Mordheim: City of the Damned

Mordheim: City of the Damned

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Penny Royal Nov 3, 2016 @ 11:02am
Vampire Thrall Useless?
I can't find anything useful to do with these "girls." Any suggestions?
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Showing 1-15 of 33 comments
Kernest Nov 3, 2016 @ 11:29am 
DPS, dodge tanks, Fear.

Their Physical stats aren't that great, their Martial stats aren't that great, but they have no need of Leadership, and thus can get either 15 Alertness and 9 Int or vice versa (with book of training).

That opens up either a great melee resist build or a movement 9 scout / charge build.

Dregs aren't that great for melee and you can only have 2 Necromancers, so unless you're willing to pollute your warband with Doomweavers and Globadiers, what else are you going to do?
Last edited by Kernest; Nov 3, 2016 @ 11:30am
Hungrymimic Nov 3, 2016 @ 11:39am 
Why does everyone call the dregs bad in melee? When you build them as tanks they are untouchable resist-tanks on the level of the champion or the temple knight! They will be slow but if you dont care for the leadership (because you want to give them the int for basic knowledge mordheim) they get along and to kill them can be nigh on impossible...
Kernest Nov 3, 2016 @ 11:58am 
Originally posted by Hungrymimic:
Why does everyone call the dregs bad in melee? When you build them as tanks they are untouchable resist-tanks on the level of the champion or the temple knight! They will be slow but if you dont care for the leadership (because you want to give them the int for basic knowledge mordheim) they get along and to kill them can be nigh on impossible...

They're bad because of their terrible Leadership. They will fail All Alone, Fear and Terror checks, two of which by the way just became a lot more common with the addition of the rest of the Vampires. You'd need several skills and runes to compensate, which the Thrall wouldn't need and could take something better instead.
Hungrymimic Nov 3, 2016 @ 12:04pm 
Originally posted by Kernest:
Originally posted by Hungrymimic:
Why does everyone call the dregs bad in melee? When you build them as tanks they are untouchable resist-tanks on the level of the champion or the temple knight! They will be slow but if you dont care for the leadership (because you want to give them the int for basic knowledge mordheim) they get along and to kill them can be nigh on impossible...

They're bad because of their terrible Leadership. They will fail All Alone, Fear and Terror checks, two of which by the way just became a lot more common with the addition of the rest of the Vampires. You'd need several skills and runes to compensate, which the Thrall wouldn't need and could take something better instead.

If this is a big problem for you then don't use them as meele. I just wanted to drop in and say that my dreg ARE working as tanks and they do well. If we would only see the weaknesses of any unit in this game every destruction warband would only have ♥♥♥♥♥♥ warpguard as heros or henchman...
Last edited by Hungrymimic; Nov 3, 2016 @ 12:05pm
Originally posted by Hungrymimic:
If this is a big problem for you then don't use them as meele.

He said he wasn't and then when we explains why not you tell him not to use them in melee.
Kernest Nov 3, 2016 @ 12:45pm 
Originally posted by Hungrymimic:
If this is a big problem for you then don't use them as meele. I just wanted to drop in and say that my dreg ARE working as tanks and they do well. If we would only see the weaknesses of any unit in this game every destruction warband would only have ♥♥♥♥♥♥ warpguard as heros or henchman...

Except that I think they're still bound by the 5 units rule, you couldn't have a leader and 9 Warpguards no matter how hard you tried.

Here's the thing: unless we go really into the weeds with books of training and grimoires, the Thrall can get similar or even better melee resist than the Dreg, mostly due to being able to master Awareness, and they come with better movement, immunity to psychology and the ability to cause Fear to potentially get what is essentially the same as having extra 30% melee resist.

That doesn't mean Dregs are terrible, and it'd perhaps be more accurate to say that the Thrall is simply better instead of saying that the Dreg isn't that great for melee, but that's just semantics.
Bror Nov 3, 2016 @ 1:09pm 
Dont find her useless, not yet atleast, quite reliable tank and looks hot as hell ;D
Penny Royal Nov 3, 2016 @ 1:16pm 
Originally posted by Kernest:
DPS, dodge tanks, Fear.

Their Physical stats aren't that great, their Martial stats aren't that great, but they have no need of Leadership, and thus can get either 15 Alertness and 9 Int or vice versa (with book of training).

That opens up either a great melee resist build or a movement 9 scout / charge build.

Dregs aren't that great for melee and you can only have 2 Necromancers, so unless you're willing to pollute your warband with Doomweavers and Globadiers, what else are you going to do?
Yeah. What those 2 characters would be doing hanging with the Undead is beyond me. Guess I'll have to make due....
VladK02 Nov 3, 2016 @ 1:23pm 
They best used as ambush dps. Stats-wise, they are average, so not really a tank, and not really a brawler.

Ambushes I think. Build them for mobility, dodge, give them a trap, prowl, ambush range...
Place a skull trap, hide behind a corner in prowl.

Poor mans night-runners basically.
fallenkezef Nov 3, 2016 @ 1:53pm 
A VT can have 15 agility, 15 alertness and 15 WS. I use a book and training for 18 WS and this makes them very nasty melee resist tanks and combien that with dismay on head and weapon with dismay on an archer dregh, makes fear a very effective trait.

A VT can hold down anything you need to tank
toranaga1985 Nov 3, 2016 @ 2:57pm 
Originally posted by Bror:
Dont find her useless, not yet atleast, quite reliable tank and looks hot as hell ;D
this


Originally posted by fallenkezef:
A VT can have 15 agility, 15 alertness and 15 WS. I use a book and training for 18 WS and this makes them very nasty melee resist tanks and combien that with dismay on head and weapon with dismay on an archer dregh, makes fear a very effective trait.

A VT can hold down anything you need to tank
and this to be more precise

also there is idol of death. ho would help her taking charges and dgm before she manage to swing. and increase the morale loss if enemy die in there witch can be very handy.
Last edited by toranaga1985; Nov 3, 2016 @ 3:02pm
Llch Nov 3, 2016 @ 3:08pm 
Honestly do you really need more then 9 ACC (masetred Vital Srike+fatality) to make crit build? + Ghouls eat crit resist and with rune on crit resist debuf... two of those ghouls eat up to 10+ crit resist and with thrall's Focus+Overpower+Vital strike and give her a great sword... She looks sexy in heavy armor with it
Last edited by Llch; Nov 3, 2016 @ 3:08pm
Kernest Nov 3, 2016 @ 9:51pm 
Originally posted by Llch:
Honestly do you really need more then 9 ACC (masetred Vital Srike+fatality) to make crit build?

Though you might not have meant it, just to clarify: Mastered Fatality takes 12 Acc.
Anguloke Nov 3, 2016 @ 9:54pm 
Fast movers to hit Wyrd sites and capture idols while adding OK DPS.
Stardustfire Nov 3, 2016 @ 11:10pm 
OMG "Damage per SECOND" arived in Turn based game.....
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Date Posted: Nov 3, 2016 @ 11:02am
Posts: 33