items, die somewhere else and you have no idea that the item was ever looted from the original carrier since you lacked Line Of Sight.

In Witch Hunters' Act 1-1 story mission, I failed once simply since the enemy leader, which had an item I needed, blew itself up with magic and an enemy took the item from him. When I tried again, the leader blew itself up again, but this time, the enemy that took the item delivered it right to me.

Granted, the ONLY, and I do mean ONLY reason I failed the first time is that the Quayside map is stupid in one very important regard. Normally, reinforcements appear at the edges of the map, so you can kill them and have time to complete the objective before reinforcements are on you again. Quayside HAS no accessible edges - so reinforcements just appear right near your objectives. This is not a problem in the Mercs' Quayside mission since they actually spawn a bit farther away, but for Skaven and Witch Hunters, they appear right on you, endlessly, so you're constantly getting charged again on every single turn, unless you just keep them tied up without killing them, which is basically suicide to low-level Skaven!

From what I've seen - and I admit I haven't beaten any story mode yet, though I'm up to Act 2-2 with some warbands, Quayside is the only map that has this problem. I don't agree with the notion that the missions themselves are bad in general - just VERY specific ones.
kriscardiac Sep 16, 2017 @ 3:09pm 
Originally posted by dgresevfan:
Well, I tried the suggestion of looking in the enemy chest, and it was in there! SOMEHOW I managed to get to the end of the mission. That was absolute hell. I killed 64 chaos guys...

Well done for your perseverance!

And that has turned the mission into an XP piñata.
Bobby Boy Freed Sep 17, 2017 @ 2:11am 
Originally posted by dgresevfan:
I killed 64 chaos guys...

That had to give some of your guys a pretty good boost in XP!
dgresevfan Sep 17, 2017 @ 5:26am 
Originally posted by Ranylyn:
What really makes these missions occasionally frustrating is that the infinitely respawning AI often loot the bodies, take the quest items, die somewhere else and you have no idea that the item was ever looted from the original carrier since you lacked Line Of Sight.

In Witch Hunters' Act 1-1 story mission, I failed once simply since the enemy leader, which had an item I needed, blew itself up with magic and an enemy took the item from him. When I tried again, the leader blew itself up again, but this time, the enemy that took the item delivered it right to me.

Granted, the ONLY, and I do mean ONLY reason I failed the first time is that the Quayside map is stupid in one very important regard. Normally, reinforcements appear at the edges of the map, so you can kill them and have time to complete the objective before reinforcements are on you again. Quayside HAS no accessible edges - so reinforcements just appear right near your objectives. This is not a problem in the Mercs' Quayside mission since they actually spawn a bit farther away, but for Skaven and Witch Hunters, they appear right on you, endlessly, so you're constantly getting charged again on every single turn, unless you just keep them tied up without killing them, which is basically suicide to low-level Skaven!

From what I've seen - and I admit I haven't beaten any story mode yet, though I'm up to Act 2-2 with some warbands, Quayside is the only map that has this problem. I don't agree with the notion that the missions themselves are bad in general - just VERY specific ones.

The problem I had with Quayside was that I didn't realise you needed to put more than one barrel on certain sewer junctions... So I went through the sewer, out the other side, looking for another sewer tunnel. Ended up finally realising what must be the truth of the situation, fought my way back into the damn tunnel and finally won.

Again, killing a ridiculous number of enemies on the way. Boy am I glad I went with as many ranged weapons as possible...
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