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Parry: The skills to remember for this are in the Weapon Skill section. Web of Steel gives you 2 or 3 parries per turn for 4 blues. Shield Specialization gives more parry when you're using a shield, as well as a bit more Melee Resist (it helps even if you're not tanked that way). Flash Parry is a plain 10-20% buff to your Parry. You may want Armor Proficient from the Strength section, as Parry tanks are natural choices to wear heavy armor (doesn't help light).
Dodge: Most of these are under Agility. Sidestep is the same as Web of Steel, 2-3 Dodges per turn for 4 blues. Avoid is a nice 10-20% plus to Dodge. If you were playing Sisters (yes I know you're not), they have a faction skill Prayer of Swiftness which gives +15% Dodge for 2 blues. If that doesn't sound like as many skills, don't worry, Dodge goes up faster just from stats than Parry does anyways.
Once your soldiers are more able to avoid damage you can look into damage and debuff skills. Kidney Strike (Strength) is nice to make enemies easier to hit. Prowl (Agi) and Onslaught (Weapon) are variations of Ambush that grant a Dodge or Parry on top of the Ambush effect. Quick Incision is nice for Henchies to have to weaken an enemy's defense. And Strong Blow (Strength) is nice for cranking up the damage output.
What about my Wolf priest ?
His base agility sucks , and I don't think I am going to raise it.
He can't parry.
So the only thing I can use to avoid, or rather limit, damages is armor.
That means I can immediatly give him damage skills ?
In general, your first skills should be buffing your dodge/parry chance. Sidestep/web of steel isn't a bad choice. I like flash parry or shield specialization since it's cheaper and arguably more useful when everyone is only attacking 2 times a turn.
IF you do go heavy armor, make sure you grab the specializations.
I wanted to keep it for that.
Also should mention Wolf Priest's faction abilities include Ulric's Chosen, which increases his chance to cast spells successfully.
The Wolf-Priests' signature weapon, the Great Ulrican Axe is great, so I wouldn't use Parry with them. They can get the necessary Weapon Skill for mastered Defensive Stance, but generally I like to use them as armour tanks.
Give them heavy armour, helmet, mastered Armour Proficiency and mastered Guard Stance and their armour absorption can reach 65%, which alone is insane.
If you were playing the Witch Hunters however, you could also have the Warrior Priest cast Armour of Righteousness for up to 20% more. Also Prayer of Absolution for yet another 10%, but IMO that is a less useful spell because it only has 1 turn duration.
If you want to really cut your DW chance, just Devotion won't cut it, and IMO it's best to have Ulrican Axe with a crit enchant.
Ulric's Chosen is awesome, a must get for any self respecting Wolf-Priest.
ok thx :)