Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So, for example, you can indeed only ever have two Champions at a time.
But, on the other hand, you could have four Lad´sed Warriors at the same time if you wanted.
As for if it is worth it: depends if you have better use for the replacement than the default.
For example, Skaven Sorcerer is oftenmot thought clearly superior to Assassin Adept, whereas a Possessed is a crappy replacement for a Magister. And the rest are somewhere in between these two extremes. And depends on the rest of the Warband composition, obviously.
You do lose a passive slot, but you don't lose any skillpoints, and you get +10 more attribute points than a normal leader. Compare that to for example the LGT, which lose 6 skillpoints on the promotion as well as the passive slot.
Some options are, of course, better than others.
The matriarch is the best leader in the game, so the Augur won't usurp her.
The sorcerer leader is generally better than an assassin, since the latter is difficult to make much out of.
The champion leader is pretty good, but the captain isn't that bad to begin with either.
The warrior priest leader is also pretty good, just like the witch hunter captain.
Necromancers can be good leaders, yet you do lose out on the vampire which is a fantastic leader in his own right.
Finally, there is a case for possessed leaders, but the more you bring to the table, especially in the form of heroes or impressives, the more superior the magister will be.
Unless I am misunderstanding/wording on planner is wrong, born leader technically loses 2 skill points (gains 4 for mastery while losing 6 for taking basic/mastery). This is for 5 warband types while cult have a disparity of 24 for possessed instead of 30, losing 8 skill points but with 3 mutations (technically the same as the other warbands).
Except, as by my comment above, Born Leader has the same feature Lad´s has: it only takes +2 Skill Points to Master.
Although the Warrior Priest can be a nice Born Leader for Mercenaries or Sisters.
He is probably ideal for Mercenaries in fact.
I think I understand what you mean; but just tor my own clarity, why do you call it a "passive slot"?
Active need to be paid for in blue or red pills, passives do not.
Or, left side vs right side on the skill screen.
Same thing with a starting skill that is a passive one. Combined with a starting passive and Born Leader only 3 passive skills are left.
And yea the WP is pretty damn awesome no matter how you turn it.