Mordheim: City of the Damned

Mordheim: City of the Damned

View Stats:
Any advice for building a Sisters of Sigmar Warband
I have very little understanding of the mechanics of Mordhiem and don't know how to build my Warband up so it is viable in the late game, most of my Warbands seem to run into a brick wall about 10 missions in (usually screwed over by bad deplyments).

The only guide I've found is for a late game Sisters of Sigmar and doesn't cover the early game much. For example what to put your ability skill points into, how to build up the stats for each member and what gear to equip them.

My current Warband has a Matriarch with a blue light armour, 2 novices, 2 Sisters and a Sister Superior with a Blue Greathammer other then these two blue items my Warband hasn't been given any new gear (still early days for this warband).
< >
Showing 1-13 of 13 comments
MrPyro Nov 5, 2016 @ 1:00am 
In the early days all warbands work in a farly similar style; it's only later on that the differences come out.

That said: Sisters are incredibly melee focused; you will have the option of developing offensive magic later on, but that is very late game as you will need the skills/items to avoid Divine Wrath effects.

Henchwomen: Best to go either dual mace or two-hander of some kind to begin with until they get their 4th Offense Point. Where possible, get them to Charge into combat; they can't get a second attack anyway at this stage, so you need to make the first one count.

Sister Superior with Great Hammer is OK if she's still on 5OP, but once she gets her 6th you might want to consider one-hander + shield and make her slightly more tanky instead.

Matriarch is a good fighter/caster, but be careful with casting early on as I mentioned before. However, Sigmar's Might is a good spell if you are in a big brawl and can catch a couple of other units as well.

Stat allocations: to start with, all Martial points for pretty much everybody should go into Weapon Skill. This increases hit chance and (once you move to a weapon/shield combo) Parry chance. It also increases Melee Resistance which makes your units slightly harder to hit. Accuracy is less useful early on as your crit chances wil be pathetic no matter what.

Physical stats are a bit more difficult, as they are all good. Agility for defense, Strength for attack, Toughness for staying alive. If you have any units you are thinking of giving heavy armour later on (Sister Superior, basic Sister and Matriarch are all potentials for this) go heavy on Strength and Toughness; you need Strength for the skill that reduces the heavy armour penalty and Toughness for crit resist as crits ignore armour. For units that you might want to be a bit more Dodge based (Novice, and the Purifier and Auger when you get to them), Agility will help to keep them alive, and also improves their battlefield mobility (better chance to Climb/Leap).

Mental stats: For non-spellcasters Intelligence is low-priority (basically gives you Stun Resist, which you can get from other sources). Alertness and Leadership is the decider; Alertness is Initiative, whereas Leadership will stop you failing All Alone, Fear and Terror checks so often, as well as increasing Warband Morale which can keep you in the fight longer.

Also, on the "being screwed by bad deployments" thing: you are aware that deployment information is available when selecting the mission? Avoid any mission that says both sides start scattered or either/both warband(s) splits into three groups in the early days, as these are more challenging.
Vlka-Fenryka-7th Nov 5, 2016 @ 1:38am 
What about armour choices for Warband members, mainly when should I start giving my members heavy armour.

Also when say I get screwed by bad deployment I meant the deployments that scatter both Warbands, the enemies Warband appears to be less scattered and gangs up on your party members or deployments that split your warband into three groups (again the ai seems to gang up on one of them).
Boink Nov 5, 2016 @ 1:42am 
Vlka-Fenryka-7th Nov 5, 2016 @ 2:00am 
Originally posted by Boink:
http://steamcommunity.com/sharedfiles/filedetails/?id=774174933

Use my guide you be immortal. ^____^

You missed out the part where the ai appears to be laser guided to your party members, which gives the ai a massive advantage if you have a low initiative Warband and if both Warbands are scattered.
MrPyro Nov 5, 2016 @ 5:09am 
Originally posted by whisperingeyes666:
Originally posted by Boink:
http://steamcommunity.com/sharedfiles/filedetails/?id=774174933

Use my guide you be immortal. ^____^

You missed out the part where the ai appears to be laser guided to your party members, which gives the ai a massive advantage if you have a low initiative Warband and if both Warbands are scattered.

Then don't pick missions where both sides are scattered. Choose missions where both sides deploy at their cart, or one at cart and other in buildings, or spread out in a wide arc. Even one side scattered with the other side at cart tends to be OK as you often have a turn to pull your units together before the enemy close with you.

As to heavy armour, the main issue is that it slows you down. I won't equip it until I have at least basic Armour Proficiency, and if possible I'll wait until I get Mastery, but you can equip it sooner as long as you're careful to keep your warband together and not have the lightly armoured units run on ahead and get into trouble.

Boink Nov 5, 2016 @ 3:27pm 
Originally posted by whisperingeyes666:

You missed out the part where the ai appears to be laser guided to your party members, which gives the ai a massive advantage if you have a low initiative Warband and if both Warbands are scattered.

The laser acquisition targets only happens when one of your units is exposed to enemy AI. That is why if the secondary objective is to gather loot try to avoid scattered deployments. You will get limited time to loot and have to engage enemy combatants.

The guide will show you the way and the use of the force. It is all in the guide. You be screaming "game too easy" harder mode than deadly please soon.
Vlka-Fenryka-7th Nov 9, 2016 @ 11:21am 
What levels should I be taking on Hard missions, because it's something I'm probably being overly paranoid about avoiding Hard and higher ranked missions.

Also is there any benefit to starting with a new rank 5 Warband other then the access to higher quality gear in the store.
Elda Nov 9, 2016 @ 12:03pm 
Originally posted by whisperingeyes666:
What levels should I be taking on Hard missions, because it's something I'm probably being overly paranoid about avoiding Hard and higher ranked missions.

Also is there any benefit to starting with a new rank 5 Warband other then the access to higher quality gear in the store.

Starting Hard missions is up to you, if you feel ready you can start any time doing them

Rank 5 warbands means more loot on the maps so you should always start at rank 5 if you already have the option to do it but beware that rank 5 means ambush/demons if you start any mission above hard
dohc4907 Nov 9, 2016 @ 1:24pm 
As a result of the Undead DLC I started levelling an alternate leader with Heart of Gryphon spell. Last match on Hard all 3 heroes (rank 7 leader, rank 8 Purifier, rank 5 Augur) and Novice (rank 8) I'm levelling went OOA with few hits caused to the opposing Merc warband. My 2 rank 10 Sisters and Rank 10 Novice I had accompanying them then proceeded to wipe the opposing warband. It was a rather impressive performance by them lol. Luckily my Injury rolls were incredibly kind (2 full recoveries, one burst eardrum, one +1 exp)

From now on I'm keeping to Normal until my people are slightly more skilled lol. Probably all rank 7 minimum.

As far as armour goes, I wait to give my Sisters Heavy armur until I have both armour proficiency and K:Mordheim on them. Move 6 with heavy armour is rather nice I've found.Novices and Purifiers get dodge builds in cloth, Augur I buuld for Melee Resist with a secondary dodge, Matriarch is parry tank.
Balalaika Nov 9, 2016 @ 1:29pm 
As Sisters of Sigmar you want to be tanky, via heavy armour and wounds. Your main damage source is - Comet of Sigmar. Sisters of Sigmar have a very straight-forward playstyle.
Rodfather Nov 9, 2016 @ 1:40pm 
It would be worth it to buy the DLC, the warrior priest and especially the smuggler fit very nicely into the Sister warband. Obvious Sister skills would be unstoppable, resilient, combat focus, web of steel, defensive stance, shield specialist, heavy armor proficiency, hardy, big blow (or watever that 2h weap one is called), combat savy, maybe kidney strike and vital strike. Spells should include that group healing one and comet. Active skills that I put on my Leader included courage, hold ground, guidance, web of steel, and combat focus.
Last edited by Rodfather; Nov 9, 2016 @ 1:41pm
Bubs Nov 9, 2016 @ 2:53pm 
TLDR
OP, the tutorials are your friend. Seriously, I played them more than once and noticed new things each time.
Lampros Feb 1, 2017 @ 8:49pm 
Originally posted by Boink:
http://steamcommunity.com/sharedfiles/filedetails/?id=774174933

Use my guide you be immortal. ^____^

This is quite useful actually. Why is it not on the regular guide section though?
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Nov 5, 2016 @ 12:28am
Posts: 13