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Much like you, I had an old ogre on my mercenary band, and to give you an idea of how old this ogre was and just how "not knowing what I was thinking at the time" this was, he had veteran. Much happier after re-placing with a new hire, and he is much more acceptable for replacing two guys. Perfectly worth using in my mind, provided it has its distinct purpose (whether that be soloing, tying up daemons/impressives, or more preferably just slaughtering everything else to where enemy routs with that impressive left holding its ♥♥♥♥).
Plus let's face, it large part of the love of PVE in general is the experimentation and design of various warbands. There is a reason I designed a Khorne, Tzeentch, and Nurgle themed cult bands in addition to my original cultists, as well as two new undead bands, one necro themed no vampire band and a vampire specific no zombie band (this one will eventually use darksouls among its henchmen), in addition to my original mixed undead band.
I mean if we are just passing time, I couldn't help but to mention thematic design choice.
First is, what is it that this warband lacks? A counter for a specific thing needed, or something you just want to be able to do your warband can't.
If that doesn't give you the perspective, the second question, is what is it about the warband that is so distinct, that an impressive also centered around that would be the overpowered icing on a delicious case of destruction?
Either of those, is a good start point to dwell on for design inspiration on an impressive.
I'm still not sure an impressive unit is worth two heroes in a straight 1 to 1 replacement. In fact I'm pretty sure they aren't
Edited: The more I dwell on it the more I think, at least chaos and mercenary have much better options than ogre and chaos spawn. I don't think either should be in the final warband.
And yes, a big part of that decision is that when you queue for PvE you face a mirror reflection of your band.
Ogres on the other hand, are nothing to fear, and its entirely a matter of whether 2 of the mercenary heroes are better. If its replacing 2 champions, or a warlock and champion probably not. If its replacing a couple young bloods, it may be. (not that young bloods are bad, its just I feel they are the weakest of the merc heroes.) It may even depend on whether or not one has access to smuggler and wolfpriest or not. I use it rather sparingly, usually one in reserves that I bring out just for a change of pace or for certain missions.
Basically my most used and least used impressives in a nut shell. Maiden would also be in running for being used pretty often, but sisters are generally my least played. Executioner, Horror, and Rat Ogre, are all somewhat moderately used, due to various abilities or synergies with other warband members (a suggested one is death idol necromancer with crypt horror and vampires to really emphasize the terror and fear).
Im still talking about the whole situation - maybe a rat ogre is good for a few fights before it becomes useless but it doesnt seem like any other impressive unit is worth using in pve
The safest defence against enemy impressives is to not use an impressive yourself. If you use an impressive, I suggest you field two units that are able to tank the enemy impressive forever.
PvE with lvl 10 units is mainly about looting. 5 of 6 Impressives cannot loot. Go figure.
I would also point out that since none of the impressives use ranged weapons (with the exception of Maiden spellcasting which has its own downside). Therefore in theory, one solid melee resist unit, is all you need to tie up an enemy impressive while yours slaughters the rest of enemy warband.