Mordheim: City of the Damned

Mordheim: City of the Damned

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Ironsight Oct 9, 2020 @ 5:26pm
RNG Mod
I am looking for a mod that will add a True Random Number generator. I love the game and have 1,500+ hours in it but the rolls are making the game terrible.

I don't know what is causing this but the smarter I play and the better I make builds and the more gear I acquire, (the worse my rolls get when I need them most).

I don't like cheating in any game but this is getting ridiculous, I just want a legit RNG, that is not much to ask for from a game,... It's just a game! I should be enjoying it not feel cheated when playing vs. AI.

Is there a legit RNG mod, or is there something I should know about the RNG mechanics?

I mean, just look at this screenshot and tell me if I am exaggerating...
https://steamcommunity.com/sharedfiles/filedetails/?id=2253050507

:steamsad:
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Showing 1-15 of 89 comments
Pewpew Oct 9, 2020 @ 7:20pm 
*cough* peeerception biaaas *cough*

Seriously though, this question is older than Moses and the answer is still the same: Mordheim rng has been tested time and time again by multiple maths whiz'es and not found wanting. How many other "close to failure" successful rolls you made that round and never even noticed? The RNG doesnt differentiate between a pointless perception check and a vital healing spell. The more you roll the more interesting results you're gonna get.
Kittenpaw Oct 12, 2020 @ 1:12pm 
Considering modders have literally seen the RNG code and vouched for it, no.

Also the manually kept, post battle, roll logs were compiled and tested by others and verify as well.
Ironsight Oct 12, 2020 @ 7:24pm 
Originally posted by Kittenpaw:
Considering modders have literally seen the RNG code and vouched for it, no.

Also the manually kept, post battle, roll logs were compiled and tested by others and verify as well.
Can you direct me towards these modders who vouched for the RNG or their documented findings? Despite your reputation, I would like to review this for myself.

As far as the Compiled Logs, it's not about the numbers as much as "When" the numbers are rolled. If you don't understand or don't see it, don't worry too much about it, you are not suppose to.
twpe Oct 12, 2020 @ 9:03pm 
Originally posted by Ironsight:
As far as the Compiled Logs, it's not about the numbers as much as "When" the numbers are rolled. If you don't understand or don't see it, don't worry too much about it, you are not suppose to.
I think I understand what you mean here by "when" ... Things like melee hit rolls for the player on Deadly missions almost never rolling below 50 and consistently rolling over 90 (with at least 2 100's per mission). Or the AI making every single 30% dodge chance but you will practically never make a 30% dodge chance. Or how when the AI locks onto your weakest unit it sometimes feels like something toggles in the code and suddenly it is impossible to even make a 95% hit roll while thy AI will land less than 50%'s constantly (and this seems to happen every time you get into that situation). Or the low odds of a smite feeling not so low (hell I've even been smited at a 1% wrath chance at the beginning of a story mission before).

But... This is all very likely perception bias as Pewpew said...
Last edited by twpe; Oct 12, 2020 @ 9:21pm
Ironsight Oct 13, 2020 @ 6:33am 
Originally posted by twpe:
Originally posted by Ironsight:
As far as the Compiled Logs, it's not about the numbers as much as "When" the numbers are rolled. If you don't understand or don't see it, don't worry too much about it, you are not suppose to.
I think I understand what you mean here by "when" ... Things like melee hit rolls for the player on Deadly missions almost never rolling below 50 and consistently rolling over 90 (with at least 2 100's per mission). Or the AI making every single 30% dodge chance but you will practically never make a 30% dodge chance. Or how when the AI locks onto your weakest unit it sometimes feels like something toggles in the code and suddenly it is impossible to even make a 95% hit roll while thy AI will land less than 50%'s constantly (and this seems to happen every time you get into that situation). Or the low odds of a smite feeling not so low (hell I've even been smited at a 1% wrath chance at the beginning of a story mission before).

But... This is all very likely perception bias as Pewpew said...
Perception bias? Just because they don't perceive the patterns does not make us wrong or the game legit.

The AI targeting your weakest unit is a tactic I can understand. It is programmed to do so and I have proven it to be so without a shadow of a doubt. So I'm fine with that.

But rolling fails over 30% of the time on what should be 95% success rates among other improbable dice roll outcomes is not legit.

One way they hide this is by switching the positive results from high and low.

I've also noticed a pattern of fortunate rolls after suffering extremely punishing battles.

But if some of you are not getting 99, 100, 100 in a row on a Leaders' buff spell attempts in 1 round, you should not concern yourselves, after all not everyone is a master tactician Mordheim street fighter like myself. So the algorithm doesn't have to resort to cheating to cripple most of you. :steammocking:

So if there is no fix to make the RNG legit, it's fine. Just sucks when you make an awesome build only to not be able to use it when you need it because of unbelievable RNG results.
Bloodscape Oct 13, 2020 @ 8:49am 
I get that your hell bent on saying that hundreds (literally) of hours put in by other people is not good enough.

But you just answered your own gripe. Take the awesome build you made into fights just after suffering extremely punishing battles. That way you can use it.

The game truly does not know the difference. It is painfully apparent that the AI is not that good.

EDIT: people have tested multiple times and after that people have looked at the code. The game was in pre-release development for a long time as well. The developer did not work out RNG to cover the AI. They could barley keep up with community demands (requests).

In order for that to be so, the game would have to come up with solid numbers to screw you and then come up with balanced numbers (on the opposite side) to screw you again. All the while hiding that from testers and the code.
Last edited by Bloodscape; Oct 13, 2020 @ 9:01am
Bloodscape Oct 13, 2020 @ 9:12am 
Also do not forget there are a ton of rolls that you do not see. Like, I have had the enemy caster vaporize themselves before I even got to see the other warband (more than twice). The only way to detect something like that is when their morale goes down, not by looking at the mini-log.

Ever wonder why enemies are damaged when you encounter them? Failed climb/jump checks.
Last edited by Bloodscape; Oct 13, 2020 @ 9:15am
Ironsight Oct 13, 2020 @ 3:07pm 
Originally posted by Bloodscape:
I get that your hell bent on saying that hundreds (literally) of hours put in by other people is not good enough.

I don't know where you read that.

My screenshot is self explanatory,

99, 100 and 100 for the Spell Casting chance does not look legit.

81, 34 and 64 for the Tzeentch's Curse chance do look like RNG results.

If no one has a Random Number Generator Mod, that is fine, I was just asking.

I am not here to attack anyone's belief's or their gaming record.
Bloodscape Oct 13, 2020 @ 4:49pm 
Originally posted by Ironsight:
Originally posted by Bloodscape:
I get that your hell bent on saying that hundreds (literally) of hours put in by other people is not good enough.

I don't know where you read that.
If you look back into the threads you will find all the data that your asking about.

Most of those that insist that the RNG is unfair, want to prove it. Many don't have time but some do.

So the testing has went on and on. Recording numbers, keeping track, checking trends, etc.

Of those that report back any findings (a BUNCH of people never post final results) the results are always "FAIR"

Meaning there has been literally hundreds of hours spend on this subject.
knegrum Oct 14, 2020 @ 11:25am 
Or, as a programmer (not Mordheim) once told me in ingame chat, you always have to cheat in such a way that the outcome would still be possible.
Although this was in a different context (increasing chances for paying players vs. freebies), it is also valid to compensate for the weak AI. The more complicated the rules are, the harder it gets to code a good AI, so more often than not, giving the AI some advantage has become best practice for the coding folks.
In Mordheim ways, I always run into big trouble after I found some cool weapons I could use to improve my warband. Sometimes, one of my poor lads is just wasted by one lucky opponent who does max damage, or an Impressive retaliates all of my attacks and deals big damage to my cute Rat Ogre.
Well, after some nasty encounters I got wiser and resorted to backing up my savefiles, just in case.
If I want a real non-RNG game, I play chess or games like Massive Assault that don't have randomness in combat resolution.
Kittenpaw Oct 14, 2020 @ 3:37pm 
It’s like arguing with climate skeptics, flat earthers or Trump supporters: I just don’t see the point or have the energy for it.
Ironsight Oct 14, 2020 @ 8:12pm 
Originally posted by knegrum:
Or, as a programmer (not Mordheim) once told me in ingame chat, you always have to cheat in such a way that the outcome would still be possible.
Although this was in a different context (increasing chances for paying players vs. freebies), it is also valid to compensate for the weak AI. The more complicated the rules are, the harder it gets to code a good AI, so more often than not, giving the AI some advantage has become best practice for the coding folks.
In Mordheim ways, I always run into big trouble after I found some cool weapons I could use to improve my warband. Sometimes, one of my poor lads is just wasted by one lucky opponent who does max damage, or an Impressive retaliates all of my attacks and deals big damage to my cute Rat Ogre.
Well, after some nasty encounters I got wiser and resorted to backing up my savefiles, just in case.
If I want a real non-RNG game, I play chess or games like Massive Assault that don't have randomness in combat resolution.
You are correct and very wise, I may have to resort to doing the same, Backing up save files.

I will also be looking into Massive Assault for I have never heard of it.
Ironsight Oct 14, 2020 @ 8:18pm 
Originally posted by Kittenpaw:
It’s like arguing with climate skeptics, flat earthers or Trump supporters: I just don’t see the point or have the energy for it.
It feels strange that we seem to agree on other worldly topics yet you are wrong on the RNG, perhaps someday you will realize the truth in this as well, in the meantime I leave you with this screenshot so when it happens to you you'll remember this conversation.
https://steamcommunity.com/sharedfiles/filedetails/?id=2253050507
Also keep in mind that the Tzeentch Curses are Legit Random Number Generator numbers but they make little to no difference because I am wearing Spellbinding gear and have Channeling Mastered.

P.S. I never came here to argue anything, I was just asking if anyone had a legit RNG Mod. I already know how toxic and insulting this Steam Discussion group can be.
Last edited by Ironsight; Oct 14, 2020 @ 8:30pm
Bloodscape Oct 14, 2020 @ 10:05pm 
Originally posted by Ironsight:
I was just asking if anyone had a legit RNG Mod. I already know how toxic and insulting this Steam Discussion group can be.
The community rests that there is no need for a legit RNG mod. It would be a waste of time since the RNG in the game has been PROVEN to be legit.

Insisting otherwise, despite all evidence to the contrary (other than a single screenshot) is not what you call making a non-toxic environment.

I know that I have rolled 2 100's in my life on real dice. The third roll was not 99. It was 93. I was rolling for psionics in an old D&D version of the game.

It did happen. I don't have a screenshot of it (LOL) but it did happen.

If real world events cannot happen in a game, then the RNG is off. This one is not.
Linel Oct 14, 2020 @ 10:14pm 
I don't understand why you think that rolling a set of 99, 100, 100 is unlikely but 81, 34 and 64 is likely. They're both equally likely. The only difference is human subjectivity that thinks the latter "appears" more real.
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Date Posted: Oct 9, 2020 @ 5:26pm
Posts: 89