Mordheim: City of the Damned

Mordheim: City of the Damned

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Vampire build advice
Hey everyone, trying to update the guide that I work on with some info about the vamps. I don't have vamps yet, so im going to need some help with a few things.

In general, how do Vamps play? (High damage, crit builds, OP heroes etc)

In specific, whats the general build advice on
Thralls (my understanding is that their physical cap is the same)
The impressive (I believe it's a crypt ghoul?)

Thanks everyone
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Showing 1-12 of 12 comments
Bror Oct 31, 2016 @ 12:54pm 
lol how can you make a guide without trying em?
Zorlond Oct 31, 2016 @ 1:01pm 
You'll definitely need some direct experience to build a real guide for them, but as far as general themes...

Vampire, Thrall, and Crypt Horror are the power soldiers. They move quick, hit hard, and can tank in a pinch. Their Fear and Terror wear off in the late game, but by then they should have the skills to make up for it. Dreg is a good support archer, effectively the only one the Undead get. You can ask the Sisters just how handy it is to have one soldier who can strike at range with no chance of Tzeench interference. Necromancer's a great buff and debuff machine later on. Ghouls swarm like Skaven, and Zombies are meat shields in the purest sense.
Kernest Oct 31, 2016 @ 1:22pm 
I would say that the Vamps have no serious crit builds, Crypt Horror perhaps not withstanding.

The Ghouls do get a long (3 turns) lasting -3% crit resist debuff through Disease Carrier, but that's only 1 of the 3 options that can occur, so it's not reliable for debuffing crit resist.

Also, the 2 main melee units, the Vampire itself and the Vampire Thrall can't go beyond 9 accuracy without a book of training AND either dipping below 15 WS or using a martial grimoire.

If you really built for it, 12 Acc would be enough for mastered Fatality and Vital Strike, which is plenty, but it's also a lot more work than what some of the other warbands need to get their crit builds going.

Surprisingly enough, a melee Dreg would perhaps be your best option for a crit build.

To me at least, late-game the warband revolves around debuffing enemy mental resists through a tactical application of Dismay so that your Fear and Terror don't nod off, then just delivering high DPS quickly.

Through Fear and surprisingly great mental stats (largely due to not needing leadership), which allows them to get Awareness, to me the Undead are essentially a melee resist warband.
Last edited by Kernest; Oct 31, 2016 @ 1:23pm
Jhones Oct 31, 2016 @ 1:25pm 
Don't listen to people on the internet if you want to write a guide.

Go and get the bloody Undead.
Play them for hours.
Try out different builds and tactics.
See what works and then and ONLY THEN write a guide on how to use them :)

You cannot write a guide to something you haven't directly experienced. To do that is called guessing.
Papa Yash Oct 31, 2016 @ 3:24pm 
You cant teach what you dont know. If you wish to write a guide for undeads you should play them til rank 10 at least.
Castor Oct 31, 2016 @ 5:05pm 
I think the guide is more of a summary about everything but I agree that you gotta play them to include them in a guide.
GenericNickname Oct 31, 2016 @ 5:59pm 
Originally posted by Bror:
lol how can you make a guide without trying em?

Not trying to build a real guide. I'm trying to update the begginers guide with basically a 1-2 sentence guide about the faction.

So like for instance

Mercs: Probably one of the most well rounded faction, also have the most diversity in ranged weapons.

or

Skaven: Weaker individually, but have some great debuffs and their extra moves let them be incredibly mobile.

ETC. I'm not trying to build a step by step guide on how vamps work. My understanding currently is that Vamps are pretty well rounded and nearly all their units get fear or terror for instance.

Edit: For better clarity, I wrote the begginers guide to Mordheim. Since undead have came out, i've gotten like 3-4 PMs like "How are vampires/what do" and if I was to sum them up, how would I do it?
Last edited by GenericNickname; Oct 31, 2016 @ 6:02pm
Greybush Oct 31, 2016 @ 6:25pm 
Simply put, yes, they are probably the closest Destruction counter-part to Mercs.
But they're more melee focused than ranged.
GenericNickname Oct 31, 2016 @ 6:32pm 
Originally posted by Greybush:
Simply put, yes, they are probably the closest Destruction counter-part to Mercs.
But they're more melee focused than ranged.

Thanks a ton Greybush, always an incredibly helpful part of the community.
Balalaika Oct 31, 2016 @ 6:50pm 
Vampire Counts are a melee warband, but unlike the Cult, which is focused around delivering straight raw damage and killing everybody, the Vampire Counts are centered more around debuffs - diseases, and mental conditions - fear and terror which become even stronger with the rune of dismay and the necromancers idol of death, and eye see you racial ability. The damage output is not as big as Cults, but with their debuffs they can heavily cripple your team and bring it down.
Last edited by Balalaika; Oct 31, 2016 @ 6:51pm
Greybush Oct 31, 2016 @ 6:52pm 
Originally posted by GenericNickname:
Originally posted by Greybush:
Simply put, yes, they are probably the closest Destruction counter-part to Mercs.
But they're more melee focused than ranged.

Thanks a ton Greybush, always an incredibly helpful part of the community.

Hah! I know a few who'd disagree with that! :D
Bror Oct 31, 2016 @ 11:52pm 
Originally posted by GenericNickname:
Originally posted by Bror:
lol how can you make a guide without trying em?

Not trying to build a real guide. I'm trying to update the begginers guide with basically a 1-2 sentence guide about the faction.

So like for instance

Mercs: Probably one of the most well rounded faction, also have the most diversity in ranged weapons.

or

Skaven: Weaker individually, but have some great debuffs and their extra moves let them be incredibly mobile.

ETC. I'm not trying to build a step by step guide on how vamps work. My understanding currently is that Vamps are pretty well rounded and nearly all their units get fear or terror for instance.

Edit: For better clarity, I wrote the begginers guide to Mordheim. Since undead have came out, i've gotten like 3-4 PMs like "How are vampires/what do" and if I was to sum them up, how would I do it?

Aha now I get you sunny :)
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Date Posted: Oct 31, 2016 @ 12:41pm
Posts: 12