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In short: its perfectly normal
So, the warband morale is adding up the leadership of each unit times 2. So if your warband has 4 units each with leadership 15, you would have a warband morale of 15*4*2 = 120.
Now, each unit that is killed lowers the warband morale by a set amount. For henchmen this is 9 points+their level. For heroes it's 12 points +their level. For leaders, 16 points+their level. Impressives is 18+their level.
You take a rout test if this goes on or below 40% of those 120 morale (48 in this case).
As we see, 120-48 = 72, so our warband of 4 units can lose 71 morale before taking a rout test.
We assume it's a leader, 2 heroes and an impressive all at level 10. Those units are worth:
26 leader, 22 heroes and 28 impressive.
With such a good warband morale, we will take our first rout test when we lose 3 units, irregardless of which units that is. 26+28+22 = 76, which is more than 71, so we take a rout test.
We could also lose our leader and the impressive, 26+28, but the enemy takes our banner from our wagon (-16 morale always), which is 26+28+16 = 72, which is more than 71, so we take a rout test. The exception of this is losing the leader 26, and the two heroes, 22+22, which together is 70. That's not more than 71, so the impressive can be the only unit left alive and win.
All good?
Alright, here are some special rules when it comes to morale:
* To succeed at a rout test, you need to have a hero or a leader alive. Impressives and henchmen can't take rout tests.
* If your last character able to take rout tests is currently stunned, you fail the rout test automatically.
* If warband morale at any point reaches 0, you automatically lose the game (which is what happened in your game 4spryt)
Thanks for the detailed info, most of it I was familiar with (excepted the point about a stunned unit causing a fail).
I think I am surprised because I assumed a WB could not reach zero Morale with 2 units alive. Since they had a champion and an unknown unit alive, I thought "wait, what?".
I still don't totally understand to be honest, since I thought all units had to have Morale (other than zombies) which would mean 2 Merc units alive should have kept the Merc WB above zero. But both of you are saying this is possible, so I will defer to the more experienced players. =D
I think he is referring to the displayed number at which the route takes place.
I've not done a math check on normal, brutal, or deadly, but I checked the numbers on hard one day and technically they were set at 39% for both WB's not 40%.
I would be surprised if a route occurs at 65%, but next time I play Normal difficulty I'll do the math. I would think that if there is variation it wouldn't be more than 5-10% per difficulty, but who knows, I still seem to learn new things despite 600+ hours. lol
Read the first part of his post again; morale value and morale impact (when a unit is downed) aren't the same. Any unit that has a higher morale impact than morale value is going to reduce the WB morale pool by more points than they contributed in the first place, which is how you reached 0 WB morale despite units with decent leadership scores still being up--their contributions were negated by that imbalance in already dropped enemies.
So you might have brought your level 10 captain with only 3 leadership (what where you thinking?) - he only added 6 to the morale pool, but when he goes OoA he takes 26 away. And you rout. Or, in your example, the whole warband goes to zero morale and routs, despite only losing one unit.
Alright, you know that a level 10 henchmen is worth 19 morale points when they die. Imagine this henchmen has 6 leadership. That means they contribute +12 points to warband morale, but when they die, the warband morale goes down -19. That's a 7 point difference.
What happened in your game was that the AI units had many units who didn't have a high leadership. If you take my example above of 5 henchmen with 6 leadership, we get 60 warband morale. Each loss is -19. So after just losing 4 henchmen we are already at 60-(4*19)= -16 morale. That's less than 0, and so we automatically rout even with one guy left standing.
----
Okay guys, check this screenshot out:
http://steamcommunity.com/sharedfiles/filedetails/?id=926469967
EDIT: Aren't the ogres cool? Lost brothers.
Thanks! Totally missed that.
@Kris and Karond: thanks as well, guess I'm a bit dull minded today
Probably started with 137 morale.
Aww, damnit, I overlooked that. Well, disregard that 40% thing then, I'll edit it out. Very clumsy of me, nice eye ;)